Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
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The games need accessibility settings and not a difficulty toggle.
Give people settings to tweak the aspects of the games they struggle with. A generic “easy” mode is the laziest and most patronizing solution.
Give people accessibility sliders for enemy animation speed, iframe windows and health buffs alongside with the options for colourblind, motion blur, sound balance, etc
Making arbitrary modes for easy and hard is such a waste of time. Balancing a game takes a long time and most of the easy and hard modes are only lazy buffs/nerfs to health and attack.
Number 1 thing I think these games need is more complexity. Since Elden Ring the focus has been on polishing/simplifying the existing mechanics and not lets flesh these out some more and add more complexity to the level design, story and missions.
Lies of P is a great example. Incredibly polished and great for first time players but damn if it’s not basically just a linear game. The icons for the missions and everything basically spelt out for you. There is no way to miss anything in that game really.
You need to hide things properly for there to be something for players to find. Hearing about a location that you missed and going back to explore and seeing just what else might be hidden is an amazing feeling.
Fucking perfect. I've had people mock me in my stream reviews because there are certain things that are just more difficult physically these days.
I'm as fast as anyone for general play, but certain combinations of movements get a bit excessive.
That's even better. The way Shadow of the Tomb Raider did it is my favourite way of tweaking difficulty. However, that's more work than just adding blanket difficulty options, so that's the bare minimum I've grown to expect. I'm fine with either