[-] jayandp@sh.itjust.works 30 points 1 week ago

I mean, if this is basically Twitter's Community Notes feature, but for YouTube, I'm all for it. Bit of a balancing act, but it's the last thing that hasn't been completely wrecked now that Twitter became Xitter.

[-] jayandp@sh.itjust.works 56 points 3 months ago

My personal favorite is Ctrl+Shift+C which brings up Dev tools in selection mode, so you can click on the picture or whatever and be taken straight to its HTML code.

[-] jayandp@sh.itjust.works 46 points 3 months ago

No matter where you go, you're gonna run into toxic people. The question is the ratio to decent people, and if there are tools to deal with the toxic ones.

[-] jayandp@sh.itjust.works 40 points 5 months ago

Because it's great at killing things, including human skin. Seriously, my local gym has people practically sign their life away before letting them into a UV-A/B tanning booth. No way are you putting the even worse UV-C bulbs out in public. That's how people got their retinas fried at a crypto conference in Hong Kong last year.

[-] jayandp@sh.itjust.works 55 points 6 months ago

You can copyright software code, just like any other written work, to protect you from people literally copy and pasting your work, but the idea that you could patent things like "slide left to unlock" is just stupid, as it's a fundamental concept and software is full of fundamental concepts.

Compression algorithms being patentable is even more stupid, as it would be like somebody claiming they own Pi, just because they figured it out first. Imagine not being able to compute the circumference of a circle without paying somebody for the privilege.

[-] jayandp@sh.itjust.works 29 points 7 months ago

If the TV is VESA compatible, there are tons of third-party stand options.

381
[-] jayandp@sh.itjust.works 33 points 7 months ago

Firefox opening the gates for addons on mobile is some really good timing.

81

The one annoying thing about Lemmy over Reddit, is that you'll open a link from somewhere on the web and the Lemmy Instance's site loads instead of your preferred client app. Sync already supports around a hundred instances but there's way more out there than that. However, there is a solution! Fediverse Redirect acts as a middleman that keeps an up-to-date list of basically all Lemmy instances, and then redirects all of them to your client of choice, including Sync! Just install the Lemmy Redirect app via APK or their F-Droid repo, and then follow the directions in the app to setup the redirects and which client to point to. I used the Shizuku method personally, but there is a manual settings method and a LinkSheet middleman method as well. No root or Magisk is required for any of the methods.

They also have a Mastodon version that does the same thing, but for Mastodon instances and clients.

[-] jayandp@sh.itjust.works 44 points 9 months ago

Ad blockers don't even modify websites usually. Many just block web requests to certain domains and addresses. You can't force people to load stuff, that sets a dangerous precedent for protecting against malware. Glad this German court saw reason.

78
SteamVR 2.0 Beta Is Here (steamcommunity.com)
submitted 9 months ago* (last edited 9 months ago) by jayandp@sh.itjust.works to c/pcgaming@lemmy.ca

There were hints yesterday, but today it's official. Valve has started over hauling SteamVR, using the SteamDeck and Big Picture improvements as a basis. More to come.

This makes the likelihood of a new VR headset, possibly even stand-alone, more likely than ever.

Press Release:

Greetings! Today we are shipping SteamVR 2.0 in beta. We see this is as the first major step toward our goal of bringing all of what’s new on the Steam platform into VR.

Users who opt into this beta will notice a new UI with lots of added features:

· Most of the current features of Steam and Steam Deck are now part of SteamVR

· Updated keyboard with support for new languages, emojis, and themes

· Integration of Steam Chat and Voice Chat

· Improved Store that puts new and popular VR releases front and center

This is just the beginning of SteamVR 2.0’s journey, and we’ll have more to share in the coming weeks and months as we collect feedback and work on the features mentioned above. This beta will give us a chance to iron out the kinks as more and more people try it out. As with all betas, this means SteamVR 2.0 will get better and better as we prepare it for its eventual full public launch.

To try out the new UI, opt in to both SteamVR Beta and the Steam Client Beta.

Instructions for Steam Client Beta:

https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3

Instructions for SteamVR Beta:

https://help.steampowered.com/en/faqs/view/4F5E-AD22-7402-2EAD

Thanks!

-The SteamVR Team

EDIT: Pictures:

[-] jayandp@sh.itjust.works 30 points 9 months ago* (last edited 9 months ago)

It's kinda amazing how Unity shot themselves in the chest with this one. No, I don't mean foot, they are now actively bleeding from the torso.

No Dev or Publisher is going to be okay with this, none. This basically leaves Devs on the hook for unlimited liability. Even with their walk back of "only initial installs" doesn't help. I myself have both a Desktop and a SteamDeck. That's possibly two installs out of the gate from one customer. Then any time I make an upgrade in the future, or heck maybe even switch Proton versions on my Deck, the Dev could be on the hook for more cash. There's zero transparency with how these "installs" are detected or counted, so there is no way to budget or plan for the expenses.

Businesses hate unpredictable fees.

