this post was submitted on 25 Aug 2026
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cross-posted from: https://beehaw.org/post/28095114

Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.

But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.

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[–] TheTechnician27@lemmy.world 78 points 22 hours ago* (last edited 22 hours ago) (9 children)

"The truth is, we spent a long time trying to tell this game's story with cutscenes made entirely by our own hands," the statement goes on. "The results were devastating every time. We came to believe we could not properly deliver this game's complex, difficult narrative that way, and that is why we turned to AI. But if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings."

Man, if this is true – that they agonized over the cutscenes but decided they couldn't and that AI would be better* – then I feel legitimately bad for them.

I went in assuming it was strictly a lazy "ah, fuck it" kind of thing, but even though this still wouldn't be acceptable, it seems like this team really is hard-working, cared about the final product, and actually did think AI could deliver a good experience. Deluded, but that seems like part of a larger culture of delusion in SK.*

* Notably, the article remarks on how sentiment around AI in South Korea is vastly more positive than e.g. the US.

[–] Eggyhead@lemmy.world 9 points 11 hours ago* (last edited 11 hours ago) (2 children)

Still seems like a cop-out.

If they had intended to do it manually in the first place, I don’t see why they couldn’t just use AI to help generate a number of rough outlines to help conceptualize a solid template that satisfied their needs before investing their time into it.

[–] willington@lemmy.dbzer0.com 2 points 7 hours ago* (last edited 7 hours ago)

AI could maybe help stress test the game before the final release. If AI were used like that, the game itself would likely not be considered slopified.

The dirty data centers, the RAM chip grab, the widening divide between the haves and the have nots being exacerbated by the billionaire AI ownership, these problems have to be addressed before I can even consider the other issues. AI as tech is usable, but as a socioeconomic phenomenon it is hugely problematic.

[–] EggInDisguise@lemmy.blahaj.zone 38 points 18 hours ago (2 children)

I'd rather see the "bad" things than Ai.

Honestly if the rest of the game is good, I would rather have some napkin sketches, or a computer based paint software.

[–] TheTechnician27@lemmy.world 18 points 18 hours ago* (last edited 18 hours ago)

I'm 100% with you. Bad art with genuine effort put into it has a charm of its own. I understand the team's mistake, but it's still a mistake.

[–] HuudaHarkiten@piefed.social 5 points 16 hours ago (3 children)

I wonder, what would be examples of games with badly done art that is overlooked because the game itself is good.

And I think stuff like Minecraft doesn't count, because with that style, the uglyness is a choice, not a result of not being able to make things look a certain way.

[–] VindictiveJudge@lemmy.world 2 points 8 hours ago

Five Nights at Freddy's is popular if nothing else, but the art in the early games isn't bad on purpose.

[–] Verat@sh.itjust.works 2 points 9 hours ago

Most obvious example I can think of is Cruelty Squad, the art style is intentionally eye-searing there though.

[–] Soggy@lemmy.world 3 points 11 hours ago

"Sentinels of the Multiverse" is a fairly popular board game (within those circles) and it looks pretty rough. Pokemon S/V got rightfully dunked on for looking like shit but it still made a bunch of money. "The Case of the Golden Idol" is highly regarded. Runescape.

[–] WhyJiffie@sh.itjust.works 4 points 12 hours ago

Man, if this is true – that they agonized over the cutscenes but decided they couldn't and that AI would be better* – then I feel legitimately bad for them.

even then, you use the AI output as inspiration, not as the end product..

[–] OrganicMustard@lemmy.world 61 points 21 hours ago (1 children)

That's basically a statement for the press to try to minimize damage. He even said they had the cut scenes done and later replaced them with AI. Bullshit.

Unless AI takes one more leap and reaches a point where no one can tell the difference, what I believed was still closer to an ideal than a reality.

They are mad they got caught and it's the AIs fault for not being good enough to hide it.

