this post was submitted on 08 Nov 2025
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[–] Draedron@lemmy.dbzer0.com 8 points 3 days ago

Dispatch.

It goes the old telltale way of presenting fake choices that dont really matter because the optional character are being written out of team scenes mostly, one romance option is completely ignored because the devs clearly favoured the other and put her in every scene and the dispatching minigame they advertised the game with has absolutely 0 impact on anything. You could fail every dispatch, only do the mandatory ones and nothing would change.

[–] Profligate_Parasite@lemmy.today 10 points 3 days ago (1 children)

Hot take alert
Hollow knight silksong.

Its such a huge letdown for me as a massive fan of Hk.. but they did so many things that are just... mean. They disrespect the player constantly.. tc actually TROLLS YOU with trick benches n shit. But mainly waste so much of your time with shitty padded content. Fucking fetch quests, timed 'flower' quests by the dozen. Most of the primary content ends up being "just like hollow knight, but worse, and now do 10x more of the worse version." So its unoriginal AND inferior to the source.

I tried so hard to love it and its nothing but frustration in the end.

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[–] MourningDove@lemmy.zip 13 points 3 days ago* (last edited 3 days ago) (6 children)

The entire Mass Effect series. Many of the missions were dredging through mostly empty buildings that had copy-pasted boxes and random shit in them. Just generic buildings with generic crap stuffed into them. The world felt purposeless, sterile, and generic to me.

Also, the story just didn’t really grab me that much as I cringe at the romance parts of any story. And lastly, the gameplay was just clunky and awkward to me.

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[–] atmorous@lemmy.world 6 points 2 days ago

Super Tux Party

I'm sorry but we need something more modern

[–] caut_R@lemmy.world 25 points 4 days ago* (last edited 4 days ago) (7 children)

Horizon: Zero Dawn. I have yet to finish it but apart from robot dinosaurs, it feels so generically open world… Admitedly, a very pretty-looking open world. Can‘t really get into the story so far either since it takes itself so seriously while I‘m having a hard time not thinking too much about how ridiculous its world is. So apart from sight-seeing, there hasn‘t been much in this game for me thus far.

Edit: This comment section is a treasure trove of hot takes, so many of my beloved games mentioned making me go „What the fuck…,“ I love it

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[–] De_Narm@lemmy.world 13 points 3 days ago* (last edited 2 days ago) (5 children)

Being on the patient side of things, two games I've played in recent years and didn't enjoy were:

God of War (2018) - it just felt like AAA slop to me. Meaningles upgrades, tons of obvious puzzles at any corner - never throwing in even a single brain teaser, boring combat - the best option was almost always to throw the axe, that thing were you start walking at a snails pace to mask loading and/or play a cutscene and on top of that your god powers being mostly cutscene exclusive. Just your bog standard AAA game with no 'friction' - boring.

Factorio - it just feels like work to me. On top of that, going in blind, I just didn't enjoy building something up just to tear it down again because I've unlocked something new changing the requirements. Once again, feels like a job in IT. Also, resource patches being limited just gave me the weirdest kind of anxiety despite never actually seeing one run out.

[–] Arkthos@pawb.social 7 points 3 days ago (7 children)

I feel vindicated. I have the exact same feeling of factorio feeling too much like work, having to refactor everything because the requirements change is one of the more frustrating parts of software engineering imo, and the game feels tailored specifically to invoke that frustration.

I imagine that part gets better after the first hundred hours where you basically know what's coming. I don't have the patience to learn the tech tree though, given that I don't even enjoy the game.

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[–] zod000@lemmy.dbzer0.com 3 points 2 days ago

I feel both of these strongly for the same reasons, also GoW had all the sluggishness of a Souls-like which immediately made it not fun to play.

[–] wxpwn@lemmy.world 7 points 3 days ago

Factorio's the awakening for a lot of people on certain ends on the spectrum. My AuDHD makes it crack for me. I will say though, while the tutorial teaches you some essentials, it just throws you into the deep end once you start a real game.

I only discovered all the tips and quality of life from videos online, and there are some troubles in the game you can solve on your own but good fucking luck (belt balancing).

Might not be your kinda game, but if you ever feel like giving it another chance, check out some vids online for beginner tips (: It's a game about stimulating the Eureka! part of our ooga booga caveman brains and it feels amazing.

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[–] Tattorack@lemmy.world 13 points 3 days ago

Mario Kart World.

Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.

Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don't even get to enjoy the new and remade tracks during championships, because you'll blink and miss them.

[–] agent_nycto@lemmy.world 6 points 3 days ago (7 children)

The Outer Worlds was so bad I had to put the controller down and abandon it. A fan made song got the feeling of "dystopian capitalism in space" better than the actual game did.

And an older one that'll get me burned at the stake: Fallout New Vegas is the worst of the first person fallout games.

