this post was submitted on 12 Nov 2025
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Valve today (12 November 2025) announced their new Steam Machine (x86 CPU, 6x more powerful than Steam Deck) and Steam Frame (self-contained and PCVR streaming VR headset with ARM CPU & "FEX" translation of x86 to ARM) to be released in early 2026. No prices yet.

I'm trying to speculate what effects this will have on the wider Linux ecosystem. Both devices will be running Steam OS and be open so you can run any OS.

First, I've read many people state that the Steam Deck considerably increased the number of devices running Linux, so it seems to me that these two new devices will accelerate that trend.

Second, it seems to me that the Steam Frame will significantly increase VR use and development for Linux.

Third, I wonder what the implications of Frame's x86 to arm translation layer (based on FEX, an open source project that I only learned about today) as well as Android compatibility (they state it can sideload Android APKs) will be. Could this somehow help either Linux on Apple silicon or Linux phone efforts? I'm very unfamiliar with what's going on with either of these efforts, so I may be way out on a limb here.

What do you think about all this?

Edit: this article may prompt some additional thoughts with its discussion of the openness of the Frame - https://www.uploadvr.com/valve-steam-frame-catalog-whole-compatible/

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[–] rsolva@lemmy.world 2 points 14 hours ago (1 children)

Valves choices the last few years are making me more optimistic that a Linux phone ecosystem could grow and improve. Sideloading APKs on an ARM-based easy-to-use linux system? Nice! It is possible using Waydroid etc today, but it is not very polished.

[–] Cricket@lemmy.zip 1 points 14 hours ago

I'm crossing my fingers too!

[–] BigHeadMode@lemmy.frozeninferno.xyz 56 points 3 days ago (4 children)

Huge win for Linux. Steam Deck was the first volley, but this hardware is an all-out assault on Windows' gaming dominance. MS is asleep at the wheel and making worse and worse software. I'm a 20 year Windows user and I'm planning my exit. If I were a gaming executive, I would assume 5 years from now that a smaller percentage of Steam users will be on Windows than there are today. I would want a damn good reason for my company's next game to not have full Linux support.

Microsoft will either:

  • win through innovation
  • win through monopolistic practices
  • win through inertia
  • slowly lose by having a worse product

My money is on #4. Windows will probably be the #1 desktop/laptop OS for the next 20 years, but we could enter a world where Linux and MacOS are each 10% or more of the market. Steam shows 95% Windows but that's for a gaming-focused market.

Valve isn't perfect. They're still a corporation. But if every company was as evil as Valve, we would achieve near world peace. They've contributed amazing things to open source through heavy investment.

https://store.steampowered.com/hwsurvey/

[–] barryamelton@lemmy.world 4 points 2 days ago

Valve isn’t perfect. They’re still a corporation. But if every company was as evil as Valve, we would achieve near world peace. They’ve contributed amazing things to open source through heavy investment.

It's a privately own company, and it shows. Linux and open source just wins, because it allows to set these symbiosis with partners instead of treating everything as competition, my way-or-the-highway-style.

[–] utopiah@lemmy.ml 20 points 3 days ago (1 children)

I’m planning my exit.

How can I help?

[–] BigHeadMode@lemmy.frozeninferno.xyz 5 points 3 days ago* (last edited 3 days ago)

Embarrassingly, make a Windows 10-like OS. (More specifically, a window manager, probably.) Or have an affirmative vision for the future (non-Windows 95-derived) like Niri or (fascist-adjacent) Omarchy. 15+ years ago I booted my first distro. I ran Ubuntu with Unity on a side PC for years. Good for single screen use. I daily drove Debian for 3 months in 2018 but never got it to look more modern than Windows 2000. I never "enjoyed" it. This matches my thoughts. https://www.theregister.com/2025/11/10/deduplicating_the_desktops/

Going to try out https://www.anduinos.com/ and Zorin. Have done distro hop roulette for months and a lot of them are unsatisfying. KDE looks close to how I want but runs slow e.g. https://lemmy.frozeninferno.xyz/post/58790510

I'm big on super+arrow to move windows from one screen to another. I rarely need more than 4 active windows per display. But my big problem with tiling is that I like seeing the windows I have open at the bottom of my screen. (this was for my laptop but similar points https://lemmy.frozeninferno.xyz/post/58681232 )

My side OS on my main PC is Mint with MATE, but I also don't gel with it. Ran it on a family PC for years and it did the job for casual use. Random gripe off the top of my head I think applies in MATE: sorting is in byte order, not in brain order. Many linuxes sort 10, 1, 2 instead of 1, 2, 10. MATE and Xfce (iirc) have terrible file operation handling compared to Windows or (the gold standard?) Teracopy in Windows.

