Aceticon

joined 1 year ago
MODERATOR OF
[–] Aceticon@lemmy.dbzer0.com 5 points 3 weeks ago

2030, the year of Linux in the Desktop!

[–] Aceticon@lemmy.dbzer0.com -2 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Steam is pushing DRM, to publishers and makers, just the soft sales push rather than forcing them to use it.

It's not even heavy DRM - it's designed as a single DLL and there are literally freely available implementations out there of the API as DLLs which allow running most Steam games offline and Steam has done nothing to try and have them pulled down - so at the moment it's not at all done in a nasty forceful way.

The end result is still that most Steam games do have Steam DRM, most gamers out there don't know how to work around it, and if tomorrow Steam wants to force update all games to have nasty DRM, they can.

(And, as we've seen from how they caved to payment processors on the whole Adult Games front, Steam can be even be pushed to do things they don't intend to do)

It's kinda like it's possible to configure Windows 11 to not run with all the eavesdropping shit, but people have to be aware of it, care about in and go out of their way to make it happen (though, unlike Steam, MS will actually periodically switch back ON that stuff which people switched OFF).

It's not a nasty "authoritarian" forcing of DRM but it's still the relentless soft sales push that in practice results in almost everybody by default buying and running games with DRM, whilst with GOG the default is no DRM so most people run DRM free games (one would have to really go out of their way to run a GOG game with DRM).

If there is one thing almost 4 decades as a gamer have taught me is that often DRM is fine until it isn't, and you don't really know which ones will be a problem until they are a problem and by then it's too late and a game you love is now unplayable. If this is bad on a game, it's many times worse when it applies to a collection of hundreds of games - if Steam turns evil or goes bankrupt it will be many times worse than just one game not running on an OS version later than the max supported when the game was shipped (or something like that).

In risk management terms, with games purchased from Steam de facto there are risks which are not in games with an offline installer and which don't have DRM (needs not be bough in GOG, and GOG too has some of those risks if you don't proactivelly download the offline installers), and a couple of decades in gaming (and Tech in general) have taught me that sometimes you get bitten by such risks.

[–] Aceticon@lemmy.dbzer0.com 3 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

It is a very appealing proposal and that's why I myself have bought games from Steam when I can't find them in GOG. Further, I'm not strict about always downloading GOG offline installers for all my games, even though if I don't I run the risk of losing those games if for example the GOG store closes.

And, as you point out, "so far, so good".

I've just been burned by earlier forms of enshittification and service relationships misportrayed as purchases of forever access.

Also, almost 4 decades of using or in Tech have made me very aware of elements which can affect long term usability of software and hardware.

So nowadays I'll only ever spend money on things which follow that scheme if I'm willing to lose it, even if for now they seem fine, and favour things that I'll have a chance to still make work 10 or 20 years down the line (funilly enough, this week I've been playing Jagged Alliance 2, which is a 26 years old game with gameplay that's still as fun as back then).

[–] Aceticon@lemmy.dbzer0.com -3 points 3 weeks ago* (last edited 3 weeks ago) (2 children)

My methaphor is explained in the pharagraph immediatelly following that first one:

When you’re making a purchasing decision on their store, Steam doesn’t tell you upfront if the game has or not their DRM hence you cannot make an informed decision on that factor: Steam most definitelly do not want potential customers to select games on the basis or absence of DRM.

I hoped this made it obvious that I was making an analogy about the way both things are sold, by, you know, me talking only about the way things are sold in the following paragraph and not at all about other things.

It's you who chose to treat the thing as a comparison between the details of characteristics I mentioned in passing and did not at all mention further in my explanation.

Your claim that my premise is about the technical difficulty in making one or the other support making them do something they are not officially supported to do is a Strawman.

[–] Aceticon@lemmy.dbzer0.com 0 points 3 weeks ago* (last edited 3 weeks ago)

Edit: wrong place

[–] Aceticon@lemmy.dbzer0.com -4 points 3 weeks ago (4 children)

You pointed out that Steam sells games without DRM.

I pointed out that for the customer that's just a side effect of Steam selling games, since the absence of DRM is not pitched as a feature or even listed by the Steam store.

It seems to me that my point just adds to your point to make a more complete picture that better informs readers.

Are not both our points true?

[–] Aceticon@lemmy.dbzer0.com -1 points 3 weeks ago (6 children)

What was the purpose of you writting as the very first sentence of your post:

Steam doesn’t enforce the use of its DRM (which is super easy to bypass anyway but that’s a side note).

If not to tell us that Steam also sells DRM-free games?

If Steam also sells DRM-free games (even if alongside games with DRM) then de facto Steam is a seller of DRM-free games.

Being a "seller of" doesn't mean just selling that and nothing else.

