this post was submitted on 27 Apr 2026
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Gaming

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[–] GammaGames@beehaw.org 14 points 3 weeks ago

It was obvious in hindsight. It was also obvious before and while it was happening.

The article is worth a read, it’s a common enough story that not exactly groundbreaking reporting but I liked how they tied the scam into Molyneux’s next project.

[–] calliope@piefed.blahaj.zone 11 points 3 weeks ago (1 children)

What’s funny is, the phrase “Molyneux’s failed legacy” is accurate without this specific game being named “Legacy.”

[–] sanzky@beehaw.org 6 points 3 weeks ago* (last edited 3 weeks ago)

I really thought this was going to be a mention to Godus. I didnt know he was into NFTs

[–] woe2you@beige.party 11 points 3 weeks ago (1 children)

@GammaGames Imagine putting money into a Molyneux project and expecting to get a functional game out of it, let alone rewards.

[–] GammaGames@beehaw.org 4 points 3 weeks ago

Hahaha yeah. Pay to earn? More like pay to learn

(i stole this joke)

[–] p03locke@lemmy.dbzer0.com 7 points 3 weeks ago (1 children)

This week, players are being asked to pay $25 for early access to Masters of Albion, a god game throwback that legendary designer Peter Molyneux (Populous, Dungeon Keeper, Black and White) says will be the last game he ever works on.

Also, Curiosity and Godus. Let's not forgot about those "legendary" games.

[–] TachyonTele@piefed.social 3 points 3 weeks ago

It's telling that the games mentioned with his name are decades old, and he never stopped making new games.

[–] lvxferre@mander.xyz 4 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Lemme quote a Minecraft forums post:

Now, I'm going to take an educated guess here and say that Peter Molyneux is probably the developer in question that suggested these things [that Notch should add pets to Minecraft]. It's right up his ally [SIC - alley].

A couple of things to keep in mind with Molyneux: he has great ideas, but his ideas are often way overly ambitious. This is why his games are constantly very late and way over budget. While he's brilliant, he also has a tendency to go way off on design tangents that keep his development teams spinning in circles.

This is from 2011. Fifteen years ago, at least professional game designers (like the OP from that quote, FlowerChild) were already aware Molyneux is an "ideas guy". He pictures huuuuuge, world-changing games that are unfeasible. Couple this with anything related to RL money and guess what, you'll get people losing money.

[–] GammaGames@beehaw.org 2 points 3 weeks ago (1 children)

Now that’s a name I haven’t heard in a long time! RIP, apparently 😔

[–] lvxferre@mander.xyz 4 points 3 weeks ago* (last edited 3 weeks ago)

RIP, apparently 😔

…wow. I wasn't aware of that at all. But the forums confirm it, and Battosay wouldn't joke about it. :-/

May he rest in peace.

Anyway. Now thinking, most of his takes were spot on, and proved true later on: Minecraft wasting huge amounts of dev time on pathfinding for pets and then testificates, Forge becoming a drama-generating machine, and, more on-topic, Molyneux.

[–] Cevilia@lemmy.blahaj.zone 4 points 3 weeks ago (1 children)

How's that decentralised gaming ecosystem working out?

[–] brsrklf@jlai.lu 7 points 3 weeks ago

"Play to earn" and NFTs have never been about making games, it's always been about "how to pretend our speculation-based scam is something that everyone wants".

They know they can only get so many faithful into the crypto bullshit. And if they don't get more people in, or at least pretend a lot more will be interested very soon (get yours early!) the illusion breaks.

Soooo... Hey fellow gamer? Do you know what you need? Game money that's totally (not completely unlike) real money! And you can even earn more just by playing! (our shitty, hastily made pseudo-game).

[–] Eternal192@anarchist.nexus 3 points 3 weeks ago (2 children)

He started with excellent ideas that created some amazing games Fable, Black and White, Dungeon Keeper and then went completely of the fucking rails with ideas that lead nowhere, but some devs from those days seem to have issues with visualising new ideas after exhausting their first one, remember Romero and how he was going to make you his bitch? and then made Daikatana that was his biggest failure and same is with Molyneux they started swinging and then crashed and burned.

[–] sanzky@beehaw.org 3 points 3 weeks ago (1 children)

not only devs. I think this happened to George Lucas as well

[–] TachyonTele@piefed.social 3 points 3 weeks ago

I think lucas checked out when he figured out the merch angle. Anything he did after that was made in leisure.

[–] GammaGames@beehaw.org 3 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I think he would’ve been fine if he’d had constraints. When he has a huge budget the games still try to do too much.

The Romero thing is interesting… apparently he can still make a decent WAD, but not every game the guy works on is going to be a banger. Sometimes the marketing team leans in a little too hard. Not to say he didn’t believe in the game, I’ve never played that one

[–] Eternal192@anarchist.nexus 2 points 3 weeks ago (1 children)

I've played a demo of it ages ago and can only say do yourself a favour and don't.

[–] GammaGames@beehaw.org 1 points 3 weeks ago

LOL thank you for your sacrifice