Hello! I've just started using StreetComplete, and I want to make sure I understand the answers before I go through and make a bunch of garbage data.
In this picture, is the kerb a ramp, or flush?

The sidewalk deflects downwards, but it's not a ramp ramp like the example picture.
How about this one?

The kerb itself dips, but the sidewalk on this one looks more flat and does simply run into the road. And then it has the texture, obviously. Is this one different from the last one?
Also, just to check, I marked both of these sidewalks as "concrete". That's correct, right? I wondered about "concrete plate", because they're segmented, but the picture made concrete plate look much more substantial.
My other question was based on the "lit" tag for a bus stop. This bus stop has a street light near it, but there's no light on the bus stop itself. It sounds like that means it is lit? Would a non-lit stop just be one that is fully dark at night, then, with no kind of lighting anywhere near it at all?

This one is further from the street light, but still has line of sight. Lit?

Thanks very much for any help you have!
I've encountered it very little, but when I encounter it it's because I try to do something and it doesn't work. So I check the permissions with
ls -l, and it all seems reasonable. Huh, this should work. Try again, nope. Hmm. 20 minutes of trying random variations, strange results. Oh fuck, is this SELinux? Shit. Where do those configs exist again? How do I configure that? Google "SELinux cheat sheet" hmmm, I don't have enough context to use that, Google "SELinux getting started". Read tutorial, try to skim just enough to figure out what's going wrong for me.So I don't hate it, I just haven't ever had a use for it, but it has surprised me in a bad way before and cost me a lot of time and confusion, but I've never spent the time getting familiar because I've never had a use for it. And it comes up rarely enough I never remember anything about it by the time it bites me. I can't even recall now what I was trying to do the last time I bumped into it.