Just had a whole comment brouhaha about difficulty options. Don't want to rehash it, but I think in-game ways of addressing difficulty is under appreciated. Not everything needs to be a menu option outside the game.
"These sword snakes are too fast" -> "fuck it, I'm going to snipe them from this rooftop" or "I'm just going to summon a jellyfish to kill them". That's better than "everyone must fight these sword snakes in close range melee". It feels more satisfying, to me at least, to bypass a challenge through in-universe mechanics than changing out of game config.
I'm not against settings, but I think in-game options don't get enough credit.
But I am working on an assumption that not everyone will be able to execute every part of the game well. I couldn't do a parry based build because I'm not great at it and don't want to practice, so I don't. I wouldn't find it satisfying to run the game in slo-mo. But, like, you do you. It's your fun.
In other words: multiple approaches and tools for challenges in the game.