NVIDIA’s response was that “the underlying geometry is unchanged,”
Slow down there Kenobi. It may technically not change the underlying geometry, but that’s because It ignores it. You never see it.

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NVIDIA’s response was that “the underlying geometry is unchanged,”
Slow down there Kenobi. It may technically not change the underlying geometry, but that’s because It ignores it. You never see it.
Technically correct is normally the best kind of correct but here we are...
This was intuitive and obvious to anyone paying attention to AI and who knows video game engines. Nvidia trying to imply anything else is really shitty.
Calculating each mesh or surface in the scene instead of one big collective pass would be even more demanding. And will likely be beyond their capabilities for a very long time.
So from fake frames to fake ray tracing with a AI Only Fans filter.
Plus, yeah that nose

For leaving the underlying geometry alone, that nostril grew twice times its size.
Oh my god I see what happened - DLSS thought the SHADOW of the nose was actually part of the nose. That's hysterical.
You are forgetting the €5000 graphic card you'll need to access these coveted features.
I think we're being too quick to judgment on this. We're forgetting that this is a vital step in Jensen Huang's plan to make $1 trillion from selling AI accelerators to new data centers, which I think we can agree is what really matters to most gamers.
So is not so different from an Instagram filter, huh
It’s a really fast instagram filter.
It sure doesn't seem like it.
Daniel Owen's interview with the Nvidia's Jacob Freeman which is where the analysis of this article is even more illuminating: