[-] Spzi@lemm.ee 4 points 5 days ago

Ahh, I knew that proc must have some neat potential! That’s incredible lol, definitely have to mess with it more.

I had the same thoughts when I first encountered it (and I think it was the only time I saw it). I guess that explains why it's so rare. The potential is not too obvious. And maybe I have to add, not too easily unlocked. At least my approach resulted in a rather complicated deck with many points of failure. But I guess when you run so many copy spells yourself, you know these situations when you draw only copy spells but nothing to copy :D

For that reason, I currently run only 3 Estrid and only 2 Wingbright. I had Mirrormade in for a while - thought it would be neat to copy opponent enchantments with it, to further replicate them with Estrid, even after Mirrormade has been removed. But after a while I realized I never had a good opportunity to use it.

It’s really really amusing with oddball cards like Haphazard Bombardment

Man, that sounds good! That's 7 mana, right? And you get one of those for free in each upkeep, distributing aim markers on everything ^^

I guess you need to be more careful with the expiration, since that is harder to predict here than with sagas.

Haphazard Bombardment is too far from my current approach, so I won't try myself. But if you do, I'd love to hear about it!

8
submitted 5 days ago by Spzi@lemm.ee to c/mtg@mtgzone.com

[[Estrid's Invocation]] enters as a copy of another enchantment you control. At your upkeep, you may re-enter it, allowing you to choose a different target.

Note that casting it without an eligible target will void the second part. It will just stay and sit there, not triggering on upkeep.

I tried to build a deck around this card with lots of non-legendary enchantments. And found out, Sagas are particularly interesting. The crazy interaction is that Estrid's re-enter triggers before Sagas tick up.

An example match start:

  • turn 2: [[Omen of the Sea]] (1U, flash, scry 2, then draw 1)
  • turn 3: [[Estrid's Invocation]] (2U), gaining another scry 2 + draw 1
  • turn 4: [[Binding the old Gods]] (2BG, destroy nonland), Estrid re-entered before on the Omen to get a 3rd scry2+d1
  • turn 5: Estrid re-enters as the Binding, which immediately lets you destroy a second nonland. Next but still in your upkeep, both Sagas tick up, letting you fetch two ~~basic~~ forests.
  • turn 6: Estrid re-enters as the Binding before it's saga counter can tick up, letting you destroy a 3rd nonland, and fetching a 3rd forest, before the original Binding finally expires.

If you managed to get a 2nd Estrid out by that point, you can have both Estrid Sagas copy each other infinitely, without ever expiring.

Also nice: [[Elspeth conquers Death]] (3WW, exile mana 3+) and [[The Eldest Reborn]] (4B, sac creature, discard, return creature/PW from any GY)

Other non-saga enchantments which I found useful:

  • [[Omen of the Hunt]] (2G, flash, fetch basic land)
  • [[Wingbright Thief]] (more on that later)
  • [[Smothering Tithe]] (3W, opponent chooses wether they have less mana or you gain more)
  • [[Revenge of Ravens]] (3B, drain 1 life for each creature attacking you)
  • and of course [[Triumphant Getaway]] (1UBR, flash, heist twice, drain 2 on casting heisted cards)

Some are useful because of their on-enter effects, some are useful to stack up a beneficial ability. A Smothering Tithe times 2 makes a significant difference in speed, no matter wether they choose to have less mana for themselves or give you more treasures.

[[Wingbright Thief]] (1WU, creature, on enter reveals opponents nonland hand cards, choose one which perpetually gains "opponent draws 1 and gains 3 life" when you cast this) ... is the only enchantment creature I found worthwhile (maybe aside from [[Overlord of the Hauntwoods]]). But it's a crazy good target for Estrid! Not only does it give you intel on their hand each round for free, you can also burden their most valuable spells with an advantage for you.

For some spells, like untargeted discard, this outright renders it useless. Sure, you can cast it and make me discard a card, but before that happens, I get to draw one and gain 3 life. Similarly, red face damage can be neutralized by this.

For most other spells, the question becomes "how many stacks of Wingbright Thief can this card endure, before casting it becomes more beneficial to your opponent than to you?", which is quite an interesting game mechanic if you ask me. Both sides have to weigh options and estimate value.

