Completely missing from the article is the syscall user dispatch being utilized finally: hardcoded NT syscalls can be handled instead of crashing. So, a program which didn't work previously or crashed often may very well now work with Wine 11.5
Linux Gaming
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
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windows games probably run better on linux than windows at this point
No joke: Cyberpunk 2077 actually does, for me.
Would be nice if wine prefixes were capable of reading and writing to other drives on the system and not just the drive the prefix is on.
Also the file manager wine uses sucks.
Wine can perfectly fine read/access all the drives on the System. Are you using some kind of sandboxing? Flatpak? Bottles?
The file Manager from wine is more or less the classic windows file explorer, and Yes it is very much outdated by now.
Every time I see something that points at Microsoft losing market share, I get really excited. This is great.
Alright, NOW we're hypin'!
Can't wait for a new version!
man things run pretty good now. this is gonna be interesting.
So this is about NTSYNC (mostly). Based on the post title, I was wondering what changed so drastically. This is a good read to give me some understanding about the NTSYNC topic. Still reading through. What a huge difference to those random blog posts written by an Ai model.
year of the linux gaming pc
"but but but excuses and niche use cases and muh kernel level anti-cheat games!"
kernel anti cheats are viruses
Yes, thank you for catching what I was saying
I'm less interested in games and more interested in creative apps. If Affinity on Linux is actually useful now, I'd make the transition. Gimp still lacks layer masks for adjustments. I want better tools.
@Paranoidfactoid @monica_b1998 We actually do have masking on Adjustment Layer Groups. Basically, make a layer group in passthrough mode, put whatever combination of filters you want on it, then add a layer mask.
Someone even made a plug-in to simplify that process while we continue to work on the UX: https://github.com/yousei3/GIMP3-Aseudo-Adjustment-Layers/releases/tag/Ver1.0
Wine 11 >> Win 11
To be fair, pretty much anything >> Win 11
What is often overlooked
Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there's no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games.
Ntsync is great and there will be performance improvement. But not exactly massive
The numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS. As well, Call of Duty: Black Ops I is now actually playable on Linux, too.
These don't sound massive to you?
XDA was not always this sensationalist. With that said, I always welcome performance improvements.
My old ass remembers when XDA was a place where you learned how to put Android on your windows phone
Or hacked up your own android rom because even knowing jack and shit you could.
If NTSYNC is the headline feature, the completion of Wine's WoW64 architecture is the change that will quietly improve everyone's life going forward. On Windows, WoW64 (Windows 32-bit on Windows 64-bit) is the subsystem that lets 32-bit applications run on 64-bit systems. Wine has been working toward its own implementation of this for years, and Wine 11 marks the point where it's officially done.
What this means in practice is that you no longer need 32-bit system libraries installed on your 64-bit Linux system to run 32-bit Windows applications. Wine handles the translation internally, using a single unified binary that automatically detects whether it's dealing with a 32-bit or 64-bit executable. The old days of installing multilib packages, configuring ia32-libs, or fighting with 32-bit dependencies on your 64-bit distro thankfully over.
Oh, thank heavens. I remember advising some users here to look for specifically missing 32-bit host Linux library support; I'd run into that problem before.
Feels like we're getting closer to having better support of older win apps in Linux than in Windows
One thing kind of interesting is that not even the Windows WoW64 allows running 16 bit applications. Officially, if you want to run 16 bit applications on 64 bit Windows, you have to get a VM or an emulator.
A decade ago, I remember explaining to management why we still had Windows Server 2008 R2 running terminal services with Citrix. Ancient 16-bit applications that needed a 16-bit subsystem!
I just installed wine and launched Noita (a very cpu intensive game) with it, and the stuttering I've been experiencing since switching to linux has vanished. The game has never run smoother. Cant wait for proton to get up to date.
iirc these changes have been in proton ge for quite a while now for supported installs.
Nice!
I've been on windows for ages because of EA anti cheat which drives me nuts (I enjoy the random game of battlefield or FC with friends)
I really want to make the jump for other games like Sims 3 etc which this update is amazing for but EA enabling Linux will be the final nail to make me jump
Why not dualboot?
I'm actually taking the plunge
I've basically reset my SSD entirely and have two partitions - 600GB for windows with FC / BF and then the remaining for Bazzite
So far it's been easy breezy with steam and bazzite after the initial downloads (thankfully I have fast internet else I'd be back to waiting days 🥲)
That's so nice to hear! Welcome to the land of the great Tux

Elizabeth Figura is my new hero