this post was submitted on 09 Dec 2025
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Chapotraphouse
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AI is one of those things that, like VR, hits incredibly hard right off the bat and then as you interact with it more the novelty fades and you can't ignore the issues. So have they used AI? Probably a bit. Not enough to see the shit part.
I got VR during the early pandemic when I had a good remote job. There were a few games that hit hard, like Moss and The Climb, where it was implemented well and then there was Beat Saber. And guess what? The headset became a Beat Saber machine and that's pretty much it. AI is kind of like that. It has become a machine to cheat on school work and to sex chatbot for most people, the only two things outside of translation that it does halfway decently.
Ditto, although I've also found that Half Life Alyx was also outstanding (although terrifying) and I've had a lot of fun playing Fallout 4 VR once I was able to mod it into a playable game.
Superhot rocks ass too, and Gorn is a lot of fun if you just want to beat the shit out of things (careful of your surroundings I broke my keyboard while playing this game)
it's a godsend for tagging semantics, but that's a hyperspecific context and I'm sure there is something out there more suitable for this that I just don't know about. I'll keep using my 3b model to tag two million messages until then.