I’m getting high CPU usage when downloading games through EGL. It uses up to 30% which is abysmal for 7800X3D. PC is brand new, with latest Windows 11, drivers and BIOS. Both EGL and Epic Online Services are updated to latest version. This happens only while downloading. Any ideas?
Second this. Just today, I was moving a couple terabytes from my work PC to my media server at gigabit speeds, and the transfer was absolutely hammering the poor quad core i5 I've got in it. Surfing the web was less than pleasant for an a hour to two there.
Edit: I didn't see OP's reply to this comment when I first wrote it. I agree decompression is the most likely culprit, as it can be CPU intensive and compression ratios vary quite a lot from game to game.
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Second this. Just today, I was moving a couple terabytes from my work PC to my media server at gigabit speeds, and the transfer was absolutely hammering the poor quad core i5 I've got in it. Surfing the web was less than pleasant for an a hour to two there.
Edit: I didn't see OP's reply to this comment when I first wrote it. I agree decompression is the most likely culprit, as it can be CPU intensive and compression ratios vary quite a lot from game to game.