[–] TheTechnician27@lemmy.world 9 points 20 hours ago* (last edited 20 hours ago) (2 children)

it's the AIs fault for not being good enough to hide it.

"if that choice hurt your experience, the fault is not in the tool. It is in our own shortcomings."

The director literally outright says it's their fault for using the tool.

And what do you mean "got caught"? It's very obvious. They mistakenly thought most audiences would enjoy it, not that audiences wouldn't notice. Which makes sense given the overwhelming difference in the perception of AI between SK and the West. He even outright says he expected people to notice: "I expected some of you would be disappointed by our use of AI. I did not expect it to become this big."

[–] cantstopthesignal@sh.itjust.works 23 points 19 hours ago

The very first thing you need to become an artist is a sense of taste. Everything builds from that. If in his judgment he thought that art looked good enough then what does that say about him as an artist.

[–] OrganicMustard@lemmy.world -4 points 20 hours ago (1 children)

What game with slop have people ever enjoyed? They are not that stupid.

If using a "tool" is wrong, then the fault is the "tool".

[–] TheTechnician27@lemmy.world 5 points 20 hours ago* (last edited 20 hours ago) (2 children)

Please open this article, Ctrl+F down to "% who say the increased use of artificial intelligence in daily life makes them feel ...", and tell me which country is at the very bottom, with 16% "more concerned than excited", 66% "equally concerned and excited", and 22% "more excited than concerned".

It's like you're refusing to understand the concept of a cultural barrier.

[–] GreenBeard@lemmy.ca 2 points 10 hours ago

I guess that's a problem for the Korean game industry then. If you want to sell to the international market, you're going to need to do some research. Not doing so is wilful blindness. No one in gaming doesn't know that globally players absolutely hate detectable AI anything. Just including AI in your process makes people uncomfortable. Expecting a major part of your game to be entirely generated content and that just being overlooked takes some pretty delusional confidence.

[–] MolochHorridus@piefed.social 14 points 17 hours ago* (last edited 17 hours ago)

Why not hire people or another firm to do the cutscenes then. You know, professionals who have learned and perfected their craft. Professionals you don’t have.

Backslash shouldn’t have been a surprise.

[–] Amnesigenic@lemmy.ml 12 points 18 hours ago

It's bullshit, they experienced zero agony, they skipped from trying it themselves straight to AI without bothering to just pay real artists because they're cheap.

[–] CheesyFox@lemmy.sdf.org 5 points 21 hours ago (4 children)

It's almost as if neither "ai can do everything for me" nor the ai witch hunting are healthy approaches, but, as always, people keep polarizing themselves to hate on the opposite tribe.

I'm so fucking tired of this bullshit...

[–] Fawkes@lemmy.zip 6 points 21 hours ago (2 children)

Yyyyyyyyup. Even attempts at honest discussion get polarized. "If you use AI(LLMs) you're an unethical AI-Bro!"

Oh... I didn't realize that my self-hosted open source small model trained on Wikipedia and Stack Exchange was unethical. Thank you for showing me the error of my ways.

[–] e8d79@discuss.tchncs.de 4 points 19 hours ago* (last edited 19 hours ago) (3 children)

Yes, you are acting unethical. Your self-hosted model is neither open nor was it trained with consent. Using them is just as unethical as using the models from OpenAI.

[–] Kissaki@feddit.org 6 points 16 hours ago (1 children)

CC BY-SA gives freedom of use. Why do you think additional consent would be necessary? Or do you mean that because the restricting conditions are not met, additional consent would be necessary?

Given the form of transformation, Share-Alike is certainly difficult to meet, if not impossible. Is that what you referred to with "is not open"? Or do you mean something else?

[–] e8d79@discuss.tchncs.de -2 points 16 hours ago (1 children)

A license may allow something but that doesn't make it ethical to do. At the time these licenses where written the wholesale pillaging of the commons by AI companies wasn't a thing. For that reason I don't think it matters what license anything was published under. Unless you where given permission by the author its not OK to train your model on it.

