Just wear the headphones the same way you would if you were upright. 🤨
Or close your eyes. They are still in front of you. But what is in front of you is the ceiling.
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Just wear the headphones the same way you would if you were upright. 🤨
Or close your eyes. They are still in front of you. But what is in front of you is the ceiling.
my sleep paralysis demon will sing sweet nothings to me 🙂↕️
Fascinating and funny problem, great thread.
The song is playing in stereo. Depending on the device you're listening to you can change it to play in mono.
On a computer there's an option called "balance" you can change the distribution of the sound so all of it will come out of the side that you're not laying on. Some phones may have this option too, I don't think android does.
Android does have that, at least 10 and newer. It's under accessibility options, near the bottom, same as mono audio
They seem to mean rotating the sound, not balancing the L and R. Imagine laying on your back. An airplane rolls overhead on the soundtrack. It sounds like it's coming from your headboard rather than the sky, because your head is flat. The OP wants the sound to still be in the sky, essentially rotating the soundscape forwards 90 degrees.
....oh. I thought I understood their situation but it turns out I really really don't. Thank you for clarifying
leslie speakers ?
Now your talking
Some newer headphones, like the Samsung Galaxy Buds Pro 4 that I just got, have 360 audio with head tracking. So, if you turn that on while you're upright, then lay down, the audio should compensate for your movement.
On iOS with AirPods there’s spatial audio which does this.
Android and pixel buds to the same. I'm not sure if the buds are required to use it or just android.
Yeah, it's a thing.
Was always a gimmicky part of speaker software back in the day.
Like, a page in setting was a picture of a generic room and you can drag and drop an icon for the picture to change how 3d sound was displayed.
So you could likely find something like that and co-opt it for headphones.
Search for something like "3d audio setup" or "positioning software".
That being said, this isn't a problem with how you're processing sound. It's more likely an inner ear thing, but it's impossible to say if it's a "problem" or just weird variation. So anything you do with the headphones is just going to compensate for it, not actually solve it.
It's probably also weird watching TV or a screen from an angle either, fixing the inner ear thing would likely solve a lot of stuff for you, especially if you consider yourself clumsy
What if you rotate the head phones so the band is at the top?
I tried that, it doesn't work
Something about the timing of the sound going to each ear
You’re wearing headphones, the timing doesn’t change whether you’re upright or laying down. There’s nothing to fix, because this perceived problem is caused by you physically laying down. In-room speakers may provide what you’re trying to achieve. Otherwise, close your eyes and get lost in the music, so what if it’s coming from the ceiling? lol
Yes, the timing does not change whether the source is directly in front of, behind, above or below you, but people still tell these apart somehow. I think it's the frequency response of sound from different directions reflecting off earlobes.
I know the timing is the same. I'm asking if there is a technique that can emulate different timings with an existing recording or master
Try to look for earphones with 3D head tracking. They work better for horizontal movement, but they might also help if you are lying down.
Many years ago soundcard drivers used to include things that could do this. Something like a "virtual surround sound" where you could place the speakers in a simulated spot. I don't know if anyone has continued doing that on that front, but it can absolutely be done in a game engine. So if you're willing to learn a little game development you could theoretically throw something together that could place virtual speakers in a 3d space.
You can look for something called headphone crossfeed, there are DSP plugins for a number of music players for this, you can use these plugins to simulate the stereo field of speakers using headphones by having some of the signal from each channel bleed into the other, since of course when you are listening to speakers, that's what's happening unless you have your speakers very close to your head.