this post was submitted on 23 Aug 2025
75 points (95.2% liked)

Pixel Art

806 readers
1 users here now

A place to post Pixel Art of all types, whether your own, a friend's, or a favorite artist's!

Rules:

  1. No AI Generated art
  2. Try to include the name of the artist, if possible.
  3. Be excellent to each other :)

Resources:

founded 9 months ago
MODERATORS
 

I decided to draw an improvised character in 8x8, 16x16, 32x32 and 64x64 pixel art. I feel like my 64x64 drawing is kinda weird but I can't pinpoint the exact issue.

This wizard's name is Magichi.

top 8 comments
sorted by: hot top controversial new old
[–] Pat_Riot@lemmy.today 4 points 4 months ago* (last edited 4 months ago) (1 children)

Bottom of the head is too round compared to the others. Square it off a little and maybe even add a row to the shoulders. IMHO it doesn't look bad at all, but that is the major difference I see.

Edit: and the top of the split in his robe/cape could be a little higher.

[–] catfeeder@piefed.blahaj.zone 2 points 4 months ago (2 children)

Thanks, I remade the sprite with your advice in mind, and it's much better now!

The thing

[–] Baggie@lemmy.zip 3 points 4 months ago

Curve of the brim of the hat seems shallower than in the smaller versions, if that wasn't intentional. Looking good regardless!

[–] Pat_Riot@lemmy.today 2 points 4 months ago

I like it. I would happily play this character.

[–] enemyofsun@lemmy.blahaj.zone 2 points 4 months ago

Ended up redoing the last sprite since it doesn't look the way I intended it (not enough bighatness).

[–] Khanzarate@lemmy.world 2 points 4 months ago

I feel his shoulders could use a bit more detail.

The squareness at lower resolutions looks better, but I feel he's big enough that it makes more sense to give him a little more shape there.

[–] goatbeard@beehaw.org 1 points 4 months ago

Nice hat bro

[–] badbytes@lemmy.world 1 points 4 months ago

I had a few opinions on Magichi. I think the small ones have the same detail as the larger. I think asymmetry can offer a lot, as will shading. Here is a diff version.