If it isn't FOSS, it's not free.
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Okay, but what is the solution? I see a lot of whining from consumers about how expensive and enshittified everything is, yet very few people seem to be willing to donate to/pay for the few alternatives that exist. They vote for the same entrenched political parties in their countries (or don't vote at all). They don't get involved in activist movements. Why are we expecting the system and/or the outcomes to magically change when all we are willing to contribute is crying on social media?
Instead of looking for "free" look for "open source"
Everything is so enshittified now, that we need to redefine the concept of "free"
Good blog post, thanks for sharing. I like the point about companies double dipping by trying to extract both our data and our money; I feel like I'm probably going to use that at some point when I'm on my soapbox and complaining about big tech.
Anyway a lot of these developers get it wrong. Don't bully people into paying with aggressive or misleading tactics as that just alienates your user base. Instead make the app so good to use that people are willing to pay for extra features. The free version should be so good that people stop and wonder how they can support the dev. Then offer a feature that is genuinely useful.
Yeah on iOS I dropped money for lumafusion and procreate which is equivalent in price to software on desktops. So people will pay for high quality.
But, have ads and constant begging for subscriptions and locking stuff being subscriptions as opposed to a big one time payment and I'm uninstalling. I hate subscriptions. I'd rather pay for different version updates if I decide the new version is worth it while having the option to keep using the older version without losing access
What I can't stand is when platforms don't take no for an answer.
Every fucking visit to Dropbox: "Upgrade to Standard!"
Every check out on Amazon: "Upgrade to Prime!
Every time I open Walmart: "Upgrade to Walmart+"
I fucking can't stand it.
Would you like to activate this annoying feature!
- Yes.
- Remind me later.
A friend once said that she finds the invasiveness of this legitimately a little triggering, because it so vividly reminds her of the time she spent with an extremely abusive partner, who would similarly restrict her ability to meaningfully say no to something.
Ever since she made this point to me, I realised that I had been thinking of online consent dialogs as being distinct from the general concept of consent that we use in other life contexts (such as sexual consent, medical consent etc.). Since then, I have started to fold the online stuff into the more general notion of consent, which adds a whole bunch of connotations that makes me feel far more icky whenever I see a dialog that doesn't let you say no.
Very little pisses me off like downloading a 'free' app and immediately being hit with a paywall for a subscription without so much as a free trial. Those devs can go fuck themselves. Their app is NOT free and should not be marked as such.
Alternatively, shit like what Accuweather did also pisses me off. Years ago, they had a one time payment to remove ads permanently. I paid, because I like their service and didn't mind kicking a few bucks their way to support development. A few months later, they introduced a sub model that locked many existing features behind a wall and started showing me ads again. I immediately uninstalled that shit, sent them a scathing email (which I recognize does nothing, but made me feel good), and found an alternative.
I'm especially tired of websites dressed up to look like the official place to get (insert free program) and are SEOd to show up first and try to extract money from you.
Then uuuuh stop using them?
One of the things the article is complaining about is that many apps look like they are free in the store with an optional subscription, but once you've downloaded them you find out basic features are locked behind a subscription.
Personally the worst trend I've started seeing is "free" apps that are great for a few days until you find out they've been silently giving you a free trial of the premium subscription and now you'll have to pay up to keep using basic features. They're hoping now that you've spent some time learning and using the app you're invested enough to start paying to keep using it. You could be getting yourself into one of these apps and not even know it til a week later, it's infuriating.
Does the store not have an “in-app fees” subtext on the app page?
If an app doesnt have that flag but still uses them, you can report it.
I'd make the distinction between paid app and subscriptions. I think most people don't mind paying once for something. But every single thing is nowadays a subscription model, it's ridiculous.
To a certain extent I get it though. It’s one of the fundamental failings of the App Store. In the olden days you paid for a piece of software and whatever was on the disc is what you got. When next year’s version came out you had to go to the store and pay for that one too or call the number on the shareware screen. When the App Store came out all of a sudden Apple and their customers expected devs to keep supporting apps on newer platforms with changing APIs. You can’t develop with no income, so developers turned to subscriptions and similar.
There needs to be a better way but Apple makes money off the way it works now.
I don't know why the micro subscription model hasn't become a thing. I get that even if you do basically no new features on an app it still needs to be updated from time to time as Android changes. So why not have apps be a buck or two a year?
It seems they're either free, or a $8+ a month. All the fitness apps are insanely priced considering they have very little development and all the data within is crowdsourced. Plus I guarantee they're selling your health info.
I would have no issue at all subscribing to dozens of apps if they were super cheap. You get a lot of people chipping in $2 and that adds up quick. I'm guessing the reason they don't is transaction fees and app store cuts.
Also most people do not want to pay for an app. They simply don't.
They either don't mind the ads or just buy a subscription, but don't even think about spending like 1€ once to never be bothered.
A 'free' app the trys to shove either a sub or purchase is the same annoyance.
Paying once is fine. Subs are not to be tolerated.
