The ones in BOTW and TOTK that have no enemies or puzzles, you just walk in and get treasure. I was expecting something to do and they just get annoying.
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You mean the shrines? Im honestly not crazy about how they've diluted dungeons to be more distributed amongst the shrines
Fucking Temple of the Ocean King from Phantom Hourglass. They took all the good stuff out of a Zelda dungeon and threw in a bunch of stuff that hurt more than helped. Invincible enemies, forced stealth in a game not designed for it, a hard time limit, the fact that you need to go through the same temple 5 fucking times.... man what were they thinking with that game? After the gem that was Minish Cap? The only reason Spirit Tracks wasn't a bigger disappointment is because this game and specifically this temple set the bar so low.
Dragon Warrior 3 on GBC... I spent, I shit you not, 20+ hours wandering around the final boss' castle looking for the door to fight him. I know it was ~20 hours cuz I grinded that area on the ride to/from school for over a month.
Overall I loved the rpg. But killing the final boss in less than 2 rounds really didn't feel worth it haha. Pretty sure I never plugged that game cartridge in again.
I hate the whole Breath of the wild. I hate his weapons break I hate how it is played out. I was a huge Zelda fan and have played every game except but cannot stand BoTW and can't understand the love it gets.
Not ToTK too?
Mild spoilers for Tunic:
There's a point midway through the game where [things change] and you can't leave unless you go through a difficult church 'dungeon'/graveyard area.
Well its topped off by requiring you to go through an enemy wave gauntlet with no checkpoints.
I very nearly stepped away from the game forever because of that section.
Do you mean the gauntlet that gets you your new teleport ability? That was definitely hard but not much unlike other fights, I actually liked you could select the order of those 6 fights.
The graveyard before that though, yeah, was a bitch until I realised you can actually damage those invisible ghosts hunting you.
For me lately it is the Aurora from Subnautica.
I have been playing through on permadeath / vegetarian mode, with the goal of eventually make a YouTube guide, and the land based stuff is just such a jarring break from the usually game play.
On any new play through, I just know I'm going to have to stop what I'm doing, and spend 10 to 15 min doing a run through the ship.