[–] ameancow@lemmy.world 4 points 2 days ago* (last edited 2 days ago) (4 children)

I couldn't connect with Outer Worlds either. I gave it a good shot but it didn't give me any new feelings or enjoyment.

New Vegas was one of the best games of its type... for the time. It doesn't hold up well on a technical level, the side quests are largely less immersive and interesting because our expectations have broadly changed. It was by far the best game I had played... in 2010. A lot has changed in the intervening 15 years and now the game feels small, cramped and limited in scope, to say nothing of how dated the graphics are.

What people are really saying when they hype up New Vegas was how much the story mattered. And how you had actual choices that impacted things, something that is dreadfully absent in modern games that have to play it safe and make sure the player has exactly the experience intended. When was the last time you played a game where you could skip right to the last boss and kill him (or join him!) and then the game goes on and people now know what happened or can learn that you did it? It would be AMAZING with today's technical advances to have that kind of freedom and involvement with a storyline.

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[–] gerryflap@feddit.nl 3 points 2 days ago

Oh really? I did have fun with the Outer Worlds. Nothing too amazing, but it was fun enough to keep me invested. Parvati was also a large reason for that, I loved her character.

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[–] Gnugit@aussie.zone 71 points 4 days ago (5 children)

Skyrim, it's so damn mundane.

[–] Nelots@piefed.zip 165 points 4 days ago* (last edited 4 days ago) (8 children)

That's because you're playing it wrong. You see, at it's core Skyrim is actually a puzzle game you play on the Nexus Mods website. You spend 30+ hours carefully researching, building, and tweaking the perfect pack of mods, only to immediately run out of interest in playing Skyrim once you're finally done. The actual Skyrim installation only exists to check if you solved the puzzle correctly and it runs.

[–] HollowNaught@lemmy.world 8 points 3 days ago

I'm in this comment and I hate it

[–] KammicRelief@lemmy.world 43 points 4 days ago

Damn. I feel so seen suddenly.

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[–] tatterdemalion@programming.dev 16 points 3 days ago (7 children)

Skyrim came out 14 years ago.

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[–] balance8873@lemmy.myserv.one 9 points 3 days ago (1 children)

Just get openmw and play a real elder scrolls game before Bethesda got got

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[–] TabbsTheBat@pawb.social 56 points 4 days ago (4 children)

Just played through Doom: Eternal cause it was on sale for 4€ a bit back. The entire time I was wishing I was playing Doom 2016..

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[–] Delta_V@lemmy.world 51 points 4 days ago (11 children)

Dungeons and Dragons 5e is less fun than 3.5e IMO.

There was more of a sense of character progression, and ability differentiation in 3.5e.

5e achieves balance by flattening the power curve.

For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20

In 3.5e, a level 20 fighter's attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).

All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.

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[–] binarytobis@lemmy.world 35 points 4 days ago (8 children)

I enjoyed Blue Prince, I’m exactly who it was made for, but it was definitely much worse than people would lead you to believe.

The game makers had no respect for players’ time. You solve one of the large, run-independent puzzles and it all clicks, then it could take you several hours to playtime to luck into the conditions to actually test your solution. Everything takes longer than it should. It’s obvious that I’m going to toggle security settings every time I’m in the Security Room, why do you make me go through this slow as hell PC every time? It’s not for realism because no PC back then had such fantastical functionality, so why not make the PCs load screens faster? How does the slowness enhance the experience? Why not just put buttons on the wall you can toggle for the security settings, at least? There were times where I figured something out, and rather than spend ten hours trying to actually do the thing, I just looked up that part of a walkthrough to get the next info.

Really interesting game, but I did some napkin math and I wasted 25 avoidable hours during my playthrough (long unskippable loads and such) that could have been spend completing an entire different game.

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[–] skrunch@lemmy.world 44 points 4 days ago (14 children)

All the souls games. I don’t get it, they’re just no fun 🤷‍♂️

Also, never finished doom eternal, far too busy. Dark ages was great tho

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[–] HollowNaught@lemmy.world 6 points 3 days ago (4 children)

For me, it's borderlands 2

I thought the gameplay was pretty good, in a "turn your brain off and shoot guys with gradually increasing numbers" kind if way, and I absolutely adored whenever Handsome Jack showed up, but that's pretty much it

I've heard from more than a few sources that the shooting on that game's peak, but it's just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that

At its core, I think it's just... fine.

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[–] absentbird@lemmy.world 8 points 3 days ago (5 children)

I finally have a computer that can run Cyberpunk 2077, but it is such a dull game.

[–] WolfLink@sh.itjust.works 4 points 3 days ago (2 children)

Deus Ex Human Revolution and Mankind Divided do a similar cyberpunk vibe to Cyberpunk 2077 but with better gameplay and plot IMO.

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