I appreciate that the devs keep updating the game, but honestly I don't get it. Sure, there are a lot of planets. There's not any reason to one over another though. They're all procedurally generated with the same general stuff (yeah, you'll need to travel for specific resources). For me, it just feels like I'm wasting time, because it doesn't make you feel like you're doing anything meaningful. I can't be the only one who feels this way.
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I don’t get how/why it’s still profitable for them to keep working on it - but I’m in full support.
It’s not to dissimilar to Minecraft in a number of ways, in a sense - there’s not really any drive to do anything in particular, it’s ultimately up to the player to do what they feel like.
It’s a literal sandbox, rather than a narrative experience. It’s not everyone’s cup of tea, that’s perfectly fine!
I played about 75 hours of it back in 2019. Most of the time I was driven by the same thing that drives me to spend dozens of hours in open world RPGs wandering and finding stuff before doing the main quest. It also helped that it had good VR support, and I had just played a ton of Skyrim VR that same year.
But of course in NMS, there is no main quest to return to when things on the open road get slow. And you do not have the same had designed locations and loot to stumble across.
In retrospect I can see parallels with f2p games that are just an infinite numbers-go-up grind. The game is designed such that you do the same shit forever. (If my info is out of date though, I welcome corrections)
My biggest comfort game that just keeps getting more comfy! Been holding out on VR experience for Valve's VR device but it seems like it'll be far off - might as well jump back in.
Elite Dangerous:
Might just be a bit burnt out on games like NMS and Elite. A whole universe of unique but equally irrelevant rocks.
What fun stuff is there to do at essentially an end game status? NMS probably does manage better than Elite though, at least you can build a house or something. Or make your freighter hangar pretty.
I gave up on Elite shortly after launch. However, I do keep tabs on it on occasion. The end game of Elite is basically choosing factions to support and helping them take over star systems. Honestly, it seems at least intriguing. I can't say the same for NMS.
Okay but is the game fun yet? I hate all the procedurally generated bullshit. If you've seen one planet in this game, you've seen them all. NMS is somehow even more boring than Starfield. At least that game gives you something to do. A boring story is better than no story.
Cool, when are they gonna patch all their bugs or is that just never gonna happen?
This game and the developers deserve credit and support for what they created. I need to spend more time in that sandbox universe, I feel like I've only scratched the surface.
Roomscale VR when?
ITT: people vaguely complaining about NMS but not pointing to anything that's wrong with it.
Y'all know you can not like a product without something being fundamentally and at-its-core wrong with it, right? It could just be not your cup of tea?
I personally have been having a blast making my Corvette and am excited for the new expedition. The fact that I got all this stuff for no added cost makes me feel even better about the time I'll have.
I love NMS for what it is. A sandbox. Some people don’t like playing in one. That’s fine.
Totally! Not for everyone and certainly doesn't have to be.
But I did hope that people who are making the leap from "I don't like NMS" to "NMS isn't good" would offer more to consider than the vibes not being there.
I'll be honest with you for me personally I just don't have the patience for the game. I just want to build my ship with whatever parts are in the game and explore. that's it. I don't want to mine resources, I don't want to wait in some random station for some random ship to show up that MIGHT have the part I want. I don't want to do any of that.
I barely made it out of the tutorial and forced my way through it.
Nothing wrong with NMS but I didn't want to play it the way it made me play it. I just want to build in peace and explore.
That's fair! And for what it's worth, the game now offers a creative mode that alleviates the need to mine resources if that's not what you're looking for. That might be what you want out of it?
People on here crying, meanwhile I'm flying around the galaxy in my Eagle 5 Winnebago
You got hyper-jets on that thing?
Did you include the fuel port in the glovebox in case you need to install any Liquid Schwartz?
Does it have raspberry jamming capabilities?
👀 slay, how are the interiors?
Haven't had the time to check out the insides yet
Mile wide, inch deep. I've no doubt (as excited for this update as I am) that this will be the same.
