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Baldur's Gate 3's huge launch has reignited the age-old debate about save scumming.

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[-] Poggervania@kbin.social 83 points 11 months ago

Bigger question is who gives a crap?

It’s a single-player game, let people enjoy things the way they want to. I personally don’t save-scum the skill and ability checks, but I will save-scum on a tough fight if I’m in a losing position - and I ain’t gonna knock on people who do and don’t do that in a single-player game.

For multi-player, I would discourage it since dealing with your friend’s fuckups is like, half the fun of a tabletop session.

[-] ReadyUser31@lemmy.world 20 points 10 months ago

Presumably IGN have not been able to generate sufficient clicks by saying 'this game is really good and not very controversial' so they're turning to shit like this now.

[-] KairuByte@lemmy.dbzer0.com 12 points 10 months ago

Yeah, I have to agree. When it’s a single player non competitive environment, who gives a fuck? Even if it ruins the game for the person doing it, that’s all their are hurting, their own experience.

[-] dojan@lemmy.world 10 points 10 months ago

How is it ruining the experience for them if they shape the experience they want?

[-] SEND_BUTTPLUG_PICS@lemmy.world 9 points 10 months ago

They're not saying that it does ruin the experience, they're just saying that if the argument is that the experience is ruined, it's only the player's experience that is ruined.

[-] dojan@lemmy.world 5 points 10 months ago
[-] Coelacanth@feddit.nu 9 points 10 months ago

I think reloading a difficult fight you're losing isn't necessarily savescumming. What's the alternative, letting it play out until you get a TPK and then starting over with a new level 1 character because "that's what would have happened in pen-and-paper"?

[-] Poggervania@kbin.social 5 points 10 months ago

Yeah, and that’s an extreme take I’ve seen some people take on games in the past - basically treating every game as if they had an Ironman mode.

I personally don’t even see reloading the game after losing as “save-scumming”, but there are the rare individuals who would consider it as such.

[-] Hairyblue@kbin.social 4 points 10 months ago

I think this is the challenge for some who don't want to reload a save. But random dice --with 1 always failing and 20 always hitting are just that random. No play skill involved.

[-] Coelacanth@feddit.nu 6 points 10 months ago

I agree. But hey, people do permadeath no-reload challenges of XCOM, too. Some folks are crazy.

I just don't think reloading a save after losing a fight counts as savescumming. That functionality is such a core part of games that we had to invent an entire genre to design around not doing that (Roguelikes).

[-] Poob@lemmy.ca 65 points 10 months ago

There's no debate. Mind your own business.

[-] Tar_alcaran@lemmy.world 22 points 10 months ago

But then how will I get a quick and easy sense of superiority?

[-] metallic_z3r0@infosec.pub 3 points 10 months ago

Still my favorite American motto before "E pluribus unum".

[-] futureman@lemm.ee 34 points 11 months ago

Save summing is enjoyable. If I wanted to live with my horrible decisions I’d turn the game off and engage with reality. Anyone debating how someone else enjoys something they paid for is a muppet.

[-] thedrivingcrooner@lemmy.world 6 points 10 months ago
[-] Bobert@sh.itjust.works 34 points 11 months ago

Is only game. Why you heff to be mad?

Play video games the way YOU want to and stop worrying about how other people play. This is a major problem in MMOs/Multiplayer games, I don't know why we should open the door for people to be upset about someone else's Singleplayer experience.

[-] Brunbrun6766@lemmy.world 26 points 10 months ago

What debate? I will save scum and there's nothing anyone can do about it lol.

[-] Glide@lemmy.ca 22 points 10 months ago

They didn't put quick save and quick load on single-keys in easy reach because they expect you to live with the consequences of what happened. Anyone who doesn't recognize that save-scumming is part of the design intent is lying to themselves.

[-] Uniquitous@lemmy.one 6 points 10 months ago

Though the load time should count as somewhat of a punishment.

[-] Coelacanth@feddit.nu 20 points 10 months ago

First of all, I don't think there is any right or wrong and everyone should just play the way they enjoy most, whether that is rolling with their failures or ensuring they get the outcome they desired (because they might perhaps not have time to do a second playthrough of a 150 hour game).