Some spells remain useful regardless of how many stacks they have. When a [[Haze of Pollen]] (1G prevent all combat damage) would prevent you from dying, it's still worth casting, even if your opponent draws 10 cards and gains 30 life.

Another poweful aspect of Estrid's Invocation is the flexibility it provides. On each upkeep, you can re-spec your toolkit, choosing wether you want more creatures, more sagas, or more passive abilities this turn.

Sometimes I even use it on [[Utopia Sprawl]] (G, forest makes extra mana) to have 1 more mana this round of a missing color, or on [[Valgavoth's Lair]] (a hexproof land of any color) to have more mana next round, and to flee an expected nonland destroy.

The more I play with it (Magic Arena Historic), the more I wonder why I see it so rarely. Have you played with or against it already? What are your thoughts?

11
submitted 1 month ago by Spzi@lemm.ee to c/mtg@mtgzone.com

This post is meant to help me (and you, be welcome) vent some frustration, as well as help this community grow.

To make it interesting, try to explain at least a little bit why something bothers you.


  • Noisy pets. I hate them.

I'm talking about the cackling goblin, the obnoxious horses, the dumb dogs, the intrusive mice and whatever repeatedly makes any sound.

I mean, it's a fun addition at first, but it gets old quickly. And whenever Someone gets some damage, or something else of minor importance happens, it gets commented by not more than 3 (?) sound reactions. I think I heard all of them a few thousand times by now. It's just annoying.

Sadly, the only way to mute them for good is to mute all opponent's text and image emotes, basically shutting off communication. Which has it's own merit, but it's a different thing. Why combine both in one control?

So sometimes I cruise on everything off to have more peace of mind. When I feel more open, I enable reactions again, but manually mute every opponent who has a pet which cannot behave. Sorry bros. If you want to be heard, make this useless thing shut up.


  • Decks which require you to react on dozens of triggers per round. Like 0-cost artifact spam, lifegain frenzy, foodcat sacrificers.

It's just so tedious. And some people seem to do it just for the fun of it, without any impact on the game.

Like when the Scurry Oak starts growing, I have a Ritual of Soot in Hand, but still want to use my remaining mana in their end step. I may have to click through hundreds of triggers just to wipe it all away whenever they feel they spammed enough.


  • One trick shows.

Talking about Dualcaster Mage, Minion of the Mighty, some decks around Colossal Hammer. I mean, it's nice you can make these decks which can kill you on round 2 or so (but fall apart instantly when they don't), just in principle. But in common play, it's just a boring waste of time. I know these decks exist, cool. I'm pretty sure you just copied it from someone else or the internet, wow. Okay, you won and the only thing good about it is that I don't have to shuffle physical cards afterwards. Now get lost.


  • Fast decks in general.

I'm aware they are necessary to keep the lategame horrors in check, but meh. Why do I put 60 cards together if I only get to see 10, and to play 2?

To me, it smells like bad game design that some strategies revolve around making your opponent unable to play (also looking at discard, counter and other locks). Again, in principle it is amazing that MTG has this flexibility and variety. But does it make for interesting and fun matches for both sides? I much prefer games which have some back and forth, not one steamrolling the other.


  • Uncreative decks.

Such wow, 4 copies of each elf/goblin/whatever, which everyone else plays too. Generic UR wizards, or Boros cats with Goblin Bombardment. Seen them a hundred times, mostly losing to them. I guess there's the crux; they are so strong you can hardly play anything else. Which ironically makes the aforementioned flexibility and variety of this originally amazing game self defeating, resulting in stale repetition.


  • Overpowered / too cheap cards

Did the reanimators really need an upgrade in the form of a 2-mana Persist? Or lifegain the Ocelot Pride? Both were already strong and popular before these were added. I also consider Sheoldred's Edict one such culprit. Just a few years ago, I (and many others) were playing Fleshbag Marauder, a creature which has "on enter: each player sacrifices a creature" or something. Now it's a 2-mana instant with more flexibility and precision. I think it just leads to a race to the bottom, where games are decided by whoever drew their winning solution first (we give you 3 turns to make that happen). Again, I very much like that something like this is possible, but it should not be so common that it displaces other strategies, which could make for more interesting and more fun games, for both sides.


