this post was submitted on 19 Jul 2022
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For instance, the Civ games are basically Whig History: The Game, presenting liberal capitalism as the ideal end point for all societies. It even includes uncivilized "barbarian tribes" whose sole purpose is to be exterminated so you can take their land for the glory of capitalism.

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[–] newmou@hexbear.net 1 points 3 years ago

Eh I just get to Communism then stop

[–] Frank@hexbear.net 1 points 3 years ago

In Red Faction you become an integral part of a worker's revolution against an oppressive Space America expy. There's no liberal bullshit - You are a terrorist and blowing up vital infrastructure and killing imperial occupiers is how you're going to win your freedom. I don't remember if they ever explicitly say the "C" word, but the rebel group is called the Red Faction and the logo is a fist clenching a hammer. And it's damn good fun. The game has a really intricate building destruction system that let's you carefully dismantle buildings with high explosives, rockets, or just a big fucking hammer.

[–] HumanBehaviorByBjork@hexbear.net 1 points 3 years ago (2 children)

The Division from top to bottom. Series about how if it was the End of the World, the people we'd all turn to for help would be the pigs

[–] Frank@hexbear.net 1 points 3 years ago

Oh god I never touched that game because it's so appallingly fascist. A secret stay behind unit of vigilante cops run around murdering minority gangs, garbage collectors, and prisoners because Murica.

[–] Shoegazer@hexbear.net 0 points 3 years ago (2 children)

Someone linked a recent review here a couple months ago. They way he framed the game was really funny. You're some activated US government sleeper agent, and you go around killing random people huddled around a barrel fire because they stole some medicine

Exactly like it goes beyond mere bootlicking and puts you in control of a reactionary death squad trying desperately to reinscribe the borders and material relations which defined pre-collapse capitalism and just kind of assumes the player would agree with all of it.

[–] Frank@hexbear.net 1 points 3 years ago

One of the enemy factions you get to murder is New York City sanitation workers.

[–] DoghouseCharlie@hexbear.net 1 points 3 years ago (2 children)

The ARMA games. ARMA: Cold War Assault lets you join the communists but they're goofily evil mustache twirling villains that execute you two missions in. ARMA 3 starts with American soldiers bitching about how shit their economy is and how we need to stop those evil CSAT, an organization of Chinese and Middle East countries that had the audacity to work together and gain independence from western hegemony. They'll constantly talk about the evil Russians or Chinese doing things America has done many times in real life like killing democratically elected leaders and influencing other countries elections. The mods are great though, some let you play as Russians helping Syrians fight ISIS or let you be revolutionaries taking over a whole island from NATO.

[–] DoghouseCharlie@hexbear.net 1 points 3 years ago (2 children)

I can't remember if it's ARMA 1 or 2 but you play through half the campaign and only near the end if you do enough optional quests you find out the US was accidentally supporting the fascist right-wing coup all along. Big ole whoopsie-doodle.

[–] ssjmarx@hexbear.net 1 points 3 years ago

ARMA 2 almost reads like a deconstruction of post-9/11 war fever to me. It starts off with everybody on an aircraft carrier hooting and hollering about going to war to kill the baddies, and then the whole game is spent shooting at smudges in the far distance while both yourself and all of your friends can die instantly at any moment. Then the game ends and the whole war has basically accomplished nothing except making you feel terrible.

CoD realized that in order to do war propaganda well you have to be incredibly unrealistic.

[–] furryanarchy@hexbear.net 0 points 3 years ago (1 children)

To be fair I think 90+% of the playerbase has never played the single player, and a good half almost never play with the content the game comes with.

[–] Frank@hexbear.net 1 points 3 years ago (1 children)

The single player is almost unplayable because the game is so unforgivingly lethal. I tried many times but getting tapped by AI I never saw, while realistic, is also very frustrating.

[–] furryanarchy@hexbear.net 1 points 3 years ago

People who say this trying a milsim for the first time have no idea how to identify terrain features, base of fire, enfilade/defieldade, or even where the line is.

It takes some time to learn, but if you try play a milsim without knowing it it's like trying to play chess without knowing the rules and without anyone showing you. You make an illegal move and instantly forfeit the game doing so, having no idea what you did or how to even understand what happened.

Like for instance, if at any point your silhouette is backed dropped by the sky, you fucked up majorly and are probably going to die within the next few minutes. And yet not knowing about that kind of stuff, you wouldn't realize you were killed by something you did several minutes ago.

If you understand the basics of infantry combat the ai is insanely easy to outmaneuver and destroy. That's why everyone plays multiplayer.

