Hilarious. Didn’t Epic just introduce microtransactions for user-created content in Fortnite with intention of taking 63% fee on that? All the while, trying to turn the said Fortnite in Roblox-like major store for games?
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TIL that Tim Fortnite does not consider Sony or Nintendo to be 'major stores'.
TIL that the video game industry has never had nor currently has titles that are priced exclusively on certain platforms.
(Where 'its only available for purchase on one platform' is an effective price of infinity on other platforms)
Just... from the article:
"Steam’s rules do explicitly prohibit games from steering players to competing purchase methods, forcing everyone to pay 30% to Valve," he [Sweeney] recently tweeted. "Apple and Google did the same until the court explicitly found this practice to be unlawful. Now they don't!"
It's not clear exactly what rule Sweeney's referring to here, but Steam's own guidelines state that "it's OK to run a discount for Steam Keys on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time." Though Valve would also prefer that developers "don't give Steam customers a worse deal than Steam key purchasers."
It's almost like this guy is malding, crashing out even, and has just... departed from the realm of even trying to make sense.
What is happening here is that Tim is losing his mind because Unreal Engine 5 only runs on GPUs (mostly from Nvidia) that cost as much as an entire PC did 2 or 3 years ago, and so many AAA studios that used UE 5 to make a pretty but hollow and buggy game are now collapsing or seeing a dramatic consumer pullback.
See how this is all connected, and these idiots did this to themselves?
Nvidia decides that Real Time Ray Tracing is the new paradigm for gaming graphics, and Unreal is the primary way people will experience this, by having all the lighting be done 'auto-magically' by UE 5, from the perspective of game devs.
Fastforward 5 or so years, half of everything computer hardware is too expensive now, hugely funded AAA games are routinely failing and causing financial disasters for publishers, Unreal Engine 5 is a hugely stigmatized joke because its not any kind of optimized for hardware people actually have, and outside of AAA games, is notorious for low quality UE asset store flips and actual scam games...
...this paradigm doesn't work.
Compare that to Valve pretty close to singlehandedly developing its own VR hardware, and showcase AAA tier game for it... and well hey shucks, yeah, its too expensive for wide adoption, but that didn't ruin their entire business's financials.
They just actually properly accounted for the costs of trying that paradigm shift, and are today still iterating on and improving it, ala the upcoming SteamFrame and new software layer for translating ARM to x86 calls.
that seems like an issue that the makers of games can decide. they are not under any gun to choose steam. if the devs don’t see value in steam then they can go elsewhere. for me as a buyer it’s steam, or it’s the developers own website. i will not buy from another store front
The only Epic Games Store games I have, I play through Heroic Launcher. In part due to lack of Linux support, but primarily because the Epic Games launcher fucking sucks.
Steam is different from the Google or Apple stores, because they aren't the gatekeeper of a platform.
But yeah maybe 30% is a bit high for games that don't use any of the steam features, just the payment processing, review section and download servers.
Devs are also paying for the Steam recommendation algorithm. It’s not just a store that puts games on a shelf and just forgets about it. The store actively promotes games to the right audience. The algorithm is how small indie games from a team without an advertising budget can blow up into millions of dollars in revenue. No other digital games store has a recommendation algorithm that is as good (for the buyer and the seller) as Steam.
Yeah people consistently forget this, and will say things like 'Valve isn't even doing any marketing for me!'
No, they are.
Its just that its on their platform.
Via their categorization and recommendation snd review systems.
As opposed to... other pay to win ad platforms that shove ads in peoples faces depending on how much money you throw at them.
Also, while this is more of a minor point, Valve's cut drops to 25% for games sales past $10 million, 20% for game sales past $50 million.
Been that way for 7 or 8 years.
There are other platforms devs can release games. GOG, microsoft, epic store, or you can release physical CD copies to sell at retailers. Steam isn't gate keeping anything.
Right, because managing, securing, updating, and operating steam is all black magic that costs valve nothing.
Listen, they need that revenue for their R&D for the steam deck 2 and steam machines and shit. Fuck off ya hoser, eh?
Listen, they need that revenue for their R&D for the steam deck 2 and steam machines and shit. Fuck off ya hoser, eh?
And also for Gabe's fleet of billionaire yachts
Hey, we don't talk about that here! Gaben is wholesome and even though he is a billionaire who owns a yacht company funded by lootboxes, he's one of the good ones!
I'm no Epic Games fan, but this is an overcorrection. Valve makes money hand over fist and they aren't making those products simply out of passion. They're doing it to make even more money. The company are pioneers in micro transactions and loot boxes. The other large game companies (and especially alternative storefronts) have just been so shit that gamers feel a weird attachment to this company.
Tim's opinion is clearly unbiased.