A solar powdered handheld called something like Keep the devil rising.
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Flying Saucer by Postlinear Entertainment, its a flight simulator(of a flying saucer) within a alien conspiracy world.
Either windows 95 or 98 I used to play this game my mom set up for me but doesn't remember. Now she needs my help to plug in a USB cable but somehow has a job that uses software and procedures too complicated for me... Anyway I can remember if it was entirely this or just part of it, but the memorable part was the sliding puzzles, like the ice caves in Pokemon. The character might have had skates or something but it's a vague memory that could be wrong.
My brothers and I had a handheld game in the 80s that was basically a star wars knock off. It even started each attack sequence with a fast version of a star wars theme. The enemies were all Tie Fighters (all digital pieces that lit up when active been off when not), and you shot them with lasers Galaga-style. If you died, it played part of Jupiter from The Planets by Gustav Holst.
It was called ASTRO Thunder.
One Way Heroics (Plus)
Made by a guy in Japan. Uses a custom engine and has really intricate rpg elements, super cool and I'm a huge fan. Basically you're constantly moving right because a black fog is consuming the world and if you aren't fast enough then it'll consume you too. Kind of plays like a Roguelike, but runs can have the shorter objectives, or the really long ones.
Granted it's not perfect:
- It was made by one guy so after a certain amount of time you kinda see most things, needs mods (which doesn't exist) or more content.
- You only get one stat per level-up, and if you get like "carryweight" five times in a row, then you kinda just got low-rolled and are weak-af
- You can't actually determine what biomes you end up in so sometimes you just get volcano 3 times in a row and it kinda sucks, it would be nice to see biomes up ahead and chart a course
- There's some "degen weeb" dialogue that's funny about once and then kinda weird. (Characters simp hard af for you after your run if you get SSS rank in a category they rate you in, theres some "prefixes" that give alternate dialogue to npcs, so if you get a "Naughty" Dosey/Frida/Mila then all her dialogue is degenerate af for the rest of the run)
But I still love the game, and one of my first projects I plan on is making a hexagonal-grid version of the engine that would enable the above (gameplay) issues to be fixed, something might come out of it tbh.
Music from two bands in the DC area from the 90s. Testicular Momentum and Scooter Trash. Searchs for these bands are more likely to turn up results for testicular torsion or scooter rentals in Washington than the bands.
Testicular Momentum is proper original industrial music from before Nine Inch Nails stole the name for a pop music sub genre.
Scooter Trash is hard rock. The kind of music that’s suitable for hearing if you’re drunk in a loud bar.
As for particular media…
TM has a track on a various artists cassette: https://www.discogs.com/artist/238652
Same with ST but a more recent digital release: https://www.discogs.com/release/2804166-Various-Fuck-Corporate-Wank-Volume-2
Major Havoc.
Super cool arcade game c. 1988 featuring a simple line drawing type environment where the Major runs through hallways, a little like the original Prince of Persia. The controls were a cylindrical scroll wheel and a jump button. The really cool thing though was that there were pads on the floor that would trigger various effects, like a gun that shoots a star shaped bullet down the hall that you had to avoid. Many new and exciting challenges to face with every quarter. Ah, good times.
In the 70s we had a cassette tape kids story about a wizard who lived in a mountain and kept all the winds in a box.
The story was about someone who went in and retrieved the winds.
It involved blowing up sections of passageways (the narrator talked of lighting the blue touchpaper), and the wizard woke up and chased the hero.
He had a walking stick so his steps were reproduced including that, and he was calling, "My wind! Somebody's stolen my wind!".
I think it was probably on the front of a magazine or something. I don't know if it's a traditional story or something written for that production but I thought it was brilliant at the time.
Elroy Goes Bugzerk and Elroy Hits the Pavement.
Man I want another Elroy game!
OK, I'll go all-in on this:
2000 AD Comics' Nexus, The computer game.
Made for the Commodore C128 computer (which oddly ran Microsoft Basic), it was a simple single-screen platform shooter with the twist that you could pile up the bodies of your enemies and use them as platforms.
In honor of Xmas, I found this video a decade ago, and it is the version I hear in my head every year.
My "Learn to Play Didgeridoo With Gram Doe" CD.
Santa Paravia en Fiumaccio. Try and grow a city-state by strategically distributing resources. Poor distribution results in death by famine, disease or invasion. Good distribution keep state growing and eventually become king to win the game. I played it on a Commodore PET.
There was this one game called calling for the wii. Since the Wii controller had a speaker, it would ring like a phone and you would answer it, then followed by game's sound out of it as if you are talking on the phone. Plus it had a story I found interesting.
How about Wally Gubbins? A series of silly skydiving videos. My father has a ton of them on VHS. I loved it as a kid. I just looked, you can even find them on YouTube. So maybe not that obscure.
In terms of software I remember having several ad games. So, games that are basically just an ad. I had a Bifi game. Some weird game about colours where I don't remember what it was for. And a "game" about Chesterfield Cigarettes. I remember that I had to install QuickTime Player to run it. It was basically like Google Streetview when you walked into buildings with a few interactive elements put in. No idea where I got it. Might even still have the CD somewhere.
Edit: I found the Chesterfield thing: https://archive.org/details/see_you