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In terms of gameplay mechanics, old school zoom aiming achieves the same thing as ADS. Is getting to press your nose against virtual firearms really that important in a game about shooting werevolves and vampires?

I blame this on the proliferation of Call of Duty over traditional scifi and fantasy shooter franchises. You can fucking ADS on an assault rifle in Halo now visible-disgust

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[-] SorosFootSoldier@hexbear.net 24 points 3 weeks ago

Call me old but I prefer the old firing from the hip approach of older games. Iron sights tend to take up the entire screen, like the shooter is pressing it right up against their eye for some scope bite.

Hell I enjoy old shooters like Rainbow Six and SWAT 3 which don't even have gun models.

[-] Esoteir@hexbear.net 20 points 3 weeks ago

100-com

genuinely this, the advent of universal ADS in the FPS genre has made games slower, movement to get closer to your target has been disincentivized, replaced with aiming down long corridors with zoomed in FOV. I think it mostly became this way because of the popular surge of console gaming, holding LT to ADS essentially becomes a "AUTOAIM, ONLINE!" button, and it standardizes switching between two aiming speeds with non-ADS being fast, and ADS being slow and accurate, whereas on a mouse you can instantly switch between fast and slow aim speeds a lot easier by changing how much you move your arm

i think they have their place in a few niche games like rainbow six to incentivize moving slower in combat encounters to make the defenses you place down more of a mechanical benefit, but even in that game in like a month tops people were just running into bases and quickscoping everyone to get around the ADS movement speed drawbacks so like lol, lmao

plus i liked when the gimmick of sniper rifle weapons in games were that they were the only guns that could zoom your screen in, it made them feel unique and powerful

[-] Frank@hexbear.net 8 points 3 weeks ago

Give Splitgate a try. I believe it's free on Steam. Old school Halo style run and shoot gameplay + zany portal antics like shooting a portal behind someone across the map then jumping out of nowhere to bean them with a bat.

Solid halo shooter + a really fun portal mechanic that gives you a lot of tranversal power and lets you do all kinds of very silly things like shoot someone behind you from behind them, or juke around someone's missile and cause it to go through a portal and hit them in the back.

[-] Esoteir@hexbear.net 6 points 3 weeks ago

stalin-approval I'll give it a shot, I've heard good things about Splitgate just never got around to trying it

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this post was submitted on 19 Aug 2024
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