Every default GUI archive/extract program in Linux sucks, that I could find. I prefer Peazip but even 7z-gui (the stock one) is good. Even native windows zip support feels more pleasant. This goes back to a bazzite/omarchy philosophy of shipping software that is good, instead of defaults that suck.

Oddly enough I kind of respect AntiX + IceWM, as well as Lxqt / Lubuntu more than most of the crap modern WMs I've used.

SSH key exchange / setup is a fucking nightmare and I don't know why I'm copy pasting keys into text files or piping multiple commands together for the 50% odds that my OS setup allows it. I still don't really understand the Linux threat model where passwords on a local account make sense. (Is it to prevent local scripts from escalating to admin?)

I've run Linux servers for 5 years and I run WSL, but nothing clicks per se. I'm always more at home in Windows. Niri feels close to what I want, but too high a learning curve. I may make a post about it someday.

https://social.linux.pizza/@BigHeadMode/114843921051139964

[–] BuckenBerry@lemmy.ml 8 points 3 days ago (4 children)

Win through innovation

Has Microsoft ever innovated?

[–] balance8873@lemmy.myserv.one 14 points 3 days ago* (last edited 3 days ago)

Don't be such a ridiculous fucking hater you blind yourself to reality

Barring literally everything else, this steam box shares its lineage with the Xbox, not Sony or Nintendo's products. Speaking as one who ran xbmc on their classic first-gen it's nice to see things coming full circle to "everything is just a media center pc, bitches".

[–] bradboimler@lemmy.world 6 points 3 days ago (1 children)

I would call Visual Studio Code a success story for them

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[–] notgold@aussie.zone 6 points 3 days ago

They were innovative in hiding their money from the tax man

Windows 95, 2000/XP, and 7 were all very nice OSs. DirectX and whatever other APIs helped PC gaming. Windows Phone 8/10 are an interesting paradigm I wish still existed. The Xbox 360 blades dashboard (and later the NXE) ushered in an era we're arguably still living in. WSL.

https://social.linux.pizza/@BigHeadMode/115402987550130007

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[–] VoxAliorum@lemmy.ml 20 points 3 days ago (2 children)

The frames might be the first VR I buy.

[–] Tattorack@lemmy.world 4 points 2 days ago

Depending on price, likewise.

[–] Cricket@lemmy.zip 4 points 3 days ago
[–] Tattorack@lemmy.world 7 points 2 days ago (1 children)

Yeah, like you said, significant development of VR on Linux. But that also depends on the price tag.

VR on Linux is functional, at can work. But it requires a bunch of set up and can also just break down very easily too. VR on Linux is almost like what gaming on Linux was before Proton. If Valve can do to VR what they did with Proton then I'm sure I can convince a whole bunch of people to switch to Linux.

[–] Cricket@lemmy.zip 2 points 2 days ago

Good to hear, thanks for your first-hand impression of the current state of VR on Linux!

[–] bjoern_tantau@swg-empire.de 65 points 3 days ago (2 children)

If the Frame is as open as the Deck it will be the perfect device for VR devs to play around with and make awesome stuff with. i think one of the things holding back VR was that almost every headset was super locked down.

If the Quests had been more open we'd have had much more experimental games. Maybe the Metaverse would actually be a thing. But Meta prefers to keep everything under their control not realising that this hampers development and adoption.

[–] Cricket@lemmy.zip 29 points 3 days ago

Look at the article that I edited the OP to post. It sounds like Valve is intent on keeping this thing as open as possible. I agree that it could lead to really interesting developments, not to mention when you consider the SD card slot and the high speed accessory interface that will allow external cameras and who knows what else. This thing is going to be crazy.

Interestingly enough, when Quest first released the hand tracking functionality I remember seeing some really interesting developments using that, but I guess the developers never took it all the way to publish games with those concepts.

[–] CatsPajamas@lemmy.dbzer0.com 7 points 3 days ago (3 children)

It's so weird considering how differently their approach is to like pytorch and LLAMA

[–] DaTingGoBrrr@lemmy.world 5 points 3 days ago

LLAMA if I recall correctly was closed source until the source code was leaked online. After that Meta decided to just open source it.