Secondly, I think the desire to savescum usually materializes because of inherent game design issues. Failures are often less interesting and satisfying than successes, regularly closing the door on additional content which leads to the player feeling like they're missing out. In pen-and-paper, improvisation between both players and the DM usually means there are other ways to access that same thing if the first option fails, but this is much harder to implement in a CRPG and so many checks end up being "succeed or miss out".

The only game I'm aware of that really tried hard to design around these types of problems is Disco Elysium (though even that game had several instances of fascinating content possibly missed because of a dice roll). Still, I really wish more RPG developers would study this example and adopt a similar "fail-forward" design principle.

[-] Randompaininmyass@lemmy.world 19 points 10 months ago

I mean, it's your gameplay, do whatever you want.

[-] PillowTalk420@lemmy.world 19 points 10 months ago

There is no debate. If you think save scumming is wrong: you're wrong; just don't do it yourself at that point since someone else doing it doesn't affect you at all. Saving and reloading is the one, universal thing about video games that makes them so great. You can keep trying different things until you succeed, without all the tedium of starting completely from scratch every time.

[-] Deceptichum@kbin.social 16 points 11 months ago

I’m not going to play the game 500 times to see every failed event or storyline I missed from a bad roll or lack of having the right spell equipped.

I am going to play it a few times mins you, but I want to explore different paths.

[-] throwsbooks@lemmy.ca 16 points 10 months ago

In a game that takes dozens of hours to get through? Of course I'm save scumming to get the result I want. If I don't care about some consequence maybe I'll let a failure slide but for the big stuff, I'm not starting again and doubling my playtime, I'm usually burnt out on the title by the end of the first run.

[-] lemick24@lemmy.world 3 points 10 months ago

This is definitely it for me too. On games like this I'll happily savescum because I want to see the ending I desire. If I love the game enough I may replay it, and in that case I'll just roll with whatever happens as I explore new paths.

[-] GustavoM@lemmy.world 11 points 10 months ago

Geez, its like folks enjoy whining about anything nowadays -- theres no such thing as "honor" or "credibility" in a single-player game.

[-] SadTrain@lemmy.world 3 points 10 months ago

I want to do it because it's how a real TTRPG would play out. Your DM isn't going to let you reload when combat goes poorly. It's more about pride than it is honor.

That being said, I started my run with that mentality and I changed my tune quickly. I try to not abuse it as much, but I feel like I'm missing out on fun side quests or something if I fail to pick a lock or screw up a conversation.

Absolutely no judgement on people that save scum. No leaderboards. No MMR. You have your own fun.

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[-] CIWS-30@kbin.social 10 points 11 months ago

I don't think there's ever been a save scum debate. Most people just do it, especially the game is unreasonable or has easily missable / permanently locked content that you lose out on forever after dozen or hundreds of hours of playtime unless you save scum.

It's more like most people do it without shame because they have lives, jobs, families, and limited time and energy to play, and a vocal minority of tryhards and internet trolls (who also save scum but lie about it) who try to force their twisted values on the majority for no other reason than to try to control everyone because of some personal dysfunction.

[-] BadlyDrawnRhino@aussie.zone 5 points 11 months ago

The gripes I see about save-scumming usually come from those who would prefer not to but don't have impulse control, so they'd prefer developers to take away from players who don't care, and have valid reasons for doing so like you listed.

[-] DV8@lemmy.world 11 points 10 months ago

Developers disallowing saving when I want make me so irrationally angry. Let me play the game in a way that I know I will have fun. Not allowing it has always been a way to extend your game artificially.

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[-] JackbyDev@programming.dev 2 points 10 months ago

The debate often pops up in rogue like games when you say there should be a save and quit option.

[-] jpj007@kbin.social 9 points 11 months ago

My philosophy on it, specifically for this game, is that the game is so damn huge to start with it's impossible to see and experience all the content in one or even several playthroughs. I'd rather just put my completionist impulses aside, think of the game more as "D&D" than a video game, and just go forward, no matter what happens in game.

But that's just my thought for this specific game. As has been stated several times - it's your save file, do what you want with it. No wrong way to play.

[-] happyspark@kbin.social 3 points 10 months ago

I would get bored of a D&D session that started the exact same way every time I fucked up and died though. I'm not great at these games and I am embarrassed to say I was killed more than once on my first playthrough before even leaving the crash site.
Hoping mods or expansions (which seem unlikely) open the world up a lot more and allow for other starting scenarios.

