catfeeder

joined 7 months ago
MODERATOR OF

Heretic!!!!!!!!!!!

(I hate dragon claw btw)

The current version is 0.33.1, the game's title should display it

[–] catfeeder@piefed.blahaj.zone 2 points 4 days ago (2 children)

It's pretty complex, especially if you never played another traditional roguelike before. There's a tutorial which... I'm not fully fond of but it's good enough. You can see all the controls by pressing '?' at any time, and you can do everything with a mouse only (helpful at first!).

A video might help but keep in mind the game is fairly fast-moving (big updates roughly every half a year) so guides might be a bit outdated.

[–] catfeeder@piefed.blahaj.zone 2 points 4 days ago (4 children)

It really is pretty!

Someone even made a "chart" of all the sprites changes during the game's lifetime: https://reddit.com/r/dcss/comments/1kjlvdq/dcss_pok%C3%A9mon_evolution_chart/

While I understand the reason people dislike attacks of opportunity, playing a roguelike without it feels so wrong to me. Melee brutes just can't do a thing to you when you moving away from them, it's so... weird!

[–] catfeeder@piefed.blahaj.zone 1 points 5 days ago (2 children)

I play a lot of crawl, and have pretty regularly since v0.16 or so. There’s been a lot of changes (there used to be food! Spells made you hungry!)

I want to try older versions someday but the lack of QoL features from modern versions is scary. I still remember my Vine Stalker who was sent to Abyss by a elf necromancer with a chaos dagger that I overlooked in logs. I'm SO glad that distortion brands are now marked on screen.

If you get Shatter online it can delete a lot of stuff outright. You just need another solution for flying stuff and jellies.

I never dived too deep into Earth magic but had a powerful ice mage with Permafrost Eruption, destroying entire screen worth of enemies. Then a unique caught me on the Spider's entrance and I realized too slowly that I need to escape. YASD

I don’t usually do the extended anymore.

I'm curious about extended but I also prefer my runs to be pretty short... I'll probably manage to get a few big runs to explore Pan and Hells and whatnot but can't see myself sticking to it. Short and sweet is great!

[–] catfeeder@piefed.blahaj.zone 2 points 5 days ago (2 children)

I learned that eating green slimes will melt your skin off and is uncurable.

Damn Nethack is something else lol. At some point I tried to play it (not Pathos, the OG) and died to a floating eye that paralyzed me for a few dozen turns or something. Didn't touch it ever since :D

there were some balancing issues deeper in the game that put me off it.

I'm not the biggest fan of PD personally but I find Shattered Pixel Dungeon (the most popular fork, very active) pretty fun. It was actually the first traditional roguelike I've ever beaten (not counting 7DRLs)!

Cataclysm: Dark Days Ahead, and I adore it. Sadly it’s just open world with no direction, which doesn’t work for me. I need a clearly stated game goal to work towards. But it’s a cool game no doubt.

I tried that one too, and had the same experience! I like its character creator, the complexity, even the inventory system. But... I don't know, the moment I find a safe base I lose any motivation to play. I'm not a survival girl after all.

Because, if it's free, you can just try it out, no? Some people (including me) are broke and need to carefully manage their expenses. It often means I wait for months before getting a new game, however much I desire it. A free game though? I can check it out at any moment, as long as I have a time for myself.

It would be nice to live in a naive world where I can just get whatever I want, whenever I want to.

I am sorry, but… how may not you even heard about Dungeon Crawl hearing about the genre almost everywhere…

I'm not sure what you mean by that. Of course I know about Dungeon Crawl and its genre...

[–] catfeeder@piefed.blahaj.zone 3 points 6 days ago (5 children)

Pathos Nethack Codec (basically Nethack rewrite for mobile support with some gameplay changes) was my second roguelike, after Pixel Dungeon. I was too stupid to search for guides so I played the game without ever knowing that eating certain corpses is always safe. I just kept dying of starvation.

My favorite start was a wizard, I loved figuring out how to use starting rings and scrolls to my advantage.

I figured offense is the best defense. I could’ve blinked away no problem. Hell, I could’ve launched a much better offense at practically no cost by using Serpent’s Lash, but nope, just ended up tapping the keys I always tap and hoping for RNGesus to save me.