This got longer than I anticipated. Feel free to add your own thoughts independent from mine, or cheese to my whine.

13
submitted 2 months ago by Spzi@lemm.ee to c/mtg@mtgzone.com

A shower thought which applies not specifically to MTG, as it would obviously be a different game.

What problem does this idea try to solve?

Balancing. It is hard to balance every card during design phase (or even impossible, as can be shown), which results in some overpowered cards which make the game less fair.

How?

Supply and demand. A card which is played often (by many players, in many games) has it's mana cost increased slightly. A card which is played rarely becomes cheaper.

Implications

This is probably not feasible with most mana costs sitting in the 1-digit-range. We can't make a 2-cost card "slightly" cheaper. So we would either need a mana system which works with decimals (e.g. 3.1415 CMC), or raise the integer system to a higher plateau (e.g. 314 CMC)

It's also only contemplable in digital versions, where a server can monitor every card drop, and adjust costs accordingly.

A big drawback is that your deck's costs can change over night (or even between consecutive games), forcing players to edit their decks more frequently. A partial solution could be a notification system, and/or scheduling the recalculations to a slower frequency, like once per week or once per month.

A big advantage is that we now have an impartial Big Brother watching the balancing. Humans can err, crowds and echo chambers even more so. When people complain about an imbalanced card, is their cause justified or is it just a small but loud minority? Monitoring the cold hard data seems like a better way, and automated problem solving likewise.

What are your thoughts on this idea? Do you know another TCG which applies something similar?

7
submitted 2 months ago by Spzi@lemm.ee to c/mtg@mtgzone.com

The deck (60 cards, Historic) is based around the 'perpetually' keyword. It also involves [[Rusko, Clockmaker]], because I simply love that guy.

Here's an overview of the most important general cards:

  • [[Three Steps Ahead]] as a counterspell and to make copies of creatures or [[Midnight Clock]].
  • [[Test of Talents]] to thin the forest.
  • [[Saw It Coming]] because it stays when [[Midnight Clock]] cycles.
  • [[Sheoldred's Assimilator]] to recast own spells, to exile or steal cards.
  • [[Sheoldred's Edict]], because it's too good.
  • [[Tear Asunder]], same reason.
  • [[Ritual of Soot]], because why do so many people play with soot? :(
  • [[The End]] is there still forest?
  • [[Casualties of War]] to reduce biodiversity.
  • [[Druid Class]] for life and ramp. Also a sweet target to make copies.
  • [[Glarb, Calamity's Augur]] ramp and "draw", plus emergency deathtouch blocker.
  • [[Primeval Titan]] for ramp, also helps fetch enhanced lands from [[Vigorous Farming]] which were shuffled.
  • [[Doppelgang]] because we need a sink for our 50 mana.

And here are the perpetual stars:

  • [[Antique Collector]] as a cheap drop for round 2, or to enhance creatures. Note, casting it twice does nothing extra.
  • [[Absorb Energy]], another counterspell. Though I feel this is one of the weakest here.
  • [[Smogbelcher Chariot]] because giving creatures lifelink, deathtouch and menace perpetually is pretty sweet! Love to use it on [[Hall of Giants]] or [[Primeval Titan]].
  • [[Vigorous Farming]] this is a tough one. It needs some time, but boy can the rewards pile up! Today I had a single land producing 12 mana. Also a nice clone target.
  • [[Nashi, Illusion Gadgeteer]] you need to have a nice creature or sorcery in grave, then Nashi conjures a copy to your hand and gives that copy flash! When using Doppelgang on Nashi, you can conjure a copy of DG back to your hand, lol.
  • [[Blooming Cactusfolk]] we do have plenty of mana, now we need cheaper spells. It's nice to copy the cactus, and to have spells with X cost.
  • [[Discover the Formula]] for the lulz.

The idea is to play defensively, build up manabase and reduce cost on spells, enhance spells with flash and creatures with extra abilities. Worst enemy is having things exiled. [[Farewell]] or [[Ugin, Spirit Dragon]] are the absolute worst to encounter.

I think the synergy between Rusko and 'perpetually' is pretty nice. Enhance stuff, drop it in grave, draw it again to enhance it further.

It's a bit sad players have only 20 health. This setup starts to shine when the game is already over.