Basically they just add a framework for new features and then leaves it there without building it out.
I've read "Mile wide, inch deep" often enough in this thread that feels less like a problem and more like a thought-terminating cliche to me.
Is it a flaw to have a lot of smaller things you can do without them needing to be complete experiences themselves? They're not trying to make a different game out of these expansions (except Light no Fire I guess lol), it's still going to be NMS at the end of the day
Yes, it is a flaw. Because those "smaller things" are little more than virtual fidget spinners.
They offer a few fleeting moments of novelty and thats pretty much it. They have little to no relevance to the gameplay loop or are opposed to the gameplay loop.
I can "build" a settlement that does next to nothing and I can't even design it the way I want.
I can build a base that is practically lifeless, but I have to be carefull because terrain will respawn. Or base foundations float on top of terrain.
And all the things I can build I'm lucky if theres 3 different skins I can choose from to try and make something "my own".
And then of course lets not forget about the near literal mile wide inch deep the games oceans are. Heres a submersible. We will force you to use it for a couple missions and then theres no real need or point to it. All the oceans are the same shallow boring experience.
Here im being slightly facetious but only slightly :
You've seen one ice planet? Guess what - you've seen them all.
One glitch planet- you guessed it youve seen them all.
Tropical planet - oh look this ones sky is a different color, but still the exact same type of tree as that other tropical planet 40k lightyears away.
I'm not gonna respond to all of that but I will say:
- I think there's a fundamental difference between something not being to your taste and something being flawed. This kinda just reads like you didn't enjoy your experience. That's fine, but that doesn't make the product flawed
- a lot of the problems you mentioned have been improved on over the past few expansions
- fidget spinners are fun, idk why you have beef with them lol
But you just don't understand. Sean Murray personally lied to me nine years ago!!! Boycotted forevar!!!
(Edit: I thought the sarcasm in this was clear enough but maybe it's tough to get through to some people.)
I just wish there was more to it. Every update adds more to do, but no reason to do it. Now we have a puddle as wide as an ocean.
There are two types of gamers:
Some see an open world sandbox and say "Wow, I can do anything!" and pick their own goals.
The other type says "WHAT it's pointless!" and wants some kind of arrow pointing at the next objective.
Cool false dilemma.
It's one thing to be given a sandbox, and another thing to be given a toy box. Maybe your imagination lets you take it as far as you need, but some people need more of a purpose to justify putting time into it as opposed to something more productive.
I was about to dispute this, but I think its essentially correct. I for sure fall into the second camp, and while I despise the minimap bloat of a lot of newer games, I do want something that is going to guide my actions a bit. I want to like No Man's Sky so much, but playing it feels like work. Endless tasks with no satisfaction except whatever personal pride you happen to glean from a job well done.
There's gotta be a sweet spot between "I dunno, do whatever" and "here's a map of everything interesting, do it all". I think Breath of the Wild had a okay balance, but still not great. Maybe something more like Morrowind's "here's verbal clues, now go figure it out" approach
I like wow classic without the questie add on.
Quest reads i need you to go north of place and find x and bring it back to me.
So and so in y is looking for 15 of this item, find 15 of them i heard they are seen around z sometirms. Take it to them and I'll give you a cool stick when you're back.
No map markers just a map that you have to explore to unlock location names and a massive world.
The downside is it can take a long time to know what is where and where you're going for shit.
Have they changed up the flight physics in that game at all since like 3-4 years ago? Combat always felt like it was on rails compared to like Elite or x4. I like that there was a lot of other stuff you can do but that really took me out of it.
It doesn't really help, but I find NMS space combat feels a lot better to me in VR.
The added immersion really covers up the "on rails" feeling for me.
Nope, still the same as it always was. Still has the "easy mode" targeting where if you reverse the ship it will keep itself pointed at the baddies for you.
It reminds me a lot of Wing Commander: Privateer from back in the day. Games where your guns only point forward just devolve into spinning fights.