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submitted 6 months ago* (last edited 6 months ago) by sjmarf@sh.itjust.works to c/damnthatsinteresting@lemmy.ml

Wikipedia

Gallery of his works (Warning: Depictions of nudity)

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[-] kamenlady@lemmy.world 107 points 6 months ago

He died in 2013 and one of his last works, from 2008, still has that uncanny feeling to it.

[-] PP_BOY_@lemmy.world 33 points 6 months ago* (last edited 6 months ago)

This is so cool. Almost has a collage feel to it with the different lighting angle and level of detail of each item

[-] gibmiser@lemmy.world 96 points 6 months ago

Wtf. Dude time travels and that's what he decides to do?

[-] brbposting@sh.itjust.works 18 points 6 months ago

To be fair, we do have everything else well under control.

[-] Empricorn@feddit.nl 6 points 6 months ago
[-] jol@discuss.tchncs.de 3 points 6 months ago

Maybe he went back in time, killed the guy who caused world war 2, causing Hitler to raise to power and cause and even worse World War 2, and fell into depression. His only escape was painting about the video games he used to play as a child.

[-] gibmiser@lemmy.world 1 points 6 months ago

Oddly specific...

[-] iAvicenna@lemmy.world 60 points 6 months ago

Not just the painting itself but body anatomy and mechanics (albeit frozen in one snapshot) and such also resemble computer games, wow this is some seriously trippy shit.

[-] RaoulDook@lemmy.world 17 points 6 months ago

he must have painted Xavier Renegade Angel

[-] Hubi@lemmy.world 45 points 6 months ago

What the hell, you were not exaggerating. This is actually uncanny.

[-] dejected_warp_core@lemmy.world 45 points 6 months ago

This is kind of amazing.

I'm assuming this was done with heavy use of masking, possibly airbrush, and maybe other painting media? It "feels" like a collage, where every subject is just its own painting kind of composited into the whole. But that gives us completely subjective lighting to work with, which throws our senses for a loop. Just like how old computer graphics are collages of other discrete artworks, again, with no effort wasted on coherent lighting or shadows.

[-] Toto@lemmy.world 33 points 6 months ago

Painted by small paint dots replicating the pixel that would come later.

[-] proctonaut@lemmy.world 19 points 6 months ago
[-] niktemadur@lemmy.world 3 points 6 months ago
[-] novalex@lemmy.world 28 points 6 months ago

Besides not simulating polygons (e.g. the perfectly curved railways), absolutely nailed it. Reminds me of The Sims graphics.

[-] aluminium@lemmy.world 1 points 6 months ago

tesselation

[-] misterundercoat@lemmy.world 25 points 6 months ago
[-] AbsoluteChicagoDog@lemm.ee 9 points 6 months ago

There's no way this is real

[-] aniki@lemm.ee 25 points 6 months ago

Is it the stupidly flat lighting, simple geometry with perspective and pointillism that makes it look like old 3d?

[-] Zeshade@lemmy.world 11 points 6 months ago

And gradients/Gouraud style shading everywhere.

[-] bigpEE@lemmy.world 20 points 6 months ago* (last edited 6 months ago)

He also painted Pacific

, which inspired a shot in Heat

[-] appel@lemmy.ml 11 points 6 months ago
[-] weeahnn@lemmy.world 14 points 6 months ago

Sims looking paintings.

[-] crsu@lemmy.world 9 points 6 months ago
[-] stevedidWHAT@lemmy.world 4 points 6 months ago* (last edited 6 months ago)

Need: 1 art nerd, 1 early 2000 game dev nerd

Task: what methodologies in the art work are similar or even emulated by these early consoles (ps1, Dreamcast)

this post was submitted on 02 Jan 2024
823 points (99.2% liked)

Damn, that's interesting!

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