this post was submitted on 24 Jun 2026
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[–] DFX4509B@lemmy.wtf 100 points 3 months ago* (last edited 3 months ago) (6 children)

That CEO has no room to talk about gaming being unaffordable and the industry ignoring the signs, when it's that very industry that made it unaffordable to begin with.

You can't claim ignorance of a problem you and your industry directly caused, Asha. You're as complicit in this as the industry you're saying is ignoring warning signs.

[–] CIA_chatbot@lemmy.world 35 points 3 months ago (3 children)

Hehe “Gaming has become unaffordable”. Continues to buy ram and other component capacity for AI data centers, while actively enshittifying every single game with microtransactions and forced game as a service bullshit. driving customers to increasingly purchase cheaper indie titles that are actually fun.

“Whatever can we do to fix this problem? “ <lays off veteran team so the shareholders can make 5 more Pennie’s a share, causing talent to look at different industries where they aren’t laid off every 2 years, causing every game to be made by devs fresh out of college>.

“This industry isn’t profitable anymore!”

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[–] Cherry@piefed.social 8 points 3 months ago

This is it, on so many aspects. And during that they ruined the fun.

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[–] Beetschnapps@lemmy.world 58 points 3 months ago (7 children)

Whose decision was it to charge 70-80 usd for a game?

Whose ai investments are buying up all the ram, gpus, and ssds?

Not consumers’…

[–] cyberpunk007@lemmy.ca 9 points 3 months ago

Seriously. These CEOs need to get their heads out of their asses and open their eyes. My gaming PC is from 2019. My newest machine is lower power than that. A steam deck. And they've ruined the steam machine pricing too.

AAA games cost a lot, use basically all the same formulas from the past decade or two, and are expensive to make. They need to target less lofty graphics if they want to sell more copies. Less and less can afford bleeding edge hardware. Now is the time to double down in quality instead of fancy graphics. And this is why they're losing and indies are thriving.

[–] ouRKaoS@lemmy.today 7 points 3 months ago

And don't forget, everything is digital now, so that $80 game that you've completed in 2 weeks can't be traded for any secondary value.

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[–] PromKingJosh@tarte.nuage-libre.fr 49 points 3 months ago (3 children)

"People are buying indie games instead and I'm not happy about it"

[–] chonglibloodsport@lemmy.world 8 points 3 months ago

Not just indie games, every game. Every new game is in competition with every other game in existence. It’s a battle for recognition and attention, winners take all. Brutal situation.

Same goes for books, movies, TV, music.

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[–] mintiefresh@piefed.ca 35 points 3 months ago (1 children)

Maybe if they would stop burning through all the RAM and shoving AI down our throats...

[–] Cherry@piefed.social 14 points 3 months ago (2 children)

I’m surprised they haven’t come up with a mandatory paid service where AI finishes your game for you. Just pay for the device. Pay for the game. Pay for online access. Pay for the mods. Pay AI to finish the game…Pay extra for a summary of your achievement's.

[–] AbidanYre@lemmy.world 11 points 3 months ago* (last edited 3 months ago) (2 children)

There was an article like a month ago about an AI assistant to play the hard parts for you.

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[–] Zephorah@discuss.online 7 points 3 months ago

That’s what Elon does already.

[–] StillAlive@piefed.world 35 points 3 months ago
[–] taiyang@lemmy.world 30 points 3 months ago (1 children)

I mean, unless you play the last four decades of games in emulation... or the couple hundred thousand indie games on steam... or the other few hundred thousand mobile games or...

Oh, you mean your company profits are in crisis. Yeah. Good.

[–] TimothyOilypants@lemmy.ca 7 points 3 months ago* (last edited 3 months ago)

The amount of money the industry blows chasing PR with the tiniest minority of whiny "core gamers" is going to be the downfall of AAA.

The problem is that investors are brain-dead, so Forbes picking up on negative sentiment from 500 neckbeards can legitimately tank a publicly traded publishers stock.

The vast, vast, VAST majority of gamers don't identify as gamers, don't play 50 titles a year, and sure as hell don't engage with gaming media or online discourse about gaming. 95% of games industry revenue is coming from people who don't give a shit about gamer "hot button topics".

