this post was submitted on 04 Dec 2025
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[–] W3dd1e@lemmy.zip 42 points 3 hours ago (2 children)

It’s not for people that build their own PCs. It’s for console people that are Steam-curious. People that bought the Steamdeck but don’t have a PC. I know a few of them.

I’m excited to see an expansion away from MS and Sony and see what improvements Steam makes for Linux. Steam (combined with Win 11) is a big reason why Linux is growing in use and development.

I like Steam as a whole but I do wish the PC market was a little more decentralized.

[–] UnderpantsWeevil@lemmy.world 10 points 2 hours ago

It’s not for people that build their own PCs

[–] LumiNocta@lemmy.zip 6 points 2 hours ago (1 children)

Specifically it's designed to be attractive for people that want a bang for buck, console like experience. and not for the PC enthusiast that build their own system. The whole point is precisely not to compete with self built systems. Why would they? These people are already mainly steam users.

I so so so hope steam is gonna stay the Monopoly they are. They are literally the only company imho that have the humanity to keep gaming fun and affordable.

Yes I know how much they charge for developers to be able to sell. But also if you know what that's about in truth it's also not a bad thing.

Hail GabeN

[–] W3dd1e@lemmy.zip 1 points 1 minute ago

As for Steam staying the monopoly, the biggest thing I worry about is what happens when Gabe dies or retires. I want to believe that the next person will guide them down the same path, but I’ve been burned so many times before.

[–] IEatDaFeesh@lemmy.world 48 points 3 hours ago (7 children)

Bold of you to assume you can build an equivalent PC in terms of price/performance without knowing Steam Machine's price. Good luck with RAM

[–] Ajen@sh.itjust.works 6 points 3 hours ago (2 children)
[–] Auth@lemmy.world 4 points 1 hour ago (2 children)

specs wise yes but you will not build a PC in the same form factor for anywhere near that price.

[–] Ajen@sh.itjust.works 2 points 47 minutes ago

Yeah, the form factor, HDMI-CEC support, and integration with other valve hardware are what really sell it. But it's not going to be underpriced for the specs, like consoles tend to be.

[–] desertdruid@lemmy.blahaj.zone 2 points 1 hour ago (1 children)
[–] Ajen@sh.itjust.works 1 points 1 hour ago

RAM costs will likely affect both custom built machines and the steam machine equally.

[–] Bongles@lemmy.zip 7 points 3 hours ago

There's a lot of assumptions going around the internet as fact with valves new devices.

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[–] jacksilver@lemmy.world 17 points 3 hours ago (7 children)

I feel like the biggest thing everyone always overlooks is the amount of researchyou need to do to build a PC. Understanding what motherboard, ram, cpu, and gpu will let you play the games you want is not very clear, especially now we have AMD making good cpus and Intel making Gpus.

The naming conventions are all over the place and the specs on what's best and what's compatible is opaque at times.

Building the PC is easy, but making sure you didn't waste your money by buying a motherboard that won't work on the next generation of chips or you misunderstood the 10+ gpu models distributed by multiple different distributors is also easy.

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[–] vga@sopuli.xyz 12 points 3 hours ago* (last edited 3 hours ago) (2 children)

You're not seeing the big picture. It's not a box. It's much more than that.

It's a cube.

[–] W3dd1e@lemmy.zip 5 points 3 hours ago (1 children)

A Weighted Storage Cube, if you will. ( ͡~ ͜ʖ ͡°)

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[–] dustyData@lemmy.world 38 points 5 hours ago* (last edited 4 hours ago) (13 children)

Typical, "it is not for me, therefore I declare it is stupid and not for anyone!"

It's ok to not be marketed to. It's good that a product was not designed for you specifically. "I can build the same PC…" Shhhh, shut up. Go do it, let other people like and enjoy their stuff. You don't have to buy it if you don't like it.

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[–] khepri@lemmy.world 5 points 3 hours ago* (last edited 3 hours ago) (1 children)

Well first we don't know the price, other than "like a PC" unless I missed something.

Second, sure, someone like me, who already has the background and experience building gaming PCs, maybe (maybe) I could replicate most of the specs at the same cost, possibly even improve them in a few areas. But economies of scale, the labor on my end, shifting market prices... Unless Valve is marking these things up like 50% or more I just don't see how an individual is going to compete on cost once you include labor.

[–] lemming741@lemmy.world 5 points 2 hours ago (1 children)

Or the hours to learn what fits in that form factor. You could duplicate someone else's build I guess, but you can't change much without having to learn if it'll fit.

[–] khepri@lemmy.world 4 points 2 hours ago

Oh yeah, I was not even considering trying to jam everything in that tiny case and getting the cooling and cabling sorted out. I would for sure skip that and just go with a standard mid-size tower, were I going to try this (I'm not)

[–] ekZepp@lemmy.world 1 points 1 hour ago

It's a matter of price vs convenience. If they keep it under some decent price limit and everything is plug and play, fine. Otherwise you're better with a custom build.

[–] TeddE@lemmy.world 11 points 4 hours ago

For the average PC user, the (modern) Steam Machine is a mediocre 3rd-party prebuilt system with the interesting quirk of being Linux native with no Microsoft licensing.

For the average gamer, the Steam Machine is a console-like experience to a game library stretching back to nearly the dawn of gaming with little worry that the next release will have you purchasing your favorite titles again.

For the average game developer, the new lineup is excellent reference hardware. Having something real to target helps combat scope creep, whereby a game has fancy features that look nice until you realize the game only runs properly on a $15K machine for example.

For Valve, they are in a life or death battle to sever their dependency on Microsoft. Their hardware is mostly an excuse to build out their platform capabilities

  • The 2013 Steam Machine coincided with releasing a Linux native version of their client.
  • The OG Steam controller encourages devs to implement their Steam Input virtual control package.
  • The Steam Link upgraded their remote play capabilities.
  • The Steam Deck coincided with the deployment of Proton, so they can make their back-catalog run outside windows on any x86_64 machine. It also served as a testbed for improving their power efficiency and standby mode operations.
  • With the Steam Frame, they're implementing both FEX and Lepton:
    • FEX runs x86_64 games on ARM devices (meaning that it can run any windows game on any average smartphone/tablet/etc if it's powerful enough)
    • Lepton is based on Waydroid to run Android apps on Linux, allowing game developers for Android and the Quest to easily import their titles into the Steam platform
  • The Box is an important accessory to the Frame, as the headset is going to be lightweight system comparatively.
[–] dejected_warp_core@lemmy.world 46 points 6 hours ago (9 children)

There's a hidden advantage here apart from moving away from Microsoft, or having 1st party controller support.

Game devs will have a precise target to optimize for.

If enough steam machines and steam decks are out there, it simplifies porting software since you have a handful of fixed targets to hit. A studio could easily buy a few of these appliances for testing and development, and know for certain the product will run as intended. It's a luxury currently enjoyed by consoles, and it really does help their dominance in their respective niches.

This also helps smaller studios since the bare minimum means targeting a known steam platform, rather than pulling machine specs out of thin air and taking their best shot. It's a much easier problem to solve and takes a lot less time and money.

I think there will always be room for high-end gaming, but as long as you're "steam machine 2025 compatible" or whatever, you know what you're going to get.

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