I just wish developers of narrative walking simulators would put more work into showing where you can't go. If I was walking through a haunted asylum with a demon pig man chasing me down a dingy corridor, a couple over turned office chairs and some disarrayed stationary should not block a possible path of egress.
Give me some proper rubble, or a pool of lava, or something.
Edit: I really told the Internet what I felt about walking simulators. Feel free to ignore the rest of this tirade. I've just experienced too much 'Walk from point A to Point B while you listen to the voice acting we spent 90% of our budget on.