I consider Open Weights models only open in name, the training data is almost never released. As such it is just an attempt at open washing. Its like releasing some executable files and calling that Open Binaries.

[–] Fawkes@lemmy.zip 1 points 12 hours ago (1 children)

Are you aware of "Implied lack of privacy?" It means places where you cannot reasonably assume privacy, like a public beach or supermarket. Public forums and public wikis are about as implied lack of privacy as it gets. If you post a guide on stack exchange on how to solve a programming issue, you revoke your rights in how that information is used. This includes using it to create new software. If you decide you don't like a program I created using your guides, well... That's too bad for you.

And no, this is not victim blaming, because I'm not defending actual theft or telling people to protect themselves more. I'm stating you cannot steal something that has been freely offered to the entire world.

[–] e8d79@discuss.tchncs.de 1 points 3 hours ago* (last edited 3 hours ago) (1 children)

I don't know why you are talking about privacy. Expectation of privacy is unrelated to copyright. Anyway the point I am making is that a license allowing something doesn't make it moral. Sure, the law allows someone to train their slop generator on my code but I can still think they are an unethical piece of shit for doing so. The same goes for the people who then use such a model. Which is also why I don't feel bad about techbros crying about how they are bullied online for using AI.

[–] Fawkes@lemmy.zip 1 points 3 hours ago

Because if you post a public message on a public forum that everybody can see, you don't get to decide how your words are used. That's the fair use license. It doesn't require additional consent.

And how precisely is it unethical to train an LLM on public data? You keep making that assertion, but it's built off of a supposed "Lack of consent." When the fair use license was brought up, you seemed to retreat to the concept that using fair use data to make fair use software freely available to everyone is somehow bad?

You need to explain how the process itself is bad, not just use guilt by association. It seems more like you're building an opinion based on vibes, not actual reason.

[–] Fawkes@lemmy.zip 1 points 12 hours ago (1 children)

Lol, tell me you don't understand anything about the technology without telling me you don't understand anything about the technology. Nobody here is defending scraping artists libraries or using copy written material. Go find a different strawman to cry at.

[–] e8d79@discuss.tchncs.de 1 points 3 hours ago (1 children)

"You just don't understand it" was also what the crypto people always told me when I called their obvious ponzi scheme a ponzi scheme.

[–] Fawkes@lemmy.zip 2 points 3 hours ago

Good for you. Keep wielding that shield of ignorance indescriminantly. Do you also think cryptography itself is harmful, or are you focusing on the specific use and harm caused? Guess what, the technology that made the crypto stupidity possible was used for far more than just gambling on imaginary coins. Once again, you're conflating the worst implementation of a technology with its use as a general rule. Would you defend a small set of positive and ethical uses of LLMs? Or do you condemn the entire tech, on the assumption that it is inherently bad? Do you know precisely where and how the tech developed for crypto is helpful to you, and improves your privacy and safety?

[–] brucethemoose@lemmy.world 5 points 18 hours ago* (last edited 18 hours ago)

Some models do use open datasets and largely reproducible training, with the Nvidia Nemotron series being the highest profile example. You are right that many are opaque about training data, though, and this is not okay.

Using them is just as unethical as using the models from OpenAI.

And I vehemently disagree with this.

OpenAI is a different order of magnitude of moral depravity. Thats like saying using Lemmy is just as bad as using Facebook or Palantir.

[–] username@piefed.zip 4 points 20 hours ago (1 children)

The pendulum has only just started to swing. Homeostasis will take time.

[–] brucethemoose@lemmy.world 8 points 19 hours ago* (last edited 19 hours ago)

Unfortunately it may be politicized beyond recovery, at least in the US with the trajectory of things.

Its going to be associated with the corporations doing awful things with it, and thats going to blot out the sun.

[–] Malyca@lemmy.zip 1 points 17 hours ago

Lesson learned