[–] Aceticon@lemmy.dbzer0.com 7 points 3 weeks ago (3 children)

My own experience of problems with the "Steam way" is wanting to install and run a new game whilst offline (for example, when I moved houses and was waiting to get landline Internet running, whilst mobile Interned was too slow or expensive to download anything but the tinyiest of games, all the while my external HD with a collection of GOG offline installers gave me plenty of options) and installing games in machines with older versions of Windows because the Steam Application doesn't support those old OS versions anymore (plus, in all honesty, you definitelly don't want to to connect such machines to the Internet for security reasons).

Further, as I said in a different post, I can run my GOG games through Lutris by default sandboxed with networking disabled, but I can't do that in Steam.

More in general, as a Techie since the 90s I've long been very aware (and averse) to the dangers of having software or data which is supposedly yours yet is de facto under direct control of an external 3rd party for whom you're nothing (i.e. not a mate you lent a CD to, but a big company with a massive Legal budget controlling your access to it using phone-home validation), so out of principle I heavilly favor sellers who do not try and retain control of what I bought from them. Same reason I didn't like "phone home" or "dependent on external servers" hardware or DRM-wrapped books or music, well before the recent wave of enshittification and increase in problems like digital books taken away from people because of some licensing dispute (or even their accounts just being terminated) or hardware bricked because the servers were switched off.

Whilst it might seem like an old-fashioned sense of ownership, that posture has saved me from pretty much all the effects of the enshittification wave.

[–] Aceticon@lemmy.dbzer0.com 3 points 3 weeks ago* (last edited 3 weeks ago)

I use both Steam with Proton (for Steam store games) and Lutris with Wine (for the rest, mainly GOG) and the rate of one-click-setup success in both is about the same (maybe slightly better for Steam), with Lutris with Wine being more easy to tweak for solving the problems for those games that won't just directly run, plus Lutris lets me do way much more configuration customizing, so for example all my games under Lutris run sandboxed with networking disabled by default.

Granted, I am a Techie so I can more easilly figure out how to tweak all those configuration options and how to track launch problems in the logs.

Maybe Steam with Proton has a slight advantage for non-Techies (or Techies who just don't have the patience to even try to tweak things when a game won't run and just give up on it and move on), but it's not really that amazing - I get the impression it's more of a problem of misinformation (people hear about Steam and Proton and how it's all great, so try it and stick with it, but they don't hear enough about Lutris and the Heroic Launcher so end up not even trying either of them): it looks a lot to me like an instance of the usual "open source vs commercial software" marketing problem.

Mind you, without Lutris (or, as others mentioned, the Heroic Launcher which is similar) with all the nice install scripts properly configuring Wine for the specific game being installed, trying to game on Linux by directly configuring Wine (+DXVK) would be as an experience bad as gaming on Linux was a decade ago.

PS: That said, using the GOG client on Linux is a hassle and best avoided. both Lutris and Heroic integrate with GOG, listing the games in your account and seamlessly downloading the installers when you chose to install a game.

[–] Aceticon@lemmy.dbzer0.com 10 points 3 weeks ago* (last edited 3 weeks ago) (7 children)

The problem is that with Steam you only know if that works after you bought the game and only know if that works across machines if you upfront have two machines to test it in.

I mean, if you know upfront that it matters to you (which you might not until, say, your machine breaks and you happen to have no access to the Internet or Steam in your new machine yet, at with point you'll be thinking "I wish I checked") you can go through all the hassle of always thoroughly testing it within the refund period of that game, but at that point piracy is less of a hassle.

Meanwhile some of my GOG offline installers are so old that they have been used on 3 different machines (well, one was the same machine under Windows and under Linux) already.

Don't get me wrong - I use both Steam and GOG, my point is that saying that "Steam has DRM free games" is even worse than a half-truth and about as bollocks as saying that a shop selling TVs is selling "Quake game machines" - sure, people with the right skills can get Quake to run in some Smart TVs, but that's not how the store is selling them as, that's definitelly not supported by them and they won't refund you a Smart TV purchase as "not suitable for purpose" if that device fails to runs Quake.

[–] Aceticon@lemmy.dbzer0.com -5 points 3 weeks ago* (last edited 3 weeks ago) (14 children)

Steam is as much de facto a seller of DRM-free games as a electric appliances store is a seller of quake games machines: some people with the right skills might get quake to work in some of the smart fridges or smart TVs they sell, but they're definitelly not made for it, definitelly not sold as supporting that feature and definitelly no support whatsoever is provided for that feature.

When you're making a purchasing decision on their store, Steam doesn't tell you upfront if the game has or not their DRM hence you cannot make an informed decision on that factor: Steam most definitelly do not want potential customers to select games on the basis or absence of DRM.

Also the install process of a game in a new machine with Steam is always via their store which can arbitrarily refuse you access to the games you supposedly bought (only according to Steam, you only "licensed" them) whilst with GOG once you downloaded the offline installer it's de facto yours (even in legal environments where such sales are not treated the same as sales of games in physical media - which are treated as owned). The copying over of a Steam game is a hack, which even without the Steam phone-home DRM might not work, for example, if the game won't run properly when certain registry keys created during install are not present.

view more: ‹ prev next ›