sirblastalot

joined 2 years ago
MODERATOR OF
rpg
[–] sirblastalot@ttrpg.network 2 points 11 hours ago

Tell me you wouldn't watch at least 30 minutes of Riker failing to scramble eggs.

[–] sirblastalot@ttrpg.network 1 points 11 hours ago

Absolutely. I like talking about design with people perhaps too much!

[–] sirblastalot@ttrpg.network 2 points 3 days ago (1 children)

Well with Data it's different, they didn't know how to make a copy of him, only papa did and it took him most of a lifetime.

Transporter shenanigans are, admittedly, just something you gotta hand-wave.

[–] sirblastalot@ttrpg.network 8 points 3 days ago (1 children)

Maybe the academy is just a terrible educational institution. Basically all we see of it is weird mind games, like simulated terrorist attacks and tests you automatically fail.. Maybe Picard thought of the gardener as a mentor because he was the only adult there not fucking with him.

[–] sirblastalot@ttrpg.network 3 points 3 days ago (2 children)

Hey, sorry for the delayed response, I have been traveling.

That rule originally came from when we were a much busier subreddit. I recognize it's harder to really be "active" now, with so few threads. If they want to try to be a part of the community, I have no objection to them making a post about their game. No specific definition of what "active" means in terms of number of comments or anything, we'd just like to avoid the kind of drive-by spam of "buy my game kthnxbai"

[–] sirblastalot@ttrpg.network 3 points 1 week ago (1 children)

After awhile, Poseiden comes and kicks your ass until you stop. Live by the magic sword, die by the magic sword.

[–] sirblastalot@ttrpg.network 1 points 2 weeks ago

No, they relinquished Tarak Nor

[–] sirblastalot@ttrpg.network 4 points 2 weeks ago (1 children)

I like the mental image of a dwarf ship that's 6 ft tall and got 47 masts to make up for it.

[–] sirblastalot@ttrpg.network 5 points 3 weeks ago

In fairness, there was a whole episode of ds9 about obrien struggling with his trauma.

Maybe their therapy techniques are as advanced as their other forms of medicine?

[–] sirblastalot@ttrpg.network 3 points 3 weeks ago

Imagine the emotional and physical damage of taking your first shit in thousands of years.

[–] sirblastalot@ttrpg.network 1 points 4 weeks ago (1 children)

21 people sharing 2 toilets?

[–] sirblastalot@ttrpg.network 1 points 4 weeks ago (1 children)

It can still be utopian and aspirational without every character being those things. The same way you could have a show where you explore the concept of Justice by having a profoundly unjust main character. Or a show about Sin with a righteous main character. Sometimes you explore a theme by demonstration, sometimes by contrast.

 

Perhaps obvious to everyone else, but I've hit upon a little trick for better coordinating game time. Instead of announcing "Game will be at 1 o'clock" I've been doing something like "Doors open at Noon, Game starts at 1." This way, the people that want to hang out, level their characters, decide what they like on their pizza, etc all show up at noon, and the people that are running late or decide to come at 1 arrive with the expectation that they're going to walk in the door and immediately start playing. It also provides a natural transition point from the arriving/hanging out mode to game time, which otherwise makes me feel kind of uncomfortably teacher-y, calling the whole class together and whatnot. Try it out, maybe it will help you too.

 

You see something similar in the entranceway to public bathrooms that don't have doors, where it kind of zig-zags for privacy. I'm trying to figure out what this kind of architectural feature is called. Thanks!

 

I recently started a new campaign. Two players (one who has played in my games before and their SO, who has been begging me for a spot for years) unexpectedly dropped out, moments before our first session. Their reason was somewhat baffling; they said they didn't want to spend "all day" on this, despite the game only going from noon to 3PM. They seemed to think this was a totally unreasonable expectation on my part, despite them previously having stated they were available during that time. This puzzled me.

I've been musing on this, and the strange paradox of people that say they want to play D&D but don't actually want to play D&D, and I've had an epiphany.

A lot of people blame Critical Role or other popular D&D shows for giving prospective players misplaced perceptions, often related to things like your DM's voice acting ability or prop budget, but I don't think that's what's going on here. My realization is that, encoded in the medium of podcasts and play videos, is another expectation: New players unconsciously expect to receive D&D the way they receive D&D shows: on-demand, at their house, able to be paused and restarted at their whim, and possibly on a second-screen while they focus on something else!

I don't know as this suggests anything we as DMs could do differently to set expectations, but it did go a long ways to helping me understand my friends, and I thought it might help someone here to share.

 

I've got an unholy-water fountain, a human chessboard, and an evil hedge maze. I need 1 more thing to put in the last corner of the square courtyard/garden thing. Any suggestions?

view more: next ›