They'll deal with utilities upping rates, because who are you gonna switch to in a monopoly? But if you're just a tool for them, they'll ditch you as soon as they're able and never use you again.

And again, publishers will care about this too, since their whole job is distribution. Any Dev looking to sign with a publisher, even a subscription service like GamePass, will now be asked which engine they're using, and I bet you 9/10 times the Dev will get rejected if they're using Unity now. That puts even more pressure on Devs not to use Unity.

Unity will price gouge their existing customers(Devs), but will ensure that nobody ever buys their product ever again. At this point I doubt their reputation will ever recover even if they can walk this back. The fact that they believe they can unilaterally add enormous fees at the drop of a hat means they've ruined any trust their customers had in them.

Unity: I can charge you any fees I want, any time I want.

19

Found this in a folder

[-] jayandp@sh.itjust.works 28 points 9 months ago

Turns out making a low-pressure vacuum tube that spans 100+ miles, but lets small pods full of people be inserted on demand, was way harder and more expensive than predicted, making it poorly price competitive with existing technology like high-speed rail. For some reason.

13
submitted 10 months ago* (last edited 10 months ago) by jayandp@sh.itjust.works to c/animemes@lemmy.ml
5
submitted 10 months ago* (last edited 10 months ago) by jayandp@sh.itjust.works to c/animemes@lemmy.ml
[-] jayandp@sh.itjust.works 40 points 10 months ago

This is a strange move from a country that is usually the most overprotective when it comes to copyright. Though I guess if you view it from a "pro-business" view then it might make sense. Sucks a ton for artists though.

[-] jayandp@sh.itjust.works 72 points 10 months ago

This is dumb on so many levels. It'd be trivial for people to obtain a web browser that ignores this. The biggest browsers in the world all have open-source code bases, so anybody could build something with near feature parity but none of the restrictions, and then distribute it wherever. Enforcing this would be just create another game of wack-a-mole, with no advantages for the copyright holders, and potential abuse against even non-pirate users. Very slippery slope.

796
submitted 10 months ago by jayandp@sh.itjust.works to c/linux@lemmy.ml

I was digging through some stuff and stumbled on this. To think it's been 15 years. Crazy what you used to be able to get a free CD of back in the day.

1628
I feel called out (sh.itjust.works)
submitted 11 months ago by jayandp@sh.itjust.works to c/linux@lemmy.ml
254
submitted 11 months ago* (last edited 11 months ago) by jayandp@sh.itjust.works to c/piracy@lemmy.dbzer0.com

Not your normal kind of piracy, I know, but thought some would be interested.

On a recent flight I was screwing around on my phone while connected to Southwest's WiFi. Southwest doesn't have traditional In-flight entertainment, instead offering movies and shows through a local LAN server on their WiFi for free. To get Internet access you load the site and pay $8usd using a CC, and then they'll unblock your device from the WAN.

Here's the fun part, for the LOLs I tried accessing my various VPNs and Proxies, including Google's, not expecting much. I've known of various tricks involving setting up a VPN or SSH on a DNS port or similar to try and get past web filters, but I've never been bothered enough to go through the trouble. But thinking of that, I decided to give Cloudflare's 1.1.1.1 DNS app a try, since while its kinda a VPN, it does some things differently since their goal isn't to give you a full VPN on their free plan, just improve your DNS and routing performance. But after waiting a long few seconds it amazingly said connected. At first I thought it was a fluke, thinking its connected but not actually working, but after doing a random Google search I realized it was actually somehow forwarding my packets to the WAN proper. I was FREE!

Though I should dampen expectations a bit. While it's definitely full net access, it's slower than molasses. Whatever route Cf is maneuvering packets through, it's not a fast one. Random access would be at best in the three digit Kbps range, with sustained sometimes spiking into the 1-2Mbps, and latency was measured in Seconds, not Milliseconds. Netflix refused to load the detail pages for movies and shows, and YouTube failed to load videos whether streamed or trying to download. I was able to get a 240p YT video to download with Youtube-DL/yt-dlp though.

And just to make sure it wasn't just the plane's connection that was slow, I checked with a seatmate that had paid the $8 for Internet access, and their experience was definitely faster than mine, loading videos with ease.

So while you can browse the net, read some articles, and chat on Mastodon and Lemmy, patience is a virtue. But it's way better than nothing, and great way to just check a few things in the air without dropping the $8.

YMMV with other airlines, but it's worth a shot.

Update: Just did another flight and this time didn't have success. The in-flight Wifi system on this flight was older though, with the old 2D flight tracker, and all the VOD content was broken too, so the Internet was probably just busted.

12
submitted 11 months ago* (last edited 11 months ago) by jayandp@sh.itjust.works to c/steamdeck@sopuli.xyz

Every time I'm in Desktop Mode this pops up. It seems to be spawned by Steam Proton, though I'm not sure why since it happens even before I launch a game or software. Can't figure out what exact process is running it. Hitting install either fails checksum, or nothing happens after it finishes the download, and then it just pops up again. Any ideas?

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jayandp

joined 1 year ago