One that you use, and are therefore both knowledgeable of its use cases and invested in improving.
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Honestly? Itβs highly individualized.
The best one is probably one that you already use and care about, and want to improve.
Choosing some random project will not really provide motivation in learning the code base, figuring out how to implement a change, etc.
exactly that. It's about personal attachment of sorts. If you don't feel passionate about it chances of you sticking around are slim. Depending on what your setup is - attempt to expand range of OpenSource tools you use daily, and in the process you may find tools that look great to you but lack function or polish or something else, so that would be the first "dive" and from there it would be easier to expand further
If your nickname is anything to go by, you might be interested in what Blender is currently doing : a lot of work on physics simulations. Recent developments include an xpbd solver for hair and cloth sim, and they're now looking at implementing a flip solver for fluids.
This is a vast project with more governance and rules than most though, I reckon. I'm not a developer myself but this is the impression I get. Getting involved is probably.... involved
MediaManager is a relatively new project for downloading movies and tv shows that seems very promising but could probably use some help. It's a web app written in Python and Svelte and uses the FastAPI framework. They also have a developer guide.
If you are into games I am working on an open source gpl3 space game, backend in c++ and frontend on Godot or any other tech stacks you like.... Pm for details.
It's in alpha stage, and so very open to anything
Servo
CIMTool