If you wanna enjoy games like that, I recommend having someone teach you the basics and reading field manuals to fill in the details. It's kinda hard to learn just from a book because it's all about how to apply simple concepts to real situations, which is the thing books are horrible for.

[–] Frank@hexbear.net 1 points 3 years ago* (last edited 3 years ago)

The "Rebels fighting against NATO/CSAT" mod is one of the most popular mods.

My group really leaned in to the "We're all mercenary war criminals" aesthetic, fully and ironically aware that in most scenarios, regardless of which faction we were fighting, we were definitely the bad guys. You can only blow up so many technicals with drones and bleeding edge main battle tanks before you start to question your role.

Funny enough, ARMA is what really broke me out of the idea that war is "Cool". I was playing with like forty people, we were stuck in a ditch with mortar fire coming down on us and a couple of enemy tanks strafing us with machine gun fire. And there was nothing to do except wait to die. No CoD hero moments, no last minute clutch saves, no happy ending. We had no anti-tank weapons, we were pinned, and we all died. And I thought "This has happened to millions and millions of people" and it kind of permanently broke me out of the idea that there's anything noble or heroic about war.

Edit: Also, ARMA is notable for being the only game I've ever heard of that partnered with the International Committee of the Red Cross to make an expansion about unexploded ordinance, mines, and the laws of war. It has a whole mini-campaign where you play as an explosive ordinance disposal expert after the war has ended. I think the opening mission has you playing as a civilian who inevitably dies to artillery fire.

[–] Puggo@hexbear.net 1 points 3 years ago

The Company of Heroes series is just Hollywood WW2: The Game. You've got:

  • Noble Americans fighting for freedom/their brothers in arms in western Europe à la Saving Private Ryan and Band of Brothers.

  • Clean Wehrmacht campaigns and factions.

  • Enemy at the Gates-style Red Army campaign and faction.

The series is so fun to play, but damn if it isn't asinine how dirty they did the Soviets in CoH2.

[–] BurgerPunk@hexbear.net 1 points 3 years ago* (last edited 3 years ago)

Assassin's Creed Unity. They tried to make a ", non-political" game about the French Revolution. Besides being impossibe, they do an even worse job than you would imagine. Because its about people literally called assassins, they can't exactly do the Terror is bad because violence is bad. Instead, violence is good, but believing in things too strongly is bad. Enlightened Centrism with assassin characteristics

[–] TerminalEncounter@hexbear.net 0 points 3 years ago (1 children)

Y'all gamer boys keep sleeping on The Sims and how much it reinforces capitalist consumerism. The Sims is one of the strongest reinforces of lib-bourgeois ideology out there.

[–] plov_mix@hexbear.net 0 points 3 years ago (1 children)

Not just the game/gameplay itself lol, the Sims 4’s total cost with all dlc’s is around $1,000

[–] Kuori@hexbear.net 1 points 3 years ago

alternatively, it is free, as are all games that aren't mmos

[–] wombat@hexbear.net 0 points 3 years ago (1 children)

Fire Emblem is one big monarchist circlejerk; the nobility and those allied with them are beautiful, graceful, wise, and generous, while those oppose them are grotesque savages that you mercilessly slaughter without a second thought. Kings, queens, princes, and princesses have superior (even divine) abilities because it is their birthright to rule. The end of the game always ends with some royal being enthroned and this is always portrayed as some epochal victory, a restoration of the natural order. These are the sorts of games the Romanovs would have played. Yeah it's just a video game, but then you go on monarchist forums and Fire Emblem is like one of the top fucking things cited in "what made you a monarchist?" type threads. They are some of the most reactionary games around.

[–] REallyN@hexbear.net 1 points 3 years ago

nah, Path of Raidence and Radient Dawn are cool.

[–] edwardligma@hexbear.net 0 points 3 years ago (1 children)

yeah this has been a thing of mine too for a while, even though i do really enjoy the games. the original civ came out right around the same time as the end of history, and absolutely shows the internal workings of the mind of the sheltered 80s/90s "apolitical" american boomer frozen in time. and like yeah it is absolutely boardgamey (and honestly i think its at its best when its not trying too hard to be "realistic") so prioritises whats fun as a game over whats actually historical but damn so many ideological assumptions packed in.

your countrys level of development is determined by how many scientists you assigned because "technology" is linear and all technology through history is discovered entirely independently by every nation with no reference to any others, so if your country is technologically underdeveloped its really your own peoples fault for not being sufficiently stem-focused in 1500bc.

