Currently working through rebel galaxy outlaw. No Man's Sky is next!
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No, man...looks sadly at the sky
I liked it, but similar to Elite they both seem to end up with a problem of "yeah, now what?" after playing for a while. Yet I have enjoyed other sandbox games like Wurm for many 1000s of hours, while Elite and NMS I only have 1200 and 400 hours in. Maybe the lack of multiplayer interaction? I know you can group up but doesn't seem like something that really happens through gameplay alone.
I love it but the generated quests make this game boring for me.
So basically I really really really want to like this game, but I just can't :(
(I have 200ish hours in it anyway)
I really really really want to like this game
Same, when it comes to games with vast scope and scale of a universe, it's either this, Elite Dangerous or Star Citizen.
Elite Dangerous feels very "cockpitty" even with recent updates, it's just not very pretty or engaging and I've tried several times to launch myself into it. VR was amazing for a little while, but still felt very "yellow cockpit" after a bit and a dark field of stars everywhere you look.
Star Citizen was very engaging for a bit, the open-world PVP, realistic scale, social, busy world and hyper-realism and absolutely beautiful environment have sooooo much potential, I log in annually and stand in a viewing area on a space station and just look out at the universe... but that's it, I don't like the janky, unpolished controls, the broken missions and lack of personalization/incentive to survive. I would even take very basic survival mechanics like base making, farming, upgrading skills and devices and places to loot and gather furnishings like No Man's Sky. There should be a reason you want to get a crew together and hang out in a personalized ship.
No Man's Sky feels a lot like "less intuitive minecraft" and I think I rather just play minecraft if I want to dig and build in a colorful, cartoonish world. The whole "harvest oxygen and swamp gas and process it with tungsten dust and then turn that dust into widgets which you refine into super widgets... it gets grindy and off-putting because it's not comfortably accessible, it's not intuitive, and that's where my biggest beef with NMS is, the lack of an intuitive direction or goal and the feeling that there's just too many lonely planets and not enough rewarding experience in spending so much time landing on each. Even if it was an actual MMO it would be more engaging.
I enjoy it. It's a relaxing, peaceful game. I just wish there were more objectives. The idea of just exploring and finding things doesn't appeal to me all that much. The game has a lot of potential for combat, both in the spaceship and as a FPS, but both of these areas feel like they could be expanded a bit. Overall, I just wish that there were more combat-focused missions after completing the main storyline.
But it's still pretty good and I enjoy it when I want to relax.
I think this is why it never quite clicked with me. It's a gorgeous game and it's really come such a long way, but personally I could use a bit more direction.
I found the combat frustratingly bland, and Hello Games don't seem interested in improving it. The first time I played was several years after release, and I was surprised to learn the only two enemy encounters that were at all fun or interesting (the sentinel mech and capital ships) were only recently added. That was years ago, and I don't think they've added any new major enemies since. Last I checked there were less than twenty enemy types in the entire galaxy and most are braindead "approach and shoot at the player until you die" types.
The on-foot weapons also feel anemic and sluggish - even your heavy weapons feel like shooting someone with a Nerf gun while whispering pew pew under your breath until they explode, and your actions will often be delayed waiting for an animation to complete (unstowing your weapon every few seconds being the main offender). Ship weapons are better by virtue of not having animations and being the same as every space game ever.
I hope Light No Fire has more enemy variety and a better-designed combat loop.
Agreed, and it feels like a waste of so much great potential when you consider the fantastic development they poured into it. Such a shame.
Ship ship! Ship ship ship ship ship. Ship.
I should give it a try again... Release was not perfect but I hear so many good stories about the game. Then again, I just started my first playthrough from the Wild Hunt which(er) takes enough time....
Welcome!
If you like space themed games (of different genres), there is also:
Recently did an almost full playthrough for the first time.
I'd tried a few times over the years but this one stuck.
I play it in bursts every few months when I feel that space exploration itch. Usually there's a new feature or two whenever I pick it up. So yeah, fan of the game and the company behind it.
bought it some time ago but only played for like 10hrs. I was either lost or bored most of the time.
Haha. I hear you. First times are worst...repairing the ship mission was really crazy for me.
It is definitely great for what it is, and I do jump in every new update. Plus, it's one of those games I can just throw on when I'm not feeling a particular type of game to play, and it usually does help me get in the gaming mood. :)
I haven't played in about a month, but the Corvette update really got my interest renewed. Soon as that dropped, my first thought was how Hello Games basically out-Starfielded Starfield. Having completely walkable interiors on near-infinitely editable ships made things a lot more fun, although also a smidge OP. Methinks I should jump back in! Really need to try VR mode again too.
Played for a while, a few times, but there's not much challenge so I don't stick around that long. Got strong enough to kill all the sentinels easily. Got a freighter and billions of credits. Lots of resources.
I can imagine deeper stuff they could do, and maybe they will one day.
i like nms but i wish each individual planet had more to do than just mining, scanning stuff, scavenging, and selling stuff. theres just no reason to do anything on any particular planet in your area unless you need resources it has and its a huge missed opportunity.
Yep! 1000+ hours across PC, Steamdeck and Switch 1.
I just enjoy wandering and discovering, and looking for the perfect planet. I'll occasionally try variant survival saves, like freighterless (using exocraft for additional summonable storage).
I don't mind the corvette ship designing feature, but I enjoy discovering and acquiring the procedurally generated ships more, or journeying to a location from NMSCE which has a particular ship or multitool.
I like that the game mechanics aren't wholly intuitive - it occasionally adds surprise, like finding the settlement towers have a once-a-day scan function or that a particular foodstuff in the nutrient ingestor can increase mining yields.
I like the variation in planets they've added and have always really wanted to like this game. I also like how they added a more casual mode that doesn't require constant grinding.
The main issue is that it seems like every mission is fly to a planet, land, interact with one of a few things, then leave.
I enjoy the exploration and vibe of the game. Have a ton of hours on it, but I am always left wanting more end game. This is likely a situation where the game doesn't want to offer what I am looking for, and that's okay.
I play once a year, or so, to catch up on the updates and have a ton of fun every time.
Edit: welcome to Lemmy.
Every time i tried it i just wandered on the planet i spawned on for hours without making much progress. Last time i tried it i played in VR and i lost my ship in the tutorial and just looked for it for 2 hours going from top of mountains to other top of mountains thinking it should be around here somewhere XD
I love the game. Just don’t have the time to play it anymore.
Its weird I know I shouldn't but I kind of love NMS. Its such a broad but shallow game but I cant help but spend hours on it. Being able to just jet off to a new system and explore is excellent.
Ship ship!