Subs are fine for services. I personally also think they provide a better incentive structure. But they're often abused
Yeah, server dependent stuff makes sense. Like emails and streaming services that don't function without the servers run by them.
I think the ideal model is something like 1-time purchase w/ 12 months of updates.
Software does often require ongoing maintenance. So after 12 months, no more updates, and it works as long as it continues to work, without any new features or patches. Updates are an optional fee for like 10-20% of purchase price.
Yeah, no subs. I prefer editions. Like Microsoft Office 2020. And then when Microsoft Office 2026 comes out you can still use 2021 or buy 2026 if you want the newer features.
Yes!
Yeah, you can't expect devs to actively work on an app indefinitely just because you gave them a few bucks that one time. It makes no sense financially if the app isn't exceptionally successful.
IIRC app stores downrank apps that are not regularly updated too, hence the vague "bug-fixes and improvements" updates in many apps. But seriously, how much could a developer update in a calculator, habit/medicine tracker, sky map, or any other app that is a complete feature?
It could be updated to follow the newest design guidelines^tm^
Which would also prevent sales from dropping and not solely benefit the user. But in a case like this, i'd argue it's reasonable to give people who bought v1 a long time ago no free access to v2.
I blame Apple for setting the standard of $1-$3 for an app with lifetime updates. And also for making it so old apps stop working on newer OSes after just a few years. The business model was broken from the start. It was great at first but the bubble burst in record time.
That was nearly unheard of just 20 years ago.
I understand your sentiment, but a lot of that isn’t right.
Early iPhone apps were going for $10-20. So many developers being okay with just data harvesting plus so many devices out there made the $0.99 / free with ads model dominate – people got used to “free” apps from the big guys (Facebook, Google, whoever).
iOS apps are pretty resilient to OS updates. They usually only totally break when huge changes happen (dropping 32-bit support, etc) and those happen once a decade.
Tons of Windows software didn’t survive the 3.1 to 95 transition. A bunch died on 98 to XP, too. In the Apple world, a lot got left behind on the Mac when they went from PowerPC to Intel processors in 2007, or when they dropped 32-bit libraries.
As with anything, nuance exists. Does a monthly / annual donation to a FOSS developer count as a subscription?
I have a few things I've paid once for additional function or even banner ad removal that don't receive updates. Though at a glance I don't see anything I have installed that has a recurring cost and receives no updates.
I suppose there's a fine difference between what I consider a subscription, and supporting active development of something I use regularly, but that difference probably varies person to person.
Honestly, these days I use fdroid as my primary app store. It's been an amazing way to cut through the junk and find great apps.
I just found out about this interval timer. It works great
Same but with the droidify client. FOSS is life.
Yeah, I moved to F-droid apps because I know there is no junk, and most apps will let me export the data so I can restore it when I switch phones. I didn't use Google backups because they just backed up all apps and was backed up to Google instead of letting you do offline backups like Apple lets you do.
I would love to have an overview before I install an app what it might cost. Play store lists at least minimum and maximum in-app-purchases, but the information is not very visible and I cannot filter my results based on it. And if need to pay for a subscription on the app website it will not be reflected at all.
Developers should be forced to provide an outline what you get for free (if they decide to advertise/sell their app as free) and what the different payment/subscription tiers include.
Of all places Microsoft Windows Store does it quite well for some apps (like MS Office), but also does not enforce it for all apps.
It also gives you no clue whether those prices are one-off purchases or monthly subscriptions, making them entirely useless.
$3.99, sounds like a dea.... per month... YOU BASTARDS.
Then use FOSS apps.
Atleast they kindly ask, NOT "BUY THE PAID VERSION OR FUCK YOU, NOTHING FOR YOU, GO TO HELL".
Enshitification

You can either have 0 of my money forever
Or you can have a reasonable amount of it for lifetime access, at minimum, to the version I purchased
I'm cool with paying a few bucks for an ad free version as long as it's not a subscription. But it's annoying that it's often only available as an in-app purchase that doesn't work without google play services.
Unpopular opinion: I'm fine with any try before you buy model as long as (1.) it's clearly stated up front before downloading and also (2.) it allows you to try enough of the app to decide if it does what you want or not
I've only purchased like 3 apps in like 15 years. Every now and then I donate to an open source project. I used to pay for Office, Adobe Cloud, Sony Vegas way back in the day. What happened was the free and open source became far beyond capable than my technical ability and if I needed pay software, it was for work at a company that purchased licenses themselves. It was fast forward in mobile apps. There was already 20 years of open source desktop software being adapted to mobile even if less limited it covered what I and many people would want to do with a mobile device was quickly covered.
Now it's a matter of getting people to stumble on your software first and get them to pay before they learn of any of the truly free stuff. Cloud services where storage/processing is fully off your device and way better in ways are what can't be fully replicated as a free service for people. A NAS can work out to be cheaper for storage but way less functional and more hassle for most people
The behavior is actively endorsed by the platform.
Then don't use them?