this post was submitted on 11 Mar 2026
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Lemmy Shitpost

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[–] Zwiebel@feddit.org 12 points 3 hours ago (3 children)

I have no clue about game engines but to me it seems like you'd want to go with either unreal for the latest and greatest tech or godot for independence/control

[–] passepartout@feddit.org 8 points 2 hours ago (1 children)

Unity is easy for beginners (that already know C# or at least Java) and has a really mature ecosystem. Unreal seems to be harder to get into but a beast in regard to possibilities.

I have used Godot last year and their own language is kind of neat. Similar to python with the added bonus of a type system (not mandatory) and a lot of paradigms like OO and functional patterns supported out of the box. Their IDE also got better / more stable over the last years (especially after the Unity fuckup).

[–] Mr_Fish@lemmy.world 5 points 2 hours ago

You also have the option of using c# in godot, if you prefer it to typed python.

[–] kuberoot@discuss.tchncs.de 6 points 2 hours ago (2 children)

Unreal, latest and greatest? Hah, good one! It might be latest, but Lumen can go die a hole, and fuck every single technology forcing more reliance on temporal accumulation. Also fuck screenspace reflections, those are basically designed to look good in specific cinematic shots while causing artifacts all over the place while actually playing.

Unreal these days is more like making the game run 10x worse and take up more space while looking better in specific cases.

I definitely agree with having more people try Godot, especially if they're willing to contribute when they run into roadblocks they have to fix.

[–] pivot_root@lemmy.world 1 points 44 minutes ago* (last edited 44 minutes ago)

They put out an engine that offers unoptimized shortcuts for traditional development techniques, replacing LODs with Nanite and introducing Lumen as a low-effort way to produce "realistic" lighting.

Both of those fall short of acceptable performance and visual stability quality during real-time rendering, but who cares about that when they make development faster and do a good enough job for prerendered trailers? /s

[–] TheYojimbo@lemmy.world 2 points 1 hour ago

Sounds like a skill issue

[–] jellyfishhunter@lemmy.world 3 points 2 hours ago

Yes, but Unity keeps an advantage considering pure compatibility, not only with the target platform (many mobile games run Unity), but also other technologies (AR is a good example).

However that's usually more interesting for industry than actual game development, so your point stands.