The problem, like with most industries, is the speculative commodification of the companies themselves instead of just their products.

[–] godsammitdam@lemmy.zip 29 points 3 months ago

Well Asha, maybe you should talk to your boss Slopya about that AI problem that's raising prices on everything.

[–] jtrek@startrek.website 28 points 3 months ago (1 children)

All the wealth is being concentrated in the hands of too few people. I'm not going to buy a $120 game when my salary is down, or I'm just laid off.

[–] Cherry@piefed.social 12 points 3 months ago (2 children)

Problem is becoming a platform where you cant just buy the game anymore. You can obtain a digital licence that they can revoke at any time. So it’s more rent the game. And the price is up. And they have interfered with the studio and development. Plus you also have to pay for gamepass to even launch the game you ‘paid’ for.

[–] CluckN@lemmy.world 10 points 3 months ago (2 children)

This feels like a setup so they can present, “cloud gaming” as a solution. That way they can sell cheap hardware and yearly subscriptions for consistent revenue.

[–] Flower@sh.itjust.works 8 points 3 months ago* (last edited 3 months ago) (3 children)

Reminds me of the Sim City 4 launch. The game was always online. People couldn't play it because their servers couldn't handle the load. One hiccup in the connection or servers and you're out of the game. It was single player but you couldn't play on laptop on a train, or plane.

It's a not good experience. And if things are like with Stradia you still have to buy the full game and pay the subscription for access. And because you're paying a subscription, people try to get their money's worth. That goes against the profit model that assumes you pay full price but only game a few hours per week. So companies start limiting hours per day, add premium tiers, that kind of thing. That'll cause a lot of resistance, especially with the young crowd with no money but lots of time.

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[–] samus12345@sh.itjust.works 18 points 3 months ago (2 children)
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[–] brillotti@lemmy.world 16 points 3 months ago (1 children)

Gaming studios have the choice to make stylized visuals instead of chasing hyper realism. They just decided not to.

[–] PlasticExistence@lemmy.world 10 points 3 months ago

Stylized games always age best

[–] bigbangdangler@reddthat.com 16 points 3 months ago

These people only care now because it's actually affecting the bottom line.

Did they care when AAA pricing was lifted to $70 (base) as AAA quality took a nosedive? Did they care when "preordering" turned into "premium"? Did they care when microtransactions made some games into spend-to-win machines?

Hell, most of these clowns don't even play games. Just more rich people putting on the hat they think they need to get away with a "hello, fellow gamers."

Maybe the industry has a C-suite crisis.

[–] belit_deg@lemmy.world 15 points 3 months ago

High quality indie games are very affordable <3

[–] me_myself_and_I@lemmy.world 14 points 3 months ago (1 children)

Introducing a monthly subscription for next gen consoles and hiking game pass prices /s

[–] DFX4509B@lemmy.wtf 5 points 3 months ago (1 children)

Sadly that could actually happen at some point.

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[–] BurgerBaron@quokk.au 13 points 3 months ago* (last edited 3 months ago) (2 children)

Perhaps making one game per decade is a losing strategey.

Edit: I heard a million excuses for that over the years from AAA industry, but my counter is just pointing to Capcom. Why can they keep up both output and quality?

[–] Couldbealeotard@lemmy.world 4 points 3 months ago (3 children)

There was a stretch in the late 90s where squaresoft released a final fantasy nearly every year for 5 years. Now it's once every 7+ years. I don't believe it should be that hard to make games these days. There are more people working on the projects, more tools and pre-made engines/libraries available. It's purely a management/budgeting problem.

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[–] dhork@lemmy.world 13 points 3 months ago

Every industry has an accessibility crisis. Lazy MBAs don't want to sell products that appeal to everyone if they can sell products that only appeal to rich people with less effort.

[–] Kolanaki@pawb.social 12 points 3 months ago

Why would I pay $70 for shit that's super watered down when I could pay $20-40 for something made with real passion?

[–] Tarquinn2049@lemmy.world 11 points 3 months ago (2 children)

Gaming, is joining everything else at becoming harder to afford.

