Probably better than going for ammo realism.
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Logo uses joystick by liftarn
it costs two hundred thousand dollars to fire this gun... for twelve seconds.
Roughly $1 per bullet, roughly 20 rounds per second in the Predator movie, so only about $14,400 for 12 ~~seconds~~ minutes ($240 for 12 seconds). For $200k, you could shoot it for almost 3 ~~minutes~~ hours.
Wait, I don't get it. 20 rounds per second for 12 seconds is 240 rounds, right? So at $1 per bullet, that's $240, right?
What am I missing?
I accidentally did the math for minutes instead of seconds. You're right, it's $20 per second, $240 for 12s.
Chris Rock: “You don’t need no gun control, you know what you need? We need some bullet control. Men, we need to control the bullets, that’s right. I think all bullets should cost five thousand dollars… five thousand dollars per bullet… You know why? Cause if a bullet cost five thousand dollars there would be no more innocent bystanders."
$400,000, actually. $200 custom tooled cartridges at 10,000 rounds per minute
Both are 5 seconds.
Irl bcs the truck of ammo you had behind you got depleted.
In game bcs of overheating.
Someone on Reddit actually did the math on this 5 years ago.
The scene in Predator where someone holds down the trigger and fires continuously for 45 seconds is actually vaguely possible.
The gun weighs 39 kg or 85 lbs, so it's possible for a soldier to carry it, especially the soldiers in Predator who are shown to be much, much stronger than the average soldier. The ammo used in 45 seconds would weigh 25 kg, so it's still vaguely possible that the soldier could carry it along with the weapon. The volume of ammo wouldn't be that much of an issue. It's under 1000 rounds for 45 seconds of fire, which would fit in a backpack-sized box.
Another big issue is the recoil. On earth, someone experiences 9.8 newtons per kg of mass. We don't know how much Bill Duke weighs, because he's just an actor, but since Jesse Ventura used to be a "wrestler", we know his billed weight of 111 kg in his wrestling days. So, without any gear on he'd be experiencing 1088 N of force from gravity. Add the weight of the minigun and its ammo that's 175 kg, or 1715N.
The recoil generated by the gun is based purely on the rounds it fires. An online calculator puts the recoil impulse at 13.4 Ns of impulse per bullet. From that reddit post, they figured out the minigun in that scene had been slightly slowed down from the normal 2000 rounds per minute (33.3 rounds per second) to only about 20 rounds per second. But, even then, that means the gun would be generating 268N of force. So, just to avoid being moved, someone would have to lean atan(268/1715) = 8.8 or about 10 degrees forward. That may not sound like a lot, but when you're already carrying the equivalent of another person from the weight of the minigun and its ammo, that's a lot of extra force to deal with.
In many games, you can move normally while carrying a minigun, but as soon as you start firing it you slow to a crawl. They actually got that part right. It would be hard to move freely while this thing is shoving you back with such force.
Pro: you're firing 50-100 rounds per second.
Con: you're firing 50-100 rounds per second.
In real life they're mounted to vehicles.
AFAIK, you can thank the 1987 movie Predator for the idea that someone could walk around with a minigun as a personal weapon
Now I'm going to have to go watch that movie again. Not only was it so influential that it introduced the idea of miniguns as human-portable weapons to games, it's the source of this meme and what's not to love about a movie with Ventura, Arnold Schwarzenegger and Carl Weathers.
Same with flashlight batteries in horror games
Or weapon degregation in any game... Sorry this METAL weapon can't be used for more then a few minutes?
Next thing I know you are going to tell me that punching trees isn't an effective way to collect wood.
I walk round my house eating little pills. If I stay still the ghosts eat me.
Or how flashlights make a little circle of light in otherwise near-total darkness, as opposed to real flashlights which light up a pretty wide area.