I feel this. Splatted a lot of characters because I didn't decided to just keep hitting/walking away when the situation requires a much more involved solution. At least I die with lots of consumables in my pocket :)

[–] catfeeder@piefed.blahaj.zone 2 points 6 days ago (2 children)

I ran most of the game with a ring of evasion on, and my stats show that I dodged almost 3000 points of damage, so I'd say getting some EV is optimal even for dwarves and gargoyles with their low dodging apt.

With that said, in crawl clever play can mitigate many "sub-optimal" decisions and builds which I really love! I'm 100% sure I made several mistakes for this build too. Another roguelike like TOME is much less friendly to sub-optimal builds (at least in my experience).

The main reason I tend to not use gods' abilities is just that there's so much you can do in dcss that I sometimes just forget about what I can do. I'm way too fast in my decision making lol

 

I played the game since 0.29 (released in August 2022) splatting hundreds of characters in all sorts of ways. One of them even touched the Orb but didn't live long enough to escape (ironically, it was another mountain dwarf). This run, I did something different: I actually started using my god's abilities in any viable situation.

It was a fun run, and I'm really surprised that the escape sequence isn't that difficult! For some reason I thought it would be really difficult. With that said I did it with 10 !haste and 11 ?blinking so maybe I’m just lucky :D

The hardest parts were probably Depths and Zot (although amusingly Z:5 was pretty easy) because the lack of resistances (particularly rElec and rCorr) was VERY noticeable.

I didn’t want to do any late-game optional branches except for Elf (because Depths is scary and I rather grind a bit before it) but I found the dreamshard necklace and figured it’d be more useful on the run than my amulet of faith so I went to Crypt to grind Nem’s piety a bit (wasn’t needed at all in the end).

Anyway, here's my character file for the curious: https://pastebin.com/6NhHY03U

Happy new year crawlers!!

 

Explanation: the leftmost character is mine who, upon seeing Mennas (the angel with a shield), a very dangerous opponent, used a special ability of its god Nemelex (a god specializing in world-bending playing cards) to draw 4 cards of summoning in one turn, bringing all kinds of friends to my side (all sprites in a green bubble are my allies).

The screenshot is a result of a few turns of this skirmish: Mennas is surrounded, poisoned, and heavily wounded. I stay aside, just outside Mennas' fearsome aura of Silence that prevents casting spells, activating gods' abilities, and reading scrolls. One of my characters died in this aura in the past so I didn't hesitate when I saw his name appearing on the screen.

 

Ru my beloved

 

Kichi is watching you

 

Hello everyone!

After years of making stuff in Godot, my partner finally sat down to make a proper game for a release. And I'm happy to share it here (as she doesn't use Lemmy much)!

The game is a survival horror with an emphasis on open exploration and puzzle-solving - all while something is hiding in the woods. It relies fairly heavily on sound so I (as a beta tester who stubbornly played w/o them) strongly recommend headphones. There's also ambient mode (no monster) if you're scared or something.

 

Hello everyone!

After years of making stuff in Godot, my partner finally sat down to make a proper game for a release. And I'm happy to share it here (as she doesn't use Lemmy much)!

The game is a survival horror with an emphasis on open exploration and puzzle-solving - all while something is hiding in the woods. It relies fairly heavily on sound so I (as a beta tester who stubbornly played w/o them) strongly recommend headphones. There's also ambient mode (no monster) if you're scared or something.

 

The only active community dedicated to manga that I've found disallows memes so I just post it here instead.

 
 

Happy spooktober everyone!

 

I decided to draw an improvised character in 8x8, 16x16, 32x32 and 64x64 pixel art. I feel like my 64x64 drawing is kinda weird but I can't pinpoint the exact issue.

This wizard's name is Magichi.

 

For the most part, terminal is never used in UFO 50. There are some cool codes that change games somewhat but they are fairly insignificant I'd say. Just a fun gimmick.

But there's more to it, of course!
If you watch the Night Manor's credits til the end, you will be rewarded with a code: GREG-MILK! But, entering it in the terminal doesn't launch any game - instead the usually incomprehensible text to the right forms an obscure message.

Congratulations! You're stepping into a big meta puzzle encompassing almost every UFO 50 game. But beware - to solve it you need to have some basic understanding of every game included in the puzzle (and, since you can't know beforehand what games will be included, you really need to play every one of them a little bit...).

Good luck on your journey through this mystery if you wish to embark on it.

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