psycotica0

joined 3 years ago
[–] psycotica0@lemmy.ca 6 points 9 hours ago* (last edited 3 hours ago) (1 children)

Sometimes even worse, which is to collect a raft of data testing one hypothesis, and then realize it all came up empty, and so go looking for any data you can form a new hypothesis from that matches the data you already have.

[–] psycotica0@lemmy.ca 1 points 9 hours ago

Hmm, I think all of your examples were examples of the teachers during prep, which is interesting, but not what I would have called "in the classroom". I got the sense the article was talking more about it being in the hands of students, but maybe I'm wrong about that?

[–] psycotica0@lemmy.ca 12 points 17 hours ago

You know what's the worst? I read this headline and thought "oh yeah, I forgot they did that..."

What a fucked up timeline.

[–] psycotica0@lemmy.ca 4 points 17 hours ago (2 children)

"May be doing more harm than good" but, honest question, is there evidence it's doing any good in schools? I know I'm probably not going to get a balanced opinion here, but is the bad outweighed by good, or is the bad outweighed by neutral at best?

[–] psycotica0@lemmy.ca 11 points 17 hours ago

I've been sad lately, watching the creaky old mice shuffling around my yard, so it's nice that there's something coming down the pipe to help them regain mobility.

[–] psycotica0@lemmy.ca 2 points 17 hours ago

No no, those are fife drums

[–] psycotica0@lemmy.ca 2 points 20 hours ago

Fair fair, very important. What's also important is that we get our prostate checked, and/or get some mammograms done.

[–] psycotica0@lemmy.ca 24 points 20 hours ago

Vaguely, because having 2 or 4 models that are static and always look good is actually a lot easier to design and test than a body that can be lots of sizes and shapes. Like, it's more work to make an outfit 4 times than 1 time, but it's also kinda easy work. Whereas making an outfit that can be any size and shape and still looks right and natural and doesn't clip through itself, etc is harder.

But not impossible, so I agree if your game is going to have sliders anyway, and those sliders are going to allow extreme adjustments and not just "length of torso, circumference of boobs", probably you're going to have to take a lot of that into account anyway.

Even still, though, having a "bunch" of sliders can sometimes still not be enough to get from one body type to another. Like, the fact that you can't start with the male body in most of these games and adjust your way to the female one, or vice versa, means there are properties that would need to be made adjustable that currently aren't, in order to actually get you smoothly from one to the other.

[–] psycotica0@lemmy.ca 7 points 1 day ago

Science is great, and gathering data on things that confirms what we already believe isn't a waste, but I think this paper is presenting itself as more surprising than it ought to...

The study shatters the outdated myth that vaginal penetration is the primary driver of female pleasure.

Literally my entire life I've heard this. From, like, everyone that talks about sexuality at all. And we already have studies that say only like 30% of women orgasm from penetration (quoted off my recollection, I don't have a citation handy). So this is fine, more different data is fine, but this myth has been beaten dead for like 50 years.

I did like the part where they talked about how more orgasms with a partner is more satisfying, but more orgasms solo is instead a symptom of less satisfaction. And similarly, more variety in activities with a partner is a positive sign, but more variety solo is instead a sign of "desperation" almost. That makes intuitive sense, I'm not surprised by that, but having data to back up the intuition is nice.

I think the real novel value here is the part where they talk about women having trouble with partners where they feel pressured to perform, and so much more relaxed and comfortable by themselves. Not surprising, makes sense, but that feels like interesting insight that could have further study.

[–] psycotica0@lemmy.ca 1 points 1 day ago

I'm pretty sure the DJs in my area record a bunch of inserts and bits ahead of time, those get edited and sliced up, and then put into the playlist at the correct positions. So I don't think they're sitting in the booth listening to the music live, and then talking in between, like they used to anymore. So that's probably how they don't get bored, they didn't even hear the music last Friday when they laid down the week's schedule.

[–] psycotica0@lemmy.ca 34 points 2 days ago

Wow, I had no idea! I just looked through the list of World Cup balls, and they only used that design, like, twice. But what an impact! I assume they had to get fancy afterwards because every ball started to look like that, so now it looked almost boring. Wild!

[–] psycotica0@lemmy.ca 9 points 3 days ago (1 children)

I've always liked them as a set. I think neither of them on their own are as good as the two of them contrasted against each other.

 

Hey folks! I know a while back there was a kerfuffle because syncthing-fork for Android went dark, and then a new person showed up and claimed everything was cool and they'd been privately given the keys or something, and people were concerned. I pinned my fdroid version to the at-that-time-current release until we got clarity.

Well, it's been a while and I just noticed I'm still on that old release. So... how'd it turn out? Do we like the new person yet? Is there a promising fork y'all are using? Or is the project dead? I'm sure I could just go look at the repo, but I'm also sure the repo would tell me "yeah, we're all cool" no matter what, so I'm curious what the community feelings are. Have there even been any useful new releases since then?

Thanks!

 

Hey folks! Back in the PS2 days I had Grand Theft Auto: San Andreas, and besides the quests and stuff I also loved just driving around and going on little road trips and stealing planes.

And then in the PS3 era I had Just Cause 2, and the voice acting was terrible, and the quests were kinda dumb, but wow was it fun to just drive around and go on little road trips and steal planes. And your dumb little hookshot was nearly immersion breaking it was so unrealistic, but instead it was a ton of fun zipping through the air from 150 paces to kick a dude off his motorbike...

Anyway, I'm wondering what people's opinions are on these kinds of games these days! I know Cyberpunk has some driving, but I don't know if people enjoy cruising in it. I really liked Breath of the Wild, which is not really the same but had some screwing around times. I know there's a GTA 5 which I never played but it's probably good, I think there's a Just Cause 3 but I haven't looked into it. Some people love Red Dead 2, which I mostly bounced off of but maybe I was wrong.

Do you folks have any favourites in this "genre"? Things I should check out? Stories of worthless hijinks? Thoughts?

 

Hello! I've just started using StreetComplete, and I want to make sure I understand the answers before I go through and make a bunch of garbage data.

In this picture, is the kerb a ramp, or flush?

The sidewalk deflects downwards, but it's not a ramp ramp like the example picture.

How about this one?

The kerb itself dips, but the sidewalk on this one looks more flat and does simply run into the road. And then it has the texture, obviously. Is this one different from the last one?

Also, just to check, I marked both of these sidewalks as "concrete". That's correct, right? I wondered about "concrete plate", because they're segmented, but the picture made concrete plate look much more substantial.

My other question was based on the "lit" tag for a bus stop. This bus stop has a street light near it, but there's no light on the bus stop itself. It sounds like that means it is lit? Would a non-lit stop just be one that is fully dark at night, then, with no kind of lighting anywhere near it at all?

This one is further from the street light, but still has line of sight. Lit?

Thanks very much for any help you have!

 

Hello folks! I have these switches in my bathroom.

The rightmost is the lights, and the middle one is the bathroom fan, and I'd like to replace that middle one with something I could load tasmota on (or some other open source firmware), without replacing the other switch, the sockets, or the faceplate.

I haven't seen any smart switches that have a form factor that would fit through this faceplate, though; they seem to mostly want to be the entire electrical box.

If it weren't for the electrical plugs I could maybe replace this with some kind of 2-gang thing, which isn't really what I want but could be fine, but as it stands I'm not sure what my options here are.

I don't need the new switch to necessarily look like the old one, I just want it to fit in the same box and use the same faceplate. Do you folks have any recommendations?

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