and the strength of the nation is more important than the happiness of the people, and the ideal strategy is to invest in bread and circuses for keeping people just at the level where they wont actively revolt, but no more because that would be a waste. the original actually was really mask off with class - your cities could have a certain number of clearly lower-class 'unhappy' people (coloured in black) and you could balance it out and avoid revolt by ensuring an equal or larger number of very bourgeois looking "happy" people so that the unhappiness of the lower classes didnt matter.

combined, the endpoint of history is right around 1990, and theres such a paucity of imagination about the future, like the greatest possible use of science is to be able to use your entire countrys productive capacity to build a big rocket for a pointless space colony impossibly distant from actual earth, fundamentally indistinguishable in both mechanics and intent to just building the pyramids in space to say ‘look on my works ye mighty and despair’

and not to use science to build a true post-scarcity society, to eradicate disease and hunger and suffering and want and establish falgsc or anything equivalent because the creators and the game cant even conceive of any societal progress beyond modern neoliberalism but with a bit more shiny shit

and its so american that if someone else is progressing further with their performative space rocket, you need to stop them by going and burning their capital down because its all zero sum and nobody is allowed to have more progress than you

our people are buying your blue jeans and listening to your pop music

[–] Des@hexbear.net 1 points 3 years ago

there was a civ spinoff game done by a different studio that had it's end game wonders be some kind of nanoreplicator for post-scarcity and a universal bill of rights that eliminated all victimless crimes. also it went far into the future with underwater cities and hovertanks. plus i think civilizations could spin off of others from revolutions. the AI was a mess and it had issues but it seemed at the time lightyears ahead of the regular civ games.

[–] BatCountryMusicFan@hexbear.net 0 points 3 years ago (2 children)

Star Wars: Knights of The Old Rebublic 2 goes really out of its way to portray Randian objectivism in at least a sympathetic, if not positive light.

[–] Frank@hexbear.net 1 points 3 years ago

The number of absolute irredeemable fucking neckbeards who were going around saying "You know DARTH BETRAYER has some good points" was infuriating. Her name is literally "I'm going to fucking betray you!"

[–] MoneyIsTheDeepState@hexbear.net 1 points 3 years ago (2 children)

The moment where Kreia takes you aside to say, 'Did you just give that beggar money?! Why do you hate him?' is insufferable.

Which pales in comparison to the narrative reinforcing her argument - iirc - with the beggar you just gave money to getting mugged and hurt because you gave them money.

[–] crime@hexbear.net 0 points 3 years ago (1 children)

At least she's the villain — and wasn't it implied that she was pulling the strings to make it happen, or do i remember it being better than it was?

[–] Parzivus@hexbear.net 1 points 3 years ago

spoilerKreia straight up tells you at the end that she was manipulating you the whole time, essentially to agree with her ideology and kill the force.

[–] BatCountryMusicFan@hexbear.net 0 points 3 years ago (1 children)
[–] Shoegazer@hexbear.net 1 points 3 years ago

can't believe we have a mark hamill emoji

[–] captcha@hexbear.net 0 points 3 years ago (1 children)

Civ is so essentially bourgeoisie that the fundamental unit of the game are cities. The rest of the land just exists to be worked. There was a cool and hard scenario in civ4 where you played as the mongols in yurts which were both units and cities.

The real "spot the ideology" moment was in 5 they introduced "ideologies" which were, Order (communism), Autocracy (fascism), and then Freedom which had a 1800s musketmen holding a flag for a picture while the other two were clearly industrial workers and soldiers. An honest picture would've been an artdeco business man.

[–] BurgerPunk@hexbear.net 1 points 3 years ago

Yeah it pisses me off in 6, because i want to be Comminust but the New Deal policy card is too good, not to mention the trade bonus to "democracy"(what they call capitslism lol).

[–] Ericthescruffy@hexbear.net 0 points 3 years ago (2 children)

As much as I still have a soft spot for it: Mass Effect. The entire universe is drenched in capitalist realism. It has moments it even critiques this in part 3 but it never really goes anywhere with it.

The ending...kinda sorta tries to be something else but it's so damn contradictory to the 200+ hours before it that it just doesn't function as the ending to the story they told.

[–] BatCountryMusicFan@hexbear.net 1 points 3 years ago

It's amazing. A whole galaxy of spacefaring, sapient species and apparently they're all fucking stockbrokers

[–] BurgerPunk@hexbear.net 1 points 3 years ago

Oh man i know! Great series but, yes total capitalist realiism. Its also pretty damn fascist too, or at least explicitly militirastic. Only way to get around this damn red tape is for some hardass military dude to disregard civilian authority and save the ungrateful civilians. Its got some "It was the politicians! They wouldn't let us WIN in Vietnam!" kind of vibes.