eezeebee

joined 2 years ago
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[–] eezeebee@lemmy.ca 3 points 1 day ago (1 children)

Seems like it's pretty underrated. I really like the combat system and how forgiving they made parrying. Feels great to master the boss fights. Have you played 2, "Whiskers of Winter"?

[–] eezeebee@lemmy.ca 3 points 1 day ago (2 children)

Sometimes I do enjoy a tough runback, once I've mastered how to dodge everything on the way and if it's not too far of a distance. But then there are other runbacks where it's just hell. The one I'm at in Sekiro isn't that far, but the enemies are tough and I was just fighting with the grappling mechanic to get there smoothly.

Demon's Souls was probably the worst culprit for brutal runbacks of all the souls games I've played.

[–] eezeebee@lemmy.ca 2 points 1 day ago (1 children)

I'm stuck at "Owl". I know there's an idol just underneath him, but with the new enemies in the room and the frustration I've been having, I didn't have the willpower to beat them and activate it to shorten my runback. Eventually I'll go back and try again, but it wasn't fun so I stopped for now.

[–] eezeebee@lemmy.ca 5 points 2 days ago (10 children)

Maybe Sekiro - I stopped at a certain boss because it's hard and the runback is annoying. Sad to say I'm not enjoying this game as much as I had hoped, but I do understand why some people love it.

DS2 - trying to finish my first SL1 run. I'm at Throne Watcher/Defender which I knew would be an obstacle, and I was right. It's funny how the rest of the game's easier bosses became difficult at SL1, and the moderate difficulty ones are about the same difficulty as playing a levelled character. Enjoying the different perspective it's giving me.

Tails of Iron - I think I'm in the late game. Having lots of fun with this and will definitely be checking out the sequel eventually.

[–] eezeebee@lemmy.ca 4 points 2 days ago (1 children)

I won't spoil anything, just wanted to say that I'm excited for you to blindly figure all this out. You only get one blind playthrough!

[–] eezeebee@lemmy.ca 9 points 5 days ago

I prefer the freedom to make my character as cute or as horrifying as I want.

[–] eezeebee@lemmy.ca 10 points 5 days ago

Green olives. Preferably stuffed with garlic.

[–] eezeebee@lemmy.ca 42 points 1 week ago (1 children)

They have survived just fine without outside help, and acted hostile towards most attempts from outsiders to do so. They don't need or want our help. They don't need our technology.

Visiting North Sentinel Island is prohibited by the Indian government. Idiots still do it anyways and usually end up killed.

Leave them alone. They are living their best lives already. No need to interfere. No need to drag them into the misery of the modern world.

[–] eezeebee@lemmy.ca 2 points 1 week ago

First choice would be YouTube because I already use it more than anything else, it has music, and I like falling asleep to video essays.

For movies I would pick Tubi because it has a decent selection and is completely defenseless against uBlock Origin.

[–] eezeebee@lemmy.ca 14 points 1 week ago* (last edited 1 week ago) (1 children)

The small-town vibe, memes, video game communities, and I'm able to use my choice of third party app. That's all I want and Lemmy delivers.

Edit: also the cats

[–] eezeebee@lemmy.ca 5 points 1 week ago

Thanks for having a sense of humour about the meme. I'm also a desk jockey. Be sure to stretch frequently and take care of your back! The tension has a way of sneaking up.

[–] eezeebee@lemmy.ca 61 points 1 week ago (10 children)
 
 

Miyazaki plz

 

Homemade crust, pepperoni, red peppers.

The crust was just flour, water and a little salt. About 1.5cm thick. Once the dough ball was consistent I coated it with more flour to prevent sticking and then pressed it down into shape.

Pepperoni was sliced off a tube. It looks kind of greasy, but it wasn't too much, and I really like that it curled up a bit. I put the oven on high broil near the end to get it to crisp up a bit.

 

Super underrated band. Excellent vocalist. This isn't my only obsession song of theirs, just the most recent. They are "safe" as per some quotes of the band leader I have come across.

https://dodsferdofficial.bandcamp.com/music

 

 

Hello. I'm at a point in my learning where I see potential to make a big mess and want some advice before that happens. Particularly, how to organize game systems like inventory, damage calculation, level variables (eg. locked doors -> remain unlocked even after the level scene is reloaded).

For Inventory (consumable items, weapons etc), what I've done so far that seems to work is create a global script called PlayerInventory, within it is a list of every item as a boolean variable to indicate if the player has it or not. So now when the player travels through different level scenes, their inventory is persistent and any upgrades remain. Seems to work so far.

But how would you go about doing this for a locked door in a level scene? One way is to tie it to a key, in the player inventory - if "key" == true, "locked" = false. Ok, fine. What about a wooden crate that has been destroyed by the player? How would you keep track of the crate's destroyed state without it being tied to a "key item" in the PlayerInventory global script? Is the solution to create more global scripts, like "EnvironmentChanges"? What script should be responsible for remembering this and where should it live?

With regards to a damage calculation system, I think the high level question is similar- how to organize this? The path I'm going down looks like, "DamageManager" global script which handles the calculations and updates, meanwhile the player and enemy scenes have an "HP" node added, with the "hp" value variable set by the parent (the player or that specific enemy).

I'm looking for high-level ideas about how to make these things work together and to keep it as easy to maintain and organized as possible. More details and specifics are welcome, too. Thanks

 
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