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[–] tirateimas@lemmy.pt 9 points 3 months ago

There have an amazing catalog of affordable games that were launched over the last 25 years (or more). There's a lifetime of fun available. Gamers may chose to play those, instead of the over expensive new games or worse, subscriptions.

[–] deathbird@mander.xyz 8 points 3 months ago (3 children)

Well no but also yes.

An Atari 2600 was $160 in 1979. Cartridges were $25-40. Adjust for inflation and that's $738.56 for a console and $115-184 per cartridge.

Also minimum wage was $2.90 ($13.39). Median family income was $19,660 ($90,750.94).

And it was new tech.

So the prices have come down. There are a lot of amazing games that are cheap that you can play basically forever. Minecraft, Dead Cells, Skyrim, etc.

But our expectations have risen while our wages have come down.

So not wrong, but not right for the reasons you'd assume.

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[–] pulsewidth@lemmy.world 8 points 3 months ago (3 children)

Ultimately AI is an unaffordable industry. It'll crash in time, and there'll hopefully be a whole lot of price drops on ram, graphics, etc. People will not want to stop playing games. The industry has had crashes before and always bounced back bigger than ever.

It will be bad for whoever's economy is most dependent on it though.. And any businesses really heavily invested in it. Won't it, Microsoft.

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[–] pfr@piefed.social 8 points 3 months ago (2 children)

I ONLY buy games when they're on sale on steam, and they need to be like 60% off for me to even consider it

[–] Dnb@lemmy.dbzer0.com 6 points 3 months ago (1 children)

Use gg.deals or isthereanydeal sites. Both show sales from a kot of 3rd party (legit) sites that redeem on steam (and others but mostly steam).

Very worth using and don't have to wait for a steam sale.

[–] lemmyvore@feddit.nl 5 points 3 months ago

isthereanydeal can import your steam wishlist, and you can set a price threshold and other criteria on it. I have a $10 threshold on mine and there's plenty of stuff on there all the time.

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[–] Arrandee@lemmy.world 8 points 3 months ago

The arms race inherent in the world of computer gaming is reaching a point of unsustainability. I started thinking that way back when I could donate cpu time on my ps3 to protein folding simulation.

And, like most of our field, it’s a ratchet that only goes up. Efficiency and clever engineering to create an accessible experience is almost always lower down the list of priorities for these big corporate AAA publishers .

They’re more interested in swinging their dick further than the other guy. A lot of the time this doesn’t actually buy something more fun, popular, or playable. But the mind of an exec beholden to shareholders is obligated to invest in bloat. meanwhile I’m having a delightful time running clever little indie games on my steam deck.

[–] Hupf@feddit.org 7 points 3 months ago* (last edited 3 months ago) (2 children)

How well is she paying her employees?

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[–] DarkFuture@lemmy.world 7 points 3 months ago
[–] Zephorah@discuss.online 7 points 3 months ago (1 children)

Life is unaffordable because of them and now they’re crying about a lack of consumers to buy their stuff.

Middle class exists only by virtue of subsidies. It was an artificial creation invoked by FDR. Then Reagan started a destruction of the middle class that never ended with him. And now we are here.

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[–] 13igTyme@piefed.social 5 points 3 months ago

Plenty of good indie or AA games with low system requirements.

[–] cattywampas@lemmy.world 5 points 3 months ago (4 children)

Is it though? I feel like there are a ton of indie games these days that are reasonably priced and run well without using a fuck ton of resources.

I don't really care if GTA 6 is $100+. It's the best of the best, maximum effort, no expense spared tier of video game making. I might eventually get it and I might not.

Keep in mind that Super Nintendo games were $60 or $70 in the mid 90s. Games have come down in relative price recently and are only now starting to creep back up, but that's because gaming has become a massively popular hobby and a lot of people want huge masterpieces like GTA 6 or Elder Scrolls 6.

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[–] ramble81@lemmy.zip 4 points 3 months ago

Says the company charging a minimum of $10/mo to play online (Game Pass) when you can do it for free (with the same game) on the PC.

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