There isn't a video game minigun in existence that will bankrupt you in seconds either, you just gotta suspend your disbelief and enjoy the fantasy
Except for maybe bloodborne. The most fantastical minigun but you become bankrupt in multiple lifetimes attempting to acquire it
Game: tat. Tat. Tat. Tat tat tat tat tat tat tat
Real life: brrrrrrrrt
Bringing back the trauma of Breath of the Wild where melee weapons break after a few hits.
"Realism" and "Man portable minigun without support battery and backpack"
To make the gun light enough for your character to handle it the barrels are made of aluminium foil.
For real. Complaining about the realism of a trope sparked by a T-800 ripping the minigun off of a helicopter due to superhuman strength is more than a little silly.
Ohp. Actually, it looks like Castle Wolfenstein did it first. Still, silly.
In their defense, gun barrels getting red hot is cool as fuck.
It would happen too, just not after a handful of seconds.
Miniguns use multiple barrels so that the barrels don't overheat. But then they increase the fire rate significantly. In Vietnam, a common machine gun mounted in the door of a helicopter was the M60 which has one barrel and fires at about 600 rounds per minute. Door mounted miniguns like the M134 have 6 barrels but fire at up to 6000 rounds per minute. So, the barrels would actually overheat even faster than an M60s would at the full rate of fire despite having multiple barrels. Of course, you couldn't actually shoot at 6000 rounds per minute while carrying one of those on foot, the recoil would not be possible to manage.
It's the same for weapon ranges. Assault rifles have an effective range of more than 300m IRL, but it's commonly less than 100m in video games
Yeah also, real life, you’re not shooting 300 m very often. Your rifle may be capable of it, you’re not. With any real effect anyway.
Source: former infantryman
Shotguns are also nerfed in games with respect to their effective range.
I guess that if I was trying to make realistic game, I would give the player multiple lives. Each mission, there is a large number of friendly troops trying to advance through each area. Whenever the player dies, they swap into one of the surviving soldiers. The game is over if the troops run dry. This allows us to have each and every weapon on the field be fully effective for both sides.
There are a lot of difficulties with this, since traditional game design doesn't account for a massive number of characters. It would probably be best to make a mod for Arma III and playtest the concept with D-Day and other operations.
It would be kinda like the isometric Army Men games or Cannon Fodder, but from a FPS perspective.

This is sort of how Battlefield, Battlefront, and Helldivers 2 work, but you play as an incoming reinforcement, not someone already on the field.
What game disables your Gatling gun after five seconds of use? So I can know which game not to buy.
Doom 2016 has a pretty quick heat up on its gatling though i dont recall if it was 5 seconds.
To be fair, the ambient temps in hell are already pretty hot
I can't recall any for literally 5 seconds but I did play the recent demo for Toxic Commando and their turrets overheat bullshit fast.
Left for Dead 2's minimum has a pretty short lifespan before overheating. Although a single 5 second burst is enough to kill every zombie on the screen
TIL, that rotary machines guns spin to cool down.
It's more that using multiple barrels keeps any one barrel from heating up too quickly, and it's easier to have multiple barrels than entire firing assemblies.
If only you could switch the Halo 3 Battle Rifle to semi-automatic...
If you have a minigun and not enough enemies on screen not to need it running constantly, you're doing it wrong.
Tbf even the gau-8 used by the A-10 warthog only has 18 seconds of brrrrrrt. So if anything carryable could last 5 seconds, you'd basically be out of ammo anyways. It's a way of making it "realistic" without limiting you to the point of making it worthless. Which in reality, in any extended engagement, a ground mini-gun is absolutely worthless. No one person by themselves could use that gun effectively against more than ~10-15 people and only in VERY specific situations. Only in a kamikaze rush would it be of any value. I'd take 3 marksmen with bolt action rifles and iron sights over one dude on foot with a mini-gun all day, every day.
Mini-guns are very, very good in specific applications, but absolutely worthless in others. But it's fun in a video game to weird. It'd be unrealistic and OP to carry with enough ammo to make it useful outside of fallout power armor, or a full mech.