this post was submitted on 06 Apr 2026
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Yellow Paint (lemmy.world)
submitted 2 days ago* (last edited 2 days ago) by cannedtuna@lemmy.world to c/comicstrips@lemmy.world
 

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I don't mind yellow paint as much as it is a sign of the broader issue of big games trying to be idiot-proof. If a game has yellow paint I expect it to be as easy as it can be outside of giving me literal god mode.

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[–] faythofdragons@slrpnk.net 94 points 2 days ago (6 children)

I have wasted so much fucking time in games trying to climb ladders that were just decor.

[–] red_tomato@lemmy.world 49 points 2 days ago

I have also wasted so much time being stuck in games because I couldn’t find that one ladder I’m supposed to climb.

[–] marcos@lemmy.world 15 points 2 days ago (2 children)

Is that comparable with the amount of time people spent trying to open walls in Wolfenstein 3D?

[–] Quetzalcutlass@lemmy.world 23 points 2 days ago (1 children)
[–] ivanafterall@lemmy.world 5 points 1 day ago

You can't spell unfun without unf.

[–] SharkWeek@lemmy.blahaj.zone 3 points 1 day ago

I used to love using the Wolfenstein 3D level designer to create a VR minesweeper sort of thing ... all the walls are doors, but some of them release baddies in a controlled manner and others notsomuch >:-)

[–] lobut@lemmy.ca 8 points 1 day ago (2 children)

I'm so blind when I was playing Control for hours and just couldn't figure out how to advance. Turns out the way I was looking at the corridor made me blind to the exit on the left and just kept going to the exit on the right. Don't get me wrong, almost no one has this issue, but I find a good way to get caught doing stupid things.

[–] TachyonTele@piefed.social 8 points 1 day ago (1 children)

I believe Control color coded where to go too. But it's subtle.

[–] Doc_Crankenstein@slrpnk.net 3 points 1 day ago

Control had incredible usage of lighting to direct the player towards progress.

[–] faythofdragons@slrpnk.net 1 points 1 day ago

I run into that sometimes, where they decide that it's all the same material right? And then make the floor texture the same as the wall texture, so holes in the wall are completely invisible.

[–] marzhall@lemmy.world 3 points 1 day ago

But when they are decor but also interactive, the way it hits tho

[–] k0e3@lemmy.ca 2 points 1 day ago (1 children)

I don't think I've ever encountered this last issue but a lot of NES games had doors you couldn't go into but they looked exactly like those you could enter. So infuriating.

[–] humorlessrepost@lemmy.world 3 points 1 day ago

Or you can enter them and they just drop you into a pit of water 😡

[–] LodeMike@lemmy.today 3 points 2 days ago (1 children)

Fucking time? So like 5 minutes right? /s

[–] faythofdragons@slrpnk.net 3 points 2 days ago

It does leave me pretty unsatisfied, ngl