I was happy to find a working deck (currently around 85% ladder) which uses Glarb and Nashi. Haven't seen them played by anyone else yet. Same for [[Vigorous Farming]] and [[Blooming Cactusfolk]], underrated cards imo.

So, what are your thoughts? Have you played something similar? Have we met online? What would you change?

58
submitted 3 months ago by Spzi@lemm.ee to c/showerthoughts@lemmy.world

What they actually mean is rather "these two things are very dissimilar", or "these two things are unequal".

I guess in most situations "cannot be compared" could be replaced by "cannot be equated", with less lingual inaccuracy and still the same message conveyed.

To come to the conclusion that two things are very dissimilar, very unequal, one necessarily has to compare them. So it's rather odd to come up with "cannot be compared" after just literally comparing them.

For example, bikes and cars. We compare them by looking at each's details, and finding any dissimilarities. They have a different amount of wheels. Different propulsion methods. Different price, and so on.

When this list becomes very long, or some details have a major meaning which should not be equated, people say they cannot be compared.

An example with a major meaning difference: Some people say factory farming of animals and the Holocaust are very similar, or something alike. Others disagree, presumably because they feel wether it's humans or animals being treated, the motives or whatnot make a difference big enough that the two should not be ~~compared~~ equated.

Can you follow my thoughts? Are 'dissimilar' or 'unequal' better terms? I'd be especially interested in arguments in favor of 'compared'.

[-] Spzi@lemm.ee 82 points 6 months ago

This meme is so wrong it is deliberate misinformation. The Guardian made an article which is probably this meme's source. It even linked to the original source, the Carbon Majors Report. But blatantly misquoted the CMR. For example, CMR says something like "100 fossil fuel producers responsible for 71% of industrial GHG emissions", but The Guardian (and meme posters) omit the italic bits.

What do they mean with producers? Not companies like Apple or Heinz, but simply organizations which produce fossil fuels. Duh. Shell, BP, but also entities like China's coal sector (which they count as one producer, although it consists of many entities). CMR also states 3rd type emissions are included. Which means emissions caused by "using" their "products", e.g. you burning gasoline in your car.

So yes, the downvoted guy saying "Consumer emissions and corporate emissions are the same emissions" is pretty spot on in this case, albeit most likely by accident. Rejected not for being wrong, but for not fitting into a narrative, which I call the wrong reasons. Please check your sources before posting. We live in a post-factual world where only narratives count and truth is just another feeling, because of "journalism" and reposts like this. Which is the infuriating part in this particular case. I guess you want to spread awareness about the climate crisis, which is good, but you cannot do so by propagandizing science and spreading lies.

All that from the top of my head. Both the ominous TG article and the fairly short report are easy to find. In just a couple of minutes you can check and confirm how criminally misquoted it was.

[-] Spzi@lemm.ee 51 points 9 months ago

More than 100k across Germany?

AFAIK it was 160k in Hamburg alone.

[-] Spzi@lemm.ee 58 points 1 year ago

The whole concept of industry co-writing laws and regulations has utterly failed. How much precedent do we need?

Lobbyists are not counselors, it's just legalized corruption. This is not a healthy part of democracy, but eroding trust.

It's working against the people.

[-] Spzi@lemm.ee 52 points 1 year ago

That's like post #10 I see from random users proposing we should somehow run ads or whatever to finance big instances.

I haven't seen a single statement going in that direction from big instances themselves. None of those posts referred to anything.

Is it just overconcerned people worrying about things which are not their problem? I assume people who can run a big instance would notice if they are getting into financial troubles. As long as they don't speak up, I would conclude we don't have to worry. The current model (whatever it is) seems to work well enough. Did they ask for advice, do they need advice?

Maybe it's that people are so used to being forced to see ads and pay half their wage for insulin that they cannot imagine nice things exist.

I think we should try to keep it nice, and not revert to capitalist enshittification prematurely, without any necessity.

We currently have more than 1000 instances on Lemmy. Maybe some do run ads, who knows. You can join them if you like, or host your own.

Show the problem exists which you try to solve. Point to instances who struggle financially, who consider running ads, something like that.

