My go-to examples of games that are both extremely difficult and frictionless (in a good way) are Super Meat Boy and Nuclear Throne. No downtime, no load times, no animation locks, when you die you're back in the action in under a second
Genuinely enjoy beating a level in Super Meat Boy and then seeing all of my failed attempts play out at once.
Me, a Gamer: "I demand perfect realism in my space simulation game! No ladies. Nobody darker than an Italian is allowed to be in charge. And we take all our measurements in imperial units."
Bioware Designer: "Okay, here you go. The inky void of space where it takes you six weeks to travel between large barren rocks, and you spend 90% of your day just trying to scavenge enough oxygen to keep from asphyxiating."
Me: "This game sucks! Bioware has gone WOKE!"
Was randomly googling about frictionless game design and QOL "improvements" because I was wondering if any game designers actually listened to every fan requirement for every QOL change imaginable and stumbled on this good article on how empty and frictionless Starfield is.
I used to go on frothing unhinged rants about "QoL" when people were asking for thigns that undermined core game mechanics. I'm still upset that Battlebit let's everyone self heal now. Just sticking with your medic and cooperating was too much to ask. : (
Wow, amazing review! Entertaining and informative
If your future go-go dancers aren't using cybernetics and holograms and gravity inversion fields to invent bold new kinds of nudity I don't want your future.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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