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[–] warmaster@lemmy.world 38 points 3 days ago (2 children)

Steam Machine

If the Steam Machine really takes off, I see way more people moving to Linux on their main rigs and laptops, and in turn making companies stop ignoring it, if it becomes a massive success I imagine:

  • Mainstream games like FIFA supporting Linux
  • Apps like Affinity Studio being distributed through Steam officially supported via Proton.
  • Epic games will be the last company to keep ignoring Linux.
  • Valve adopting Waydroid for SteamOS (for Netflix, Spotify, YouTube, etc)
  • NVIDIA will redouble their Linux efforts.
  • Greatest than ever VR support in Linux

Steam Frame

  • Lots of Linux apps will work on Android desktop mode, like LibreOffice, Inkscape, etc.
  • Linux phones will receive a lot more maintainers and funding.

Steam Deck

  • Android apps on the Deck via Valve's Waydroid
  • Steam Deck 2 on ARM

Other

  • New use cases for ARM will motivate RISCV to speed up it's growth.
  • KDE & Arch will receive more funding from Valve
  • More contributions to the Kernel
  • More Linux developers
  • Increased security for Linux
  • Flathub will grow
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[–] mesamunefire@piefed.social 48 points 4 days ago (2 children)

The effort they are putting towards x86 emulation will definitely help the broader Linux community. I saw a bit about 24 min in on gamer nexas video. That would help down the line on all sorts of devices.

[–] SnotFlickerman@lemmy.blahaj.zone 18 points 3 days ago* (last edited 3 days ago)

Yeah, pretty sure it was called "Fex" translation layer for emulating x86 binaries on ARM64. To me that was absolutely the biggest takeaway, because that's a massive game-changer for eventually moving the industry away from x86 exclusivity and into wider adoption of other architectures.

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[–] olafurp@lemmy.world 31 points 3 days ago (1 children)

I thought it was obvious, 2026 is going to be the year of the Linux desktop.

[–] marcie@lemmy.ml 13 points 3 days ago* (last edited 3 days ago)

year of the linux goggle headwear apparatus

[–] Kefla@hexbear.net 26 points 3 days ago (6 children)

A standalone VR headset that I don't have to give money to the zucc to enjoy? I'm buying like 12 of these things as soon as they'll take my money

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[–] Euphoma@lemmy.ml 23 points 3 days ago (1 children)

Steam frame could be big for vr on linux. Before steam deck came out I dualbooted windows for gaming because gaming didn't work well on linux. Nowadays its great. Steam vr is super buggy on linux right now and doesn't even have feature parity with steam vr on windows. Hopefully steam vr becomes good on linux because I would imagine the steam frame needs it to be good

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[–] just_another_person@lemmy.world 32 points 3 days ago (15 children)

I'll drop what I said about this in another thread:

I think you probably need to understand the underpinnings of what Valve accomplished over the past few years to understand why the Frame is useful.

Essentially, it's a Deck strapped to your face. Same OS, same everything, just different hardware platform.

Valve spent the time to revamp SteamOS in order to make it more portable to various devices, which are now launching. Couple that with their efforts on Proton, and you have an entire ecosystem with very little in the way of preventing people from adopting these devices with their ease of use.

Steam Deck was just sort of the appetizer and test launch to gauge interest and build a fully functional hardware development and support vertical in the company, and it was wildly successful. I guarantee (if they can get the price right) that the Frame will sell WAY more units than the awful Vision Pro. I honestly think people might adopt this over buying another version of the Deck if it's comfortable.

Some things I expect to happen with the Frame launch:

  • A more expanded integration of Desktop features. If Valve doesn't do it, the community will.
  • Virtual screen management
  • Theater mode for viewing media
  • Virtualized VR input (like steam-input but VR)
  • Pairing capabilities for multiplayer
  • Half-Life 3 release (not joking)
[–] Cricket@lemmy.zip 13 points 3 days ago (13 children)

Interesting comments, thanks!

I fully agree that this will sell way more than Vision Pro. I think this is pretty much guaranteed. The highest price I've seen estimated for the Frame is $1200, so it will much cheaper and much more versatile.

I also think that Theater mode for media is pretty much a guarantee at release, given that they've already demoed playing regular non-VR games in Theater mode.

I've also seen some mentions of Linux desktop on it, but haven't seen any concrete details about it.