5
submitted 1 year ago by Spzi@lemm.ee to c/antiwork@lemmy.world

https://piped.video/watch?v=hvk_XylEmLo

Sources: Juliet B. Schor, "The Overworked American: The Unexpected Decline of Leisure"


David Rooney, "About Time: A History of Civilization in Twelve Clocks" E. P. Thompson, "Time, Work-Discipline, and Industrial Capitalism" | https://www.jstor.org/stable/649749 James E. Thorold Rogers, "Six Centuries of Work and Wages: The History of English Labour" | https://socialsciences.mcmaster.ca/econ/ugcm/3ll3/rogers/sixcenturies.pdf George Woodcock, "The Tyranny of the Clock," Published in "War Commentary - For Anarchism" in March, 1944


GDP per capita in England, 1740 to 1840, via Our World in Data | https://ourworldindata.org/grapher/gdp-per-capita-in-the-uk-since-1270 Nominal wages, consumer prices, and real wages in the UK, United Kingdom, 1750 to 1840, via Our World in Data | https://ourworldindata.org/grapher/nominal-wages-consumer-prices-and-real-wages-in-the-uk-since-1750

[-] Spzi@lemm.ee 103 points 1 year ago

Not sure if the robbing makes the story that much worse. I feel the assault, murder and public display far outweigh the money.

19
submitted 1 year ago by Spzi@lemm.ee to c/openstreetmap@lemmy.ml

Running around with StreetComplete, the app sometimes tells me to leave a note instead, which I do. Short time later, I receive an email that another person has resolved my note. That's nice, but wouldn't it be better to do it all on my own?

I think I need a more powerful Editor for that, and installed Vespucci. Now I'm scared to break things. What are the next steps, how to proceed?

[-] Spzi@lemm.ee 56 points 1 year ago

An abstract study has yet to be implemented. You cannot run an abstract study on it's own. Otherwise, it can be about anything.

for non programmersAn abstract class is a concept in programming.

[-] Spzi@lemm.ee 63 points 1 year ago

This is funny. It also reflects in Lemmy. For example, take this tankie comment claiming "zelensky made having peace negotiations with putin ILLEGAL", based on an article which says "Zelensky’s decree released Tuesday declares that holding negotiations with Russian President Vladimir Putin has become impossible after his decision to annex four regions of Ukraine."

Then watch how mods from lemmy.ml and lemmygrad.ml ban users and delete comments which question their narrative.

Cherry on top: A user from this curated bubble remarks that "Nobody actually has any argument against this", because of course they are shielded from comments who pointed out the inaccuracy of the claim, and don't question it themselves.

Compare yourself:


Now read that comment in the basement of this thread again:

Understand we American make more lie for pleasure and entertaining. Not chinese lie. China always with great truth.

2
PI is what (i.imgur.com)

The volume of a cylinder is found using the formula V = πr^2^h. Using π = 5, r = 10 and h = 10. Find the volume V.

1
submitted 1 year ago by Spzi@lemm.ee to c/godot@lemmy.ml

https://www.youtube.com/@Brackeys/about


Text version, thanks to @CorneliusTalmadge@lemmy.world:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

1
submitted 1 year ago by Spzi@lemm.ee to c/godot@programming.dev

https://www.youtube.com/@Brackeys/about


Text version, thanks to @CorneliusTalmadge@lemmy.world:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

252
submitted 1 year ago by Spzi@lemm.ee to c/foss@beehaw.org

https://www.youtube.com/@Brackeys/about


Text version, thanks to @CorneliusTalmadge@lemmy.world:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

33
submitted 1 year ago by Spzi@lemm.ee to c/foss_gaming@lemmy.world

https://www.youtube.com/@Brackeys/about


Text version, thanks to @CorneliusTalmadge@lemmy.world:

Image Text

BRACKEYS

Hello everyone!

It’s been a while. I hope you are all well.

Unity has recently taken some actions to change their pricing policy that I - like most of the community - do not condone in any way.

I have been using Unity for more than 10 years and the product has been very important to me. However, Unity is a public company. Unfortunately that means that it has to serve shareholder interests. Sometimes those interests align with what is best for the developers and sometimes they do not. While this has been the case for a while, these recent developments have made it increasingly clear.

Unity has pulled back on the first version of their new pricing policy and made some changes to make it less harmful to small studios, but it is important to remember that the realities of a public company are not going to change.

