Weirdfish

joined 3 years ago
[–] Weirdfish@lemmy.world 9 points 1 day ago (1 children)

My parents bought the house for less than my car, $32k.

It is selling now for $450k.

That means to have the same buying power I'd need to make over 10x what my father made, which I certainly do not.

[–] Weirdfish@lemmy.world 3 points 2 days ago (3 children)

The closest thing to multiplayer I touch now days are Fromsoft invasions.

I play exclusively on consoles, and enjoy a slower pace to gaming.

Have a huge backlog of games I haven't touched, and a few that I just keep coming back to.

Really gotten into permadeath gaming, which slows things down even more, but makes every decision and hour of gaming truly count.

Factorio, Cities Skylines, Far Cry 2, Subnautica, the Fromsoft catalogue, Mass Effect, I'll do a full play through at least once a year.

Finally playing the Witcher III while listening to the book on audio.

I get why people enjoy multiplayer games, but it hasn't been for me for a long time.

I think the last one I really spent any time on was America's Army around 2006.

[–] Weirdfish@lemmy.world 2 points 6 days ago

From what I've read / watched, Rage 8, the engine used for Red Dead Redemption 2, was basically a prototype for doing GTA6, which is on the Rage 9 engine.

These large open world games want you to think there is a large, city scale sim running, but before RDR2, this was all just smoke and mirrors at best.

One key thing Rockstar has been working for GTA6 is separating the various simulations from each other, so that local car and player physics, general traffic, pedestrian pathing, etc, are all fully isolated, and in fact will run on different cores of the processor.

The end result is that you can have large world scale simulations of traffic and pedestrians running all the time, without wasting any graphical or physics processing power on them. That's why the world of RDR2 feels like it's happening whether your character is there to experience it or not. Unlike most open world games where you can just tell "I'm the main character and the world is just a local bubble projected around me".

Even in GTAV, which is basically the best of the old way, you can still see vehicles spawn in and out of existence. Cops just appear on the map because you have a wanted level, things feel like west world, where the animatronics only start their scripts when you walk in the bar.

GTA6 is supposed to do away with all of that. Cars, people, animals, the weather, will persist even when you aren't there to look at them. Events will just be going on in the world. Pedestrians will report your description and car to the police, which will then dispatch local cops to chase you. These various systems able to interact with each other is going to provide far deeper emergent game play across the board.

Far more than higher poly count / more pixels / bigger map, having these core game systems isolated from each other and able to run continuously, will change what a video game world is and can feel like.

When you asked if people were really excited about the game, this for me is at the heart of the hype.

[–] Weirdfish@lemmy.world 1 points 6 days ago

Only in that those games were not the big leap forward in tech the main numbered games always are.

VC and SA were the same engine as III.

VI is a whole new engine and game systems.

[–] Weirdfish@lemmy.world 2 points 6 days ago (4 children)

Yes, I'm very excited. Every time I've played one of the main, numbered entries in the series, I absolutely loved the experience.

Each one brought something new and unique to gaming, and from what I've seen, this one promises to deliver in a big way.

[–] Weirdfish@lemmy.world 10 points 1 week ago

I'm sure it was because the windshield was littered with too much HUD.

[–] Weirdfish@lemmy.world 1 points 1 week ago

I've done a few runs w a focus on parry, but it is not my preferred approach.

The one I enjoyed most was dual scimitars.

[–] Weirdfish@lemmy.world 2 points 1 week ago (1 children)

The game play loop is the same, but the tech between III and IV is radically different, Euphoria is something special.

[–] Weirdfish@lemmy.world 11 points 1 week ago (3 children)

A little bit more is a giant understatement.

The Rage 9 game engine is a giant leap forward in many underlying video game systems.

Rage 8, which powers Red Dead Redemption 2 was basically just a prototype test bed for GTA VI.

Obviously we'll have to wait and see what all actually works and got integrated in VI, but consistently the numbered releases of GTA since III have redefined what is possible in gaming and game engines.

[–] Weirdfish@lemmy.world 1 points 1 week ago

Coffee and a bagel w cream cheese

[–] Weirdfish@lemmy.world 6 points 2 weeks ago (1 children)

I have a very specific skill set so my experience may not apply, but I've had the best results going through technical head hunters.

Tempt to perm positions lasting six months to a year, then they decide if they want to hire you.

Yes spam away, it's not like your credit score is getting dinged each time you send one.

My only caution to this approach is that you want to be sure to research the company before any interview, don't show up and be like "Well, ya'll were the only one of the 500 I sent out to reply, what do you do?"

[–] Weirdfish@lemmy.world 3 points 2 weeks ago

I went through the No Mans Sky turn around, and ended up loving the game. I always thought Cyberpunk would rock, given the team behind it.

You've convinced me that it's my next big play through.

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