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[–] artyom@piefed.social 34 points 4 days ago* (last edited 4 days ago) (3 children)

Could this somehow help...Linux phone efforts?

I thought about this but the biggest problem with Android is lack of adoption from developers of third party app stores and UnifiedPush, and similarly widespread adoption of Play Integrity API. This won't solve those problems.

There's certainly the possibility that Android apps begin being distributed on Steam. But probably only gaming apps.

[–] Botzo@lemmy.world 14 points 4 days ago

For sure.

I am excited to see more arm-based Linux devices for consumers. And the Snapdragon-based VR is exciting on that front.

It definitely won't change anything for tomorrow or next year, but it does make me hopeful that better support is in the relatively near future.

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[–] ZephyrXero@lemmy.world 28 points 3 days ago (1 children)

Having a Linux machine, with decent hardware as a common target for developers will have huge implications for gaming in Linux. The SteamDeck has already inspired more devs to make native Linux versions of their games, rather than relying on Proton. This should expand the appeal for devs even more so

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[–] MrKoyun@lemmy.blahaj.zone 9 points 3 days ago* (last edited 3 days ago) (4 children)

Fınally, year of the Linux desktop is here!

All 3 of the new hardware seems really cool. I'm very excited. These probably won't be sold where I am, but I'm considering getting a steam controller from a 3rd party seller if it turns out to be cheap enough for me.

I'm surprised that they kept the "Steam Machine" name. I thought they would choose a different name to avoid any negative connotations. It is a very cool name though.

Also this goes to prove again that Steam/Valve is not a monopoly. If this "small" team of 350~ people in a private company can casually beat Microsoft's market domination, Every other game launcher/storefront + The 17 Billion dollars Meta burned into their VR Hardware and "The Metaverse", this is nothing but a case of crippling incompetence from their competitors.

[–] Ferrous@lemmy.ml 5 points 3 days ago

Also this goes to prove again that Steam/Valve is not a monopoly

How does a company announcing a new item for later release disprove its status as a monopoly? How does a game company designing a better product than a bumbling social media company disprove its status as a monopoly? Can you explain?

Some 73% of developers see Steam as a monopoly

Steam satisfies the FTC's definition of a monopolist

I'm not taking a stance on whether or not valve is a monopoly, but claiming that a press release for upcoming items (that have yet to even hit the market) disproves its monopoly status seems wrong.

The fact that customers enjoy the products that a monopoly makes doesn't disprove its monopoly status. It just proves there is still some ounce of good engineering winning over shortsighted financial decisions in Valve's leadership.

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[–] PanArab@lemmy.ml 13 points 3 days ago (2 children)

As someone who previously owned a GameCube and a G4 Cube, I'm definitely getting the Steam ~~Cube~~ Machine.

[–] Datz@szmer.info 17 points 3 days ago

I prefer GabeCube

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[–] geneva_convenience@lemmy.ml 2 points 2 days ago

I'm a bit surprised that Quallcom doesn't have a custom XR3 chip yet and Valve used the Snapgdragon8 Gen3

[–] DarkAri@lemmy.blahaj.zone 8 points 3 days ago

The biggest issue with Linux phones, is that basically every hardware manufacturer refuses to support Linux in any kind of way. Chipsets, and radios in particular. Linux itself needs a little optimization for mobile but it's mostly hardware.

It's really difficult to port Linux to any android device, despite being perfectly compatible in every way outside of drivers.

The x86 to arm is very cool. I do some stuff like this on my phone by running winlator. It works better on snapdragon because it has a better video translation layer.

[–] ApertureUA@lemmy.today 9 points 3 days ago

Maybe the Arch Linux "ports" RFC will finally be of use...

Also, box64 works better in my experience when all of the depending libraries are installed properly, and they are guaranteed to be there in this scenario given that there's the Steam runtime.

[–] IrritableOcelot@beehaw.org 14 points 3 days ago (2 children)

I know what you asked about is the Machine and Frame, but I'm super excited about the controller. I love my old steam controller I got on fire sale, but its an extremely flawed device. If they can polish that to the standard of the Deck, I'm so in, especially since you know it'll work well on Linux with no firmware BS.

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[–] shath@hexbear.net 8 points 3 days ago (1 children)
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[–] First_Thunder@lemmy.zip 14 points 4 days ago (6 children)

It will help with linux on macs for the few (including me) blokes running it

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