this post was submitted on 31 Dec 2025
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I want to try older versions someday but the lack of QoL features from modern versions is scary. I still remember my Vine Stalker who was sent to Abyss by a elf necromancer with a chaos dagger that I overlooked in logs. I'm SO glad that distortion brands are now marked on screen.
I never dived too deep into Earth magic but had a powerful ice mage with Permafrost Eruption, destroying entire screen worth of enemies. Then a unique caught me on the Spider's entrance and I realized too slowly that I need to escape. YASD
I'm curious about extended but I also prefer my runs to be pretty short... I'll probably manage to get a few big runs to explore Pan and Hells and whatnot but can't see myself sticking to it. Short and sweet is great!
They've really shortened the game. Lair used to be 8 floors. Orc was 5. I think they shortened hell, too.
The qol stuff has generally been pretty solid.
The only change I actively dislike is the opportunity attacks you suffer when moving. I added a "blink the screen yellow when it happens" to my config to alert me, but I just think the mechanic isn't fun.
Ok, I do kind of miss the yellow wands (heal, haste). And being able to learn Controlled Blink as a spell. That stuff was nice.
While I understand the reason people dislike attacks of opportunity, playing a roguelike without it feels so wrong to me. Melee brutes just can't do a thing to you when you moving away from them, it's so... weird!