this post was submitted on 04 Dec 2025
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There's a hidden advantage here apart from moving away from Microsoft, or having 1st party controller support.
Game devs will have a precise target to optimize for.
If enough steam machines and steam decks are out there, it simplifies porting software since you have a handful of fixed targets to hit. A studio could easily buy a few of these appliances for testing and development, and know for certain the product will run as intended. It's a luxury currently enjoyed by consoles, and it really does help their dominance in their respective niches.
This also helps smaller studios since the bare minimum means targeting a known steam platform, rather than pulling machine specs out of thin air and taking their best shot. It's a much easier problem to solve and takes a lot less time and money.
I think there will always be room for high-end gaming, but as long as you're "steam machine 2025 compatible" or whatever, you know what you're going to get.
Yep. My friend is an indie game developer and while his studio's next release is "Windows only" (and consoles) they are testing to make sure it runs well on the Steam Deck via Proton / will be Verified.
The next release is Windows Only. However, it includes consoles and Steam Deck verified...
Did I read that correctly? What are they skipping, the Commodore 64?
Windows + major consoles, and Steam Deck verified via Proton.
They are not making a Linux build, but they are making sure the Windows build plays nice with Proton. At least that's how I read that.
Does that mean that I'm left hanging with my Sinclair ZX81? Again?
Windows only (plus this long list of other hardware.)
With the diversity of Steam boxes out there, you can't really optimize anything.
There's a single one. The valve one.
Linux.
You’re on Lemmy. I’d appreciate you not using such cuss words
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