mohab

joined 1 year ago
[–] mohab@piefed.social 2 points 21 hours ago

I've been playing Soulstice, past the halfway point. Fun action game with a few weird choices.

Fixed camera gets too close in narrow hallways, which makes it different to see every enemy I'm fighting, some enemies are transparent, which makes it difficult to see what they're doing sometimes, and startup animations for non-parryable attacks are a little difficult to spot.

I still have not unlocked all of my skills though, so I'll be reserving judgement until I do that and play through NG+.

[–] mohab@piefed.social 34 points 21 hours ago

This is like Jared Leto giving Daniel Day-Lewis acting advice 😂

Go back in your hole, Tim.

[–] mohab@piefed.social 3 points 5 days ago* (last edited 5 days ago)

This can't be surprising if you're part of the FGC in any way.

To elaborate for the uninitiated: a keyboard functions similarly to a leverless controller—a popular controller among fighting games players—minus XInput, which is not an issue if you mainly play online and won't have to worry about plugging two controllers in the same PC.

[–] mohab@piefed.social 1 points 5 days ago

Yes, I love campy games/movies! The Nixon impression in the trailer sold it for me 😂

Reminds me of The Deadly Tower of Monsters.

[–] mohab@piefed.social 1 points 6 days ago (2 children)

Damn, I just realized I kinda always subconsciously ignored this series for some reason. Added to my list, thanks.

[–] mohab@piefed.social 8 points 6 days ago (2 children)

Keyboard for fighting games and shmups, and controller for anything else.

[–] mohab@piefed.social 8 points 6 days ago (4 children)

I wish I wasn't if true, but I already put all of my skill points in keyboard and controller, and I don't have enough reasons to work on my mouse skills.

[–] mohab@piefed.social 4 points 6 days ago (1 children)

I was just looking at Remnant before posting this. Good to know it's fun with a controller!

[–] mohab@piefed.social 4 points 6 days ago (1 children)

Interesting, I may consider picking one up, thanks.

[–] mohab@piefed.social 3 points 6 days ago (1 children)

I tried all 3, the aiming cursor is too small. I remember looking into the options, and I couldn't find any way to make it larger. Maybe I missed the option or there's a mod for this?

[–] mohab@piefed.social 1 points 6 days ago

Thanks, I'll add it to my list.

 

I don't feel comfortable using a mouse and I have no interest in working on my mouse skills. I play all of my games with either a controller or a keyboard, and I'm looking for 3rd-person shooters I can play with a controller.

I'm mainly interested in action games. I'm OK with a world with gated areas a la metroidvanias/soulslikes, but I'm not interested in full-on open world or narrative-driven games.

Examples of 3rd-person shooters I enjoyed playing with a controller: Gungrave, Vanquish, and Evil West.

Examples of 3rd-person shooters I don't enjoy and have no interest in: Uncharted, The Last of Us, Red Dead Redemption, Dead Space, Control/Alan Wake, or GTA.

I mainly play on PC, Steam in particular, but I'll boot up emulators if the game is worth it.

 

Italy may not have the same track record as Finland or Sweden, but bands like Cenotaph, Catacomb, Electrocution, and Maleficarum produced incredible, albeit limited, output that rivals Scandinavian greats, IMO.

This demo is melodic exactly when it needs to be, aggressive when it needs to be, impressively consistent, and envelopes me like a living, breathing wave of darkness every time I listen to it.

It's not on any streaming service AFAIK, but someone uploaded a copy on YT, and you can always of course find it on Soulseek.

 
 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

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