Luckily, there are other ways of structuring the development of software. Instead of a company owning and controlling software with a private code base, software can be open source (with a public code base that anyone can contribute to) and publicly owned. Blender - a stable 3D modelling software in the game dev community - is free and open source. In fact some of the largest and most advanced software in the world is built on top of open source technology like Linux.

The purpose of this post is not to denounce Unity because of a misstep, to criticise any of its employees or to tell anyone to “jump ship”. Instead I want to highlight the systematic issue of organizing large software projects under a public company and to let you know that there are alternatives.

I believe that the way to a stronger and more healthy game dev community is through software created by the community for the community. Software that is open source, democratically owned and community funded.

Many of you have been asking for us to produce new tutorial series on alternative engines such as Godot, which is currently the most advanced open source and community funded game engine. I don’t know yet if this is something that we can realise and when.

I can only say that I have started learning Godot.

Best of luck to all of you with your games, no matter what engine they might be built on!

Sincerely,

Asbjern Thirslund - Brackeys

[-] Spzi@lemm.ee 59 points 1 year ago

Headline:

TERRIBLE THINGS HAPPENED TO MONKEYS AFTER GETTING NEURALINK IMPLANTS, ACCORDING TO VETERINARY RECORDS

What are these terrible things?

Up to a dozen monkeys suffered grisly fates after receiving a Neuralink implant, including brain swelling and partial paralysis.

First is the case of the monkey "Animal 20." In December 2019, an internal part of the brain implant being inserted into the primate "broke off" during surgery. Later that night, the monkey scratched at the implant site, drawing blood, and yanked on the implant, partially dislodging it. Follow-up surgery discovered that the wound was infected, but that the placement of the implant prevented treatment. The monkey was euthanized the next month.

Before that, a female monkey designated "Animal 15" began to press her head against the ground after receiving the brain implant, pick at the site until it bled, and eventually lost coordination, shivering when personnel entered the room. Scientists discovered she had brain bleeding, and in March 2019, she too was euthanized.

The following year, a primate called "Animal 22" was put down in March 2020 after its brain implant became so loose that the screws attaching it to the skull "could easily be lifted out," according to a necropsy report.

"The failure of this implant can be considered purely mechanical and not exacerbated by infection," the necropsy states.

As Wired notes, that statement alone seemingly contradicts Musk's claims that no monkeys directly died from Neuralink brain implants.

And so would the account of an ex-Neuralink employee, who told Wired that Musk's claims that the monkeys were already terminally ill are "ridiculous," even a "straight-up fabrication."

"We had these monkeys for a year or so before any surgery was performed," the ex-employee said.

The testimony of an anonymous scientist conducting research at CNPRC seems to corroborate the ex-employee's allegations.

"These are pretty young monkeys," they told the magazine. "It's hard to imagine these monkeys, who were not adults, were terminal for some reason."

[-] Spzi@lemm.ee 116 points 1 year ago

Me in tech support.

Customer calls: "Internet is not working!!"

Me: "Router lights status?"

Customer: "Can't tell."

Me: "Why?"

Customer: "Router still in box."

Me: "..?"

Me (pretends it was just an error of communication): "Can you please describe the lights on your router?"

Customer: "I can't. It's still in the packaging. The box is on my table."

Me: "...??!? ... You ... need at least electricity to power this device."

Customer spirals into rage and madness: "I ordered wireless internet!! I won't plug any cables in! I did not want any wires!!!"

[-] Spzi@lemm.ee 66 points 1 year ago

Yes please, apply the https://en.wikipedia.org/wiki/Polluter_pays_principle

The absence of it's application means you make others pay for the costly decisions of a few, incentivizing and subsidizing damaging behaviour.

The absence also often means wealth transfer from poor to rich, as you need to have some wealth to be able to cause significant 'pollution'.

It makes so much sense. "You want this? Ok, then pay for what it entails, all the consequences." Only then people make informed decisions.

[-] Spzi@lemm.ee 49 points 1 year ago

As a child, I made a siren in QBASIC. Very proud, 2000 lines of code.

My sister's boyfriend then introduced me to the concept of FOR loops. 6 lines of code.

view more: next ›

Spzi

joined 1 year ago