this post was submitted on 19 Aug 2024
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[–] KobaCumTribute@hexbear.net 22 points 3 months ago* (last edited 3 months ago) (3 children)

That's not at all accurate, to the point that I'm struggling to even place what you're referring to. I think it's about how if you help guerilla insurgents in the first Witcher game smuggle weapons they later assassinate someone? That was a big "wait, you're telling me the rebels fighting a war use violence to accomplish their goals and aren't just heckin wholesome peaceful YA novel protagonists who win by being ontologically good and having plot armor like in every other game, movie, and book that gets mainstream attention in the US?" shock moment for western gamers whose consumption of hollywood treats left them without a framework for understanding that sometimes the materially and morally correct side in a conflict can still be doing brutal and underhanded things as a matter of material necessity.

I never got into the second game, but by the third one the overall moral tone is pretty clearly on the side of mercy and conservation, with sparing and helping magical creatures that are intelligent non-human persons that are just trying to survive being the clearly correct choice to the point that later on when you get put on trial by a werewolf for being a monster hunter a bunch of them show up as character witnesses to your defense. That's also the game where the narrator all but says "the real monsters are cruel and intolerant men" over and over, every aristocrat you encounter is some flavor of monstrous or dangerously detached from reality, and most of the plot ultimately revolves around trying to stop an extradimensional settler colonialist invasion.

CDPR are still libs, but they overall have a much more materialist understanding of how things fit together instead of the sort of mishmash of hollywood tropes American lib writers throw together based on vibes.

[–] RION@hexbear.net 14 points 3 months ago* (last edited 2 months ago)

I also think it's worth mentioning that there are plenty of choices in Witcher 3 that have pretty obviously good and bad options. Anyone ratting out that godling to the property owner is doing so to be evil. Refusing money from poor folks is plain good and never comes back to bite you. Killing Whoreson Junior might as well have had [Everyone loved that.] pop up in the top left corner and even rewards you with a cute little easter egg later.

But all these examples don't really get remembered because they're less impactful than the choices that aren't so obvious

[–] TechnoUnionTypeBeat@hexbear.net 10 points 3 months ago (2 children)

with sparing and helping magical creatures that are intelligent non-human persons that are just trying to survive being the clearly correct choice

While this mostly holds true there is one quest I remember that annoyed the shit out of me

You had to investigate some haunted tower, and were presented with two options essentially: destroy the spirit outright or try to put it to rest gently by performing a ritual

The game was mostly chill about that style of peaceful ritual exorcism being the way to deal with spirits nonviolently, but if you do it the spirit reveals itself to be some evil spirit that murders her lover then flees, with the game implying she'll just keep killing

Can't remember it fully but that one quest did throw me

[–] RION@hexbear.net 10 points 3 months ago

I think I got caught by that one in my first playthrough. I think it's an interesting scenario because blind compassion isn't really a feasible ethos with which to navigate life unless you like getting constantly taken advantage of. After all, we don't drain our bank accounts helping Nigerian princes in a tight spot, do we? Gerry recognizing that her story doesn't quite add up is an example of tempering compassion with scrutiny.