this post was submitted on 31 Dec 2025
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Gaming

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I played the game since 0.29 (released in August 2022) splatting hundreds of characters in all sorts of ways. One of them even touched the Orb but didn't live long enough to escape (ironically, it was another mountain dwarf). This run, I did something different: I actually started using my god's abilities in any viable situation.

It was a fun run, and I'm really surprised that the escape sequence isn't that difficult! For some reason I thought it would be really difficult. With that said I did it with 10 !haste and 11 ?blinking so maybe I’m just lucky :D

The hardest parts were probably Depths and Zot (although amusingly Z:5 was pretty easy) because the lack of resistances (particularly rElec and rCorr) was VERY noticeable.

I didn’t want to do any late-game optional branches except for Elf (because Depths is scary and I rather grind a bit before it) but I found the dreamshard necklace and figured it’d be more useful on the run than my amulet of faith so I went to Crypt to grind Nem’s piety a bit (wasn’t needed at all in the end).

Anyway, here's my character file for the curious: https://pastebin.com/6NhHY03U

Happy new year crawlers!!

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[–] catfeeder@piefed.blahaj.zone 1 points 1 week ago

While I understand the reason people dislike attacks of opportunity, playing a roguelike without it feels so wrong to me. Melee brutes just can't do a thing to you when you moving away from them, it's so... weird!