Esoteir

joined 5 years ago
[–] Esoteir@hexbear.net 1 points 2 hours ago

im sure it absolutely butchered the source material but im ride or die for robert rodriguez kino lenin-pensive

also idk what you're talking about, pacific rim never got a sequel

purge-1

purge-2

[–] Esoteir@hexbear.net 1 points 2 hours ago

im headcanoning that patlabor jumpstarted an interest in mecha shinji-screm

[–] Esoteir@hexbear.net 21 points 20 hours ago (4 children)

damn, del toro gave james cameron alita battle angel, and james cameron gave del toro pacific rim

equivalent exchange... edward-wtf

also the crab mech suits that punch their claws together like fists finally make sense now zelensky-navi

[–] Esoteir@hexbear.net 6 points 1 day ago

if this is just a friendly one-shot with the coworkers kinda thing, you don't gotta worry too much lmao, you could even just pick a system made for one night of fun like Boy Problems/Honey Heist/Lasers & Feelings/CBR+PNK, etc

but generally new-ish rpg trends over the last decade off the top of my biased ahh head:

the D&D-sphere is mostly 5e and Pathfinder 2E for the trad hour long combat every time someone tickles a goblin gameplay

Powered by the Apocalypse and Forged in the Dark still dominate a lot of the indie-space. I think they're great for new players, since they come with less gameplay expectations from other RPGs. Me personally, it took a while and a few attempts to get the hang of these since I came from GMing primarily 3e and 5e D&D, but I love a lot of these games now. Since it's an indie boom, not every game is gonna be good, or even similar to each other mechanically, but

FitD/PbtA games I'd recommend: Apocalypse World 2e (Mad Max If They Had Sex), Blades in the Dark (edgy victorian burglars but london is like really fucking super haunted), Scum and Villainy (Blades in the Dark but Star Wars/Firefly/Bebop), Masks: A New Generation (Teen Titans), Slugblaster (interdimensional hover-skateboarding for clout), Chasing Adventure (D&D if it was PbtA, but like, even more than Dungeon World was), Bump in the Dark (modern day monster huntin'), Hearts of Wulin (Wuxia with a very unique approach to combat), Night Witches (Night Witches), Fellowship 2e (LotR inspired peoples vs overlord game), Girl by Moonlight (Magical Girls but Blades in the Dark), Band of Blades (On the run from the bone men)

Carved from Brindlewood is the newest boom in the pbta/fitd adjacent indie scene, its progenitor game Brindlewood Bay is essentially "what if Murder She Wrote took place in a town with a Lovecraftian cult" and approaches mystery gameplay in a pretty unique way -> players collect clues throughout the day and night, and once they have enough to collaboratively make a solid deduction, roll to see if they were right. Haven't gotten around to trying these, but The Between is on my radar, victorian penny dreadful-esque monster hunting with these mechanics sounds fun af. Public Access seems fun too with an analog horror theme

OSR became a big thing, which is essentially an attempt to make the nostalgic ideal of D&D real: huge focus on expendable PCs, deadly traps, and players grinding their way through ridiculously deadly scenarios with out of the box thinking. Not personally experienced with this but I hear Old School Essentials, Dungeon Crawl Classics, and Mothership are all good in this field

There's a bunch of other stuff out there too, Agon 2e is a fun greek myth game with gameplay focused on contests, I've heard great things about Trophy Dark/Gold.

[–] Esoteir@hexbear.net 6 points 1 day ago

just beat POPUCOM, the 2-player campaign is one of my favorite co-op experiences of all time. genuinely fun puyo puyo esque puzzle-shoot-em-up-platformer that adds more and more mechanics to each level and stays fresh the entire game (and it's a surprisingly chunky game, you'll get at least twelve hours outta it). tons of fun co-op puzzles to accidentally disintegrate your friend to, and tons of unlockable drip to throw on throughout the campaign. also recommend the hard mode toggle to make the game feel a little bit more hectic, the game is very generous with checkpoints

absolute banger mario-thumbs-up

[–] Esoteir@hexbear.net 7 points 3 days ago

walter-yell

DON'T DO IT STALIN, DON'T SAY SIX SEVEN!!!

boohoo

[–] Esoteir@hexbear.net 25 points 3 days ago

hillary clinton... welcome to the resistance

[–] Esoteir@hexbear.net 8 points 5 days ago (1 children)

real, i was tricked into "playing" a "game" of multiplayer stellaris once lenin-pensive

mostly involved me staring at my reflection on my dark ahh screen while 1/67th of a match played over the course of 3-4 hours

never again, i'd rather be blasting a skaarj lord in unreal 98' rizz

[–] Esoteir@hexbear.net 14 points 5 days ago (3 children)
[–] Esoteir@hexbear.net 19 points 6 days ago* (last edited 6 days ago)

don't forget to cut out each letter individually from magazines with different fonts and then glue them together onto the page

[–] Esoteir@hexbear.net 9 points 1 week ago (1 children)

Yeah it's good, I think people are confusing obtuse ability description -> bad translation, I'm sure the owl's heart of the cards gambling paragraph is just as hard to parse in the original writing

Only problem I've had is I started playing the new season and the main seasonal mechanic tooltip was in chinese and I was like "damn alright then lmao"

I think it was patched literally like three hours after the update so I was just early

[–] Esoteir@hexbear.net 5 points 1 week ago

wish more games had a dedicated catchphrase button like Deep Rock ⛏️🎅

 

OST for the post: https://inv.nadeko.net/watch?v=L31pory1RpI

"We’re headed for hexbear… That’s where our new home is now. Hey. That was some subreddit we had, huh? Four years ago… pinging the chuds… Posting pig poop balls… And they took it away. We're gonna rebuild it… Make a new place, together. That we can call home. Yeah, we were bears, alright. Slinking around out of spez’s sight, picking up whatever kind of dirty upvotes we could find. You name it, we did it… You see this? Hexbear… Our new home. A phantom of our former selves… Shitposts, dunks… We weren’t allowed either. Yeah, I remember it all."

[A flashback plays from 1 day ago, the attack on the_dredge_tank]

”Comrade… Why are we still here… Just to suffer? Every night, I can read UlyssesT's elon posts, and the random twitter feed lib posts… and even the lemmy.world posts… The comms we’ve lost… It won’t stop hurting, like they’re all still there… You feel it too, don’t you? I’m the one who got caught up with lemmy, a group above hexbear, even the chapos, and I was the parasite below, feeding off their votes… They came after you in the_dunk_tank, then the_dredge_tank. Lemmy just… keeps growing, federating with everything in its path, getting bigger and bigger. Who knows how big now… comrade… We're gonna make ‘em give back our past… Take back everything that we’ve lost. And we won’t rest… until we do. Our new dunk comm. I don’t know how long it’ll take, but we'll make it bigger… better than before… comrade...”

[The helicopter lands at c/commrequest]

”Things have changed, comrade. We pull in upvotes, users, just to combat comm closure. Rubbing our noses in thirty rainbow reply lines, all for a new comm. The site calls for dunks, and we answer. No greater good, no just cause. They sent us to c/counterpropaganda… But we’re going even deeper”

”I know… I’m already a joker. Reddit’s not my kind of place anyway.”

”Chapo dot chat, for four whole years. That ends today. Now you’re not logged off, and we’re not reddit shitposters... We’re hexbears.”

”We can dunk, comrade. And you can recruit the badposters that can do it.”

”Just one thing, comrade… This isn’t about the_dunk_tank… We’re fighting for the new comm.”

 
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