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[-] Morgikan@lemm.ee 8 points 11 months ago

I remember when Pathfinder Kingmaker released there was a very vocal group that said the game was too difficult and they were forced to save scum. Now everything in that game basically had a slider and you could completely customize difficulty, but that meant you were changing it to the forbidden option labeled "Easy". The pride these people had, they just couldn't do it.

The funniest part of it is that Owlcat did fix it. That group's attitude was very much "finally, it's playable. About time". However, all that Owlcat did was move those sliders for them and renamed it normal mode.

[-] CIWS-30@kbin.social 7 points 11 months ago

Having received Kingmaker for free and tried it on a supposedly "normal" difficulty, I totally understand why people save scummed and did it myself, because the game balance is so poor in the early sections that if you don't save scum, progressing was often literally impossible.

And then later on, if you got some really bad rolls, particularly when travelling or making camp, even if you could progress, you'd have used so many resources that it wasn't worth it. The worst part was that certain class combos were overpowered and others were really horrible too. That game was just all over the place, and I eventually stopped playing it not because I couldn't handle the difficulty, but because it was a chore to play and unfun.

Very clunky all around, and it got repetitive too and had many work-like elements. I hear the sequel is much better, so I may try that instead later, or the upcoming 40k RPG from Owlcat.

[-] UnknownCircle@kbin.social 7 points 11 months ago

Save scumming is the only way I can tolerate games like this. For as awesome as the game is (very awesome) sometimes consequences fall within the range of acceptability and sometimes they don't. When they don't, save scumming is what keeps me from putting the game down for good.

[-] Jorgelino328@kbin.social 8 points 10 months ago

I try to think of it in terms of how it would go at a D&D session.

For example, if i roll perception well, seeing a tile is trapped, and tell the DM i avoid it, he's not going to have some NPC trigger it because i forgot to tell them to stop following me, so i feel justified in reloading a save in that case.

[-] theuberwalrus@lemmy.world 3 points 10 months ago

And if the DC is 10 and my bonus is 11, I'm passing that check no matter what. Critical failures feel awful.

[-] 50gp@kbin.social 3 points 10 months ago

I wish lockpicking would take this approach when your bonuses are high and skip the roll

[-] JackbyDev@programming.dev 2 points 10 months ago* (last edited 10 months ago)

I'm the first area with Withers I didn't fully understand traps. I saw one and we avoided it then I turned off turn based mode. What I didn't notice was the fireball traps on the walls. It was extremely confusing but hilarious watching it unfold. It wasn't too big of a deal but I totally get what you mean. Even apart from that it's annoying how they don't just avoid ones other people saw.

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[-] BRINGit34@lemmygrad.ml 4 points 10 months ago

Disco elysium did failing checks right. Even if I failed a check I never wanted to scum (except for kim) because the different outcomes were so interesting. I feel like in baldurs gate I fail a check and just fight. There is very rarely a different outcome. Maybe I'm just unlucky tho

[-] Nepenthe@kbin.social 2 points 10 months ago* (last edited 10 months ago)

I've passed two skill checks only to find out it perma-kills someone in my group. Or at least the first time was permanent, idk if the second one was because I only just retrieved Withers today, I'm always flat broke, and I didn't want to deal with it when I could definitely bring them back to life for the low cost of waiting out the loading screen. Either course of action would undo the same mistake.

Most of my save scumming is because I've almost never had a game present me with multiple great options that I mentally can't pick between, though you're right that a lot of times failure just results in arguing and murder attempts. Really look forward to playing Disco Elysium after this from everything I've ever heard about it

[-] southsamurai@sh.itjust.works 3 points 11 months ago

I don't see a problem unless there's a competitive league with specific criteria excluding it.

Hell, now that arthritis has fucked my hands like a two dollar whore, if I was playing anything, that's what I'd be doing.

I only wish they had an option for time based auto saves. Realized too late that it's based on milestones and had to relevel every character after a tpk.

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[-] HuddaBudda@kbin.social 2 points 11 months ago

On one end, I do want my choices to matter. On the other hand, when a bug wipes 20 hours of progress because of one item you accidentally clicked on 20 hours ago. You start playing it safe.... very safe....

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this post was submitted on 09 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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