I've experienced one just like this in person, and it's trippy as fuck even in person. Maybe moreso because you know it's not a lens trick or camera something something. It's just me and my eyes, and they're doing weird stuff.
psycotica0
Nah, respectfully, I think you're wrong. Or at least you and I don't agree on what's the funny part.
In the original the comic introduces the guy died, we learn about the tattoo, and then the joke is that Death is bashful or whatever. And the extra panel doesn't really move that joke forward at all, or enhance it or build on it. It kinda undermines it by leaving us with a feeling of "none of that mattered though" rather than leaving us with the image of embarrassed Death. It's still in there, but it's no longer the final image that lingers.
But the thing I find interesting is that you're not alone... I've seen jokes and comments before that I felt were just one panel, or one line, too long. We had the punch, and then there's just something more after. And it's happened enough I feel like it's got to be like a "kind of person" or "sense of humour" rather than just "skilled vs unskilled", you know?
Because your version does have a kind of subversion to it, a sort of second twist... but I think for me it's a twist back to where we already were, so rather than feeling like it's adding to the scenario, it instead feels like it's unconfident in its punchline. Like the comic equivalent of asking someone out, but then hedging with "as a joke", because you wouldn't want to be seen taking a risk and failing. But by not sticking to your guns you've also weakened your initial pitch. In this case they made the joke that Death is excited and shy, that's the bold premise, and the new panel instead says "but whatever though he's still cool and unmoved and the same thing would have happened whether the guy had the tattoo or not, and the joke is actually that you'd think it would even matter nevermind"
Well, that's my unsolicited critique! Sorry I just happened to read your comment while I had time and was feeling "typey" 😛
Maybe the couch is the first kid? Sex with your kid is one of the principles of the administration, I believe.
Yeah... that's why it's allowed to expire now. We don't allow people to use useful or relevant things! 😛
What is it with Denver and big red animal statues...
EDIT: Nevermind, I misremembered. It's a big blue horse, but with red eyes. Either way freaky.
Gen Alpha's parents are... let me check my notes... Millenials. Aw Fuck.
Right, that's where the other definitions come in. I'd say itch is a distributor rather than a publisher, but even if you don't care about that distinction, it is definitely the case that itch doesn't tell the developer to do anything. So publishing on itch doesn't affect the vision for the game.
Nintendo... I mean kinda yeah. They're a weird one. Some of their games they're just the publisher, and there is another developer with a different name. But some things they do actually develop and self-publish. And some of the games have surprisingly few people working on them...
There may actually be a few Nintendo games that are kinda indie, oddly enough.
Can confirm. Played that game, died.
I think the most accurate definition is "produced without a publisher". That's the thing they're independent of.
Where it gets grey is things like "okay it has a publisher, but they're tiny and cute and only publish indie-feeling game"
So the "feeling" of indie is "made by a small group of people with a shared cohesive vision and minimal outside influence", where publishers tend to be large sources of outside influence, and teams larger than, like, 50 people tend to be unable to all have a truly shared cohesive vision. And a single person, by definition, always has a shared vision no matter what they make. But if a publisher is low-touch, or brings a game that's basically done to market without asking for changes, and the game feels cohesive and personal, then that's good enough.
Yup! I've been running Linux on my machines in some way or another for 20 years. I've worked as a systems administrator and in ops teams. So I'm not a Linux beginner, and I'm not afraid of a shell.
But I play steam games online with friends. I had a Windows 10 PC in my house specifically to be the gaming PC, I would turn it on, play a game, then turn it off. I didn't do anything else with the machine, but when I was running it I wasn't at work, I wasn't tinkering, I was relaxing.
So anyway Microsoft botched Windows 11, big surprise, and people were talking about the Linux gaming revolution, and I was like "Hot Damn, if there's a Linux gaming revolution I want to be part of it!", so I installed Bazzite and... yup. I'm part of it.
I haven't had a single issue since, at least with my machine and the games my friends play. I've been able to basically treat the system like it's a console. I boot it, navigate it with a controller, then I turn it off. Delightful!
So thanks to everyone involved in making it a great experience!
I've been running Bazzite as my gaming PC for maybe a year now, and have done literally no configuring or troubleshooting since I installed it. I went to Desktop Mode to install Discord once, and otherwise have just treated it as a gaming console. Works great!




Neat! But I feel like this also wasn't as obvious about the actual cheating part, because they were just dealing into a single pile. But I assume the point of the technique is that I'd be dealing out poker hands to each player, or some other card game, and if I had a memory trained for this kind of thing I'd be able to remember what each person had. Is that right?
It wouldn't be about choosing which cards go where, because that would make my dealing look really erratic, but instead just knowing what people have, so I can bet appropriately?