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I’m getting high CPU usage when downloading games through EGL. It uses up to 30% which is abysmal for 7800X3D. PC is brand new, with latest Windows 11, drivers and BIOS. Both EGL and Epic Online Services are updated to latest version. This happens only while downloading. Any ideas?

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[-] EddyBot@feddit.de 14 points 1 year ago

there is an alternative client for epic games called heroic launcher
https://heroicgameslauncher.com/

[-] ciberConas3000@lemmy.world 3 points 1 year ago

Very interesting find OP I'm going to give it a try myself.

[-] EddyBot@feddit.de 5 points 1 year ago* (last edited 1 year ago)

it's well known among linux gamers but I bet windows user will have more fun with it compared to whatever train wreck the official EGS launcher is too

[-] WEAPONX@lemmy.world 1 points 1 year ago

I'm going to check that one too.

What’s your download rate? A high download rate is causing some CPU usage, I notice that on my build too. I’m downloading with ~120MB/s.

I wouldn’t worry about 30% cpu usage, seems fine to me. Downloads might be served compressed as well, so you pc has to decompress them on the fly.

[-] Tolstoy@lemmy.world 5 points 1 year ago
[-] WEAPONX@lemmy.world 1 points 1 year ago

I just tested Steam download, it uses 1-2% with the same download speeds.

[-] Tolstoy@lemmy.world 1 points 1 year ago

tbh i dont know if it's compression or something like that but some game downloads on steam are pushing my cpu up to around 50% sometimes.

[-] WEAPONX@lemmy.world 3 points 1 year ago

I didn't see it go faster than 1.5 MB/s, my internet is slow and unstable. I never noticed any hightened CPU usage on my old PC and that was i5 8400.

[-] AtomicPurple@kbin.social 1 points 1 year ago* (last edited 1 year ago)

Second this. Just today, I was moving a couple terabytes from my work PC to my media server at gigabit speeds, and the transfer was absolutely hammering the poor quad core i5 I've got in it. Surfing the web was less than pleasant for an a hour to two there.

Edit: I didn't see OP's reply to this comment when I first wrote it. I agree decompression is the most likely culprit, as it can be CPU intensive and compression ratios vary quite a lot from game to game.

this post was submitted on 05 Aug 2023
14 points (93.8% liked)

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