this post was submitted on 01 Sep 2025
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Eduardo Galeano, born on September 3rd in 1940, was a Uruguayan journalist and author known for, among other texts, his work "Open Veins of Latin America", which the editors of Monthly Review Press called "perhaps the finest description of the primary accumulation of capital since Marx".

Galeano began his career as a political cartoonist and journalist - at fourteen, he was contributing political cartoons to the socialist newspaper "El Sol". At 20, he was the managing director of "Marcha", a storied weekly in Uruguay.

Some of his high profile work as a journalist includes an interview with Juan Perรณn, a laudatory profile of Che Guevara, and a portrait of Pu Yi, the last emperor of China, who had just completed his Maoist re-education in a nondescript building on the outskirts of Beijing.

Galeano is perhaps best known for his book "Open Veins of Latin America", which details how, through five centuries of plunder by European conquistadors and American corporations, the region's abundant natural resources had been extracted to enrich a few local elites and many foreign interests.

The editors of Monthly Review Press, which published the U.S. edition, described the book as "perhaps the finest description of the primary accumulation of capital since Marx." President Hugo Chรกvez gave a Spanish-language copy of Open Veins to President Barack Obama on his first diplomatic visit to the region.

"The human murder by poverty in Latin America is secret: every year, without making a sound, three Hiroshima bombs explode over communities that have become accustomed to suffering with clenched teeth."

  • Eduardo Galeano

Open Veins of Latin America pdf :castro-stuff:

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[โ€“] ShimmeringKoi@hexbear.net 14 points 2 weeks ago* (last edited 2 weeks ago)

The more I learn about doing things in unreal the more mad I get at a lot of common game design choices. You're telling me I could easily have bullet casings that stick around permanently, just by setting a timer when firing so that after a little while, the shell (physics object) automatically despawn and spawns a shell (static mesh) to sit there and be decoration for a fraction of the memory? And most games just don't do this because they either can't be bothered, didn't have the time, or need every byte of memory for ray-traced boob sweat?

My friend was right when he said that since we're reaching the limits of graphical fidelity, the new prize is physical fidelity. I'm not good enough to do anything about that, but one thing I am committed to is forensic fidelity: shells, glass shards and bloodstains must stay exactly where they are until you leave the level. Blood was flying out of enemies and running in rivulets down the walls in Nocturne 20 years ago! This is my matt-jokerfied squib opinion. The player should be able to finish a level, then hand off the controls to someone who wasn't there and didn't watch, and if that person is paying attention they should be able to reconstruct the scene like Willem Dafoe in Boondock Saints. I see anything less as compromising immersion.

Paint the Town Red is a good example of this approach