mohab

joined 7 months ago
[–] mohab@piefed.social 1 points 11 hours ago

To add to this: Plus R was released on Steam in May 2015, and Xrd in December later that year.

So 10 years ago ArcSys were so niche, they barely had any presence outside of Arcades and PlayStation.

[–] mohab@piefed.social 2 points 11 hours ago

I'm sure they planned 10 years ahead for that dogshit Avengers game and Kevin Feige been a Testament main since 2013, yes 😂

[–] mohab@piefed.social 3 points 16 hours ago (5 children)

I'd be extremely surprised if Sony reached out to ArcSys to develop Tokon before Strive's release.

I'm assuming they probably did right after Strive's release and Tokon has been in the works for ~4 years. 10 would be crazy foresight from Sony and Marvel…

[–] mohab@piefed.social 10 points 16 hours ago* (last edited 16 hours ago)

It's weird how 4 or 5 years between entries actually feels

Hmm… TBF, Strive went on way longer than anyone would've thought when it was announced… I'm pretty sure even ArcSys weren't ready for how popular it ended up being seeing it's the first time they broke their 25 character cap in GG… who even knows when it'll end? They may end up releasing one or two characters after this season ends—Jam, for example, hasn't made it in yet.

I'll be watching from afar given the direction this series is going, but it'll certainly be interesting to see where they take it from here seeing every major GG release broke new grounds one way or another.

[–] mohab@piefed.social 1 points 2 days ago (2 children)

I don't see why this is necessarily a problem?

I didn't say it was? I said I have no interest in it.

You and Sucker Punch can do anything y'all want—I can only talk about my preferences.

Metal Gear is one of my favorite series of all time, and that's an Eastern developer's take on Western culture.

Listen, I'm suffering through the drudgery that is Death Stranding's story RN, so last thing I need is for anyone to invoke Kojima in this context 😂 Someone please tell this dude "we don't understand how [insert made up technology] works" is not an excuse for shit writing 😂

[–] mohab@piefed.social 9 points 3 days ago (1 children)

Hmm… I think the $80 tag would've been easier to swallow if Nintendo didn't have a long anticonsumerist track record: from taking down emulators, sabotaging legally owned consoles, killing fan tournaments, nonexistent or notoriously bad game sales, an extremely strict exclusivity policy, and no regional pricing to speak of.

Either way, fuck'em, emulators all the way, suckers 🤘 Go play whack-a-mole on Github.

[–] mohab@piefed.social 3 points 3 days ago

Good games on super deep discount—$2 or less—because their replayability is nonexistent. Like, you can replay them to re-experience the atmosphere, but you have no in-game incentive to do so.

Even the secrets are easy to find, and at most will net you a second playthrough.

[–] mohab@piefed.social -4 points 3 days ago (6 children)

Hmm… I still have zero interest in this game series. They can do whatever they want, but I have zero interest in any western developer's take on Samurai.

It's like when Scorsese did Silence—it's nice he got to live his Kurosawa fantasy, but I have no interest in Eastern culture depicted through a Western lense, even if the source material is Eastern.

I wish they just go back to making Sly. I'd be all over an all new Sly game with fancy gadgets and shit.

[–] mohab@piefed.social 3 points 3 days ago (1 children)

Yo, Deltron, let's gooo! I love this album! I appreciate Cannibal Ox, El-P, and I specially love Non Phixion, but no one's done sci-fi hip-hop like Del.

[–] mohab@piefed.social 1 points 3 days ago

Artix + OpenRC is my favorite. Lighting fast, low resources, and has everything I need.

[–] mohab@piefed.social 1 points 4 days ago

I played like an hour and a half, and I don't hate it so far… too many cutscenes though.

[–] mohab@piefed.social -1 points 4 days ago

Why you acting like I sent you this in a DM unprompted 😂 Move along, maybe?

 
 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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