this post was submitted on 20 Mar 2026
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NVIDIA had earlier described DLSS 5 in a way that suggested a deeper understanding of the scene. The follow-up answers paint a narrower picture. When asked whether the model reads PBR (Physically Based Rendering) properties from the engine, NVIDIA said: “DLSS 5 only takes the rendered frame and: “DLSS 5 only takes the rendered frame and motion vectors as inputs. Materials are inferred from the rendered frame.” In other words, the model is not reading metallic, roughness, normal maps, or other underlying material properties directly.

That may explain why some preview images raised concerns. In one example, a character appears to gain hair detail in an area where it was not visible before. In another, facial details appear altered enough (like the nose) to raise questions about whether the model is changing the look of the character rather than only improving lighting. NVIDIA’s response was that “the underlying geometry is unchanged,”

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[–] MyTurtleSwimsUpsideDown@fedia.io 19 points 4 hours ago (1 children)

NVIDIA’s response was that “the underlying geometry is unchanged,”

Slow down there Kenobi. It may technically not change the underlying geometry, but that’s because It ignores the geometry. You never see it.

[–] inclementimmigrant@lemmy.world 5 points 4 hours ago

Technically correct is normally the best kind of correct but here we are...