this post was submitted on 08 Mar 2026
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Gaming

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What's even the fucking point? -_-

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[–] GeeDubHayduke@lemmy.dbzer0.com 3 points 19 hours ago* (last edited 17 hours ago)

"In further entertainment advances, Microslop is pleased to announce AI features that watch that show for you, or listen to that new album for you! With all this newly available free time, you'll be able to finally finish computing Pi for the Overlord! You're welcome!"

[–] hoshikarakitaridia@lemmy.world 26 points 1 day ago* (last edited 1 day ago) (2 children)

No, let them figure it out. Let's encourage them to hand over the console win to steam deck.

Honestly this is so bad it's just funny to me. "Let's use AI to do all the things humans don't wanna waste their time on. Like playing video games."

[–] Dave@lemmy.nz 12 points 1 day ago

At first I thought "well, an AI to help you get through hard parts sounds like a selling point for some people. Then I realised that Xbox is gonna be branded as the n00b console and people will tease owners for choosing the system that does it for you.

[–] real_squids@sopuli.xyz 4 points 1 day ago (1 children)

Games that are grindy for no reason could use it though, now that I think about it. Although it could result in a spiral where the devs make it even harder to farm resources or make like ai honeypots or traps they can't solve. You could be out there mining ores and now you gotta solve a captcha lmao

[–] NuXCOM_90Percent@lemmy.zip 4 points 1 day ago* (last edited 1 day ago) (1 children)

Yeah.

It is a REALLY dangerous tightrope to walk. But this makes me think of Arkham Knight. I LOVED Asylum and City. Even Origins was pretty good. But that fucking Batmobile.

So I beat the game, enter postgame, and take a look at my menu to see what I need for the secret ending. And I IMMEDIATELY shut the game down and go watch it on Youtube.

I would have loved to be able to skip past most of the random trophies hidden everywhere and instead do the fun puzzles and the Deathstroke fight and so forth.

The "correct" answer is that hiding the "real" ending and having so much bloat is the real problem. But different games have different ideologies.

I LOVE Souls games and had a blast with Elden Ring's DLC. I ALSO remember the hilarity of watching all the chuds get angry and mock games media for saying it was hard... and then getting their proverbial shit pushed in by like 90% of the Shadow Land and wet themselves at the mere sight of the Messmer, let alone the harder bosses. And I could see a world where, rather than grabbing Let Me Solo Her/Him, someone toggles on the ai assist to get past the part they don't want to play so they can get back to the parts they do.

Which gets back to the ongoing discussion of creator intent versus accessibility.

My expectation is that, should this take off, it would mostly just lead to even more padding similar to what we see with open world bloat. But... yeah.

[–] real_squids@sopuli.xyz 2 points 1 day ago* (last edited 1 day ago)

Oh yeah, I had the same experience with Arkham Knight (i think). Control on the other hand doesn't have a secret ending and I wanted to get every collectible there is, because it's more lore that I love. I think if it had a secret ending I'd get it by accident lol

edit: when I said grindy I meant more like warframe grindy, it's not that the gameplay is bad, but it just feels timegated even when there is no timer attached (resources hidden on specific planets, bosses, etc)

[–] thoughtfuldragon@lemmy.blahaj.zone 10 points 1 day ago (1 children)

Microslop finds it too difficult to make good games and wants to cut humans out of playing them because it hurts their profit margins.

[–] real_squids@sopuli.xyz 2 points 1 day ago

New business model idea: 50% off any game but you have to let AI play 50% of it. Don't let microsoft see this comment lmao

[–] cerebralhawks@lemmy.dbzer0.com 8 points 1 day ago (2 children)

I get it. Hard games are having a moment. But rather than some kind of autoplay, how about some kind of built in cheat system?

I’d rather gaming be accessible to everybody. I’m fine with some games being too hard for me, just so long as I know what they are in advance.

[–] Hirom@beehaw.org 1 points 17 hours ago* (last edited 17 hours ago)

Switching difficulty during the game in handy.

While playing Hades I stopped making visible progress at some point, then switched to a super easy mode to see through the end of the story. Without this I would have stopped playing and would have missed the end.

It's faily easy to tweak a few parameters, ie health, armor, xp, damage, so any player can finish the game. Making and running an AI that plays for your require much more resources, and it's less enjoyable to watch than actually playing. Might as well watch someone else speedrun the game on YouTube.

[–] real_squids@sopuli.xyz 1 points 1 day ago

I was thinking more of games with shit pacing. Section too long and too barren? Throw AI at it, microslop style

[–] Chivera@lemmy.world 1 points 21 hours ago (1 children)

Back in my day it was called my older brother.

[–] ishartdoritos@lemmy.zip 2 points 18 hours ago

I called it my little brother. Little shit had a knack for it. :)

[–] ccryx@discuss.tchncs.de 1 points 21 hours ago

Well, at least that way no one else will do it.