PC Gaming
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
~~Sounds likely it won't have community servers either.~~ Seems like they will have them!
Private servers do have some downsides (power tripping admins mostly), but it's also great joining a community and playing with the same group of people regularly, on a server that's managed by a person who can remove problematic players.
I feel like modern AAA games have no sense of community anymore, you just hit play and sit in a queue, play with completely random people, and repeat. Sitting on Discord with a group and queuing together (if you're lucky enough to play a game that allows it) just doesn't feel the same.
The matchmaking/queue thing also leads to games being designed for shorter matches with more focus on your score/performance in the match. Those several-hour long BF3 games were always the best because it was just people there to have fun.
They confirmed community servers. There is even a level editor built with Godot.
Level editor with Godot sounds great, I would say the small rotation of standard maps can make these games feel a bit stale as time goes on.
I'd love to see what the community comes up with, especially for game modes like breakthrough where trench warfare style combat can be really really fun and intense
Oh well that's awesome!
As in you can download their server and run it or you are forced to go through their resellers and can't do shit on your own server except pay for EAs server hosting bill?
Weird, I thought Secure Boot and TPM and kernel-level malware were supposed to be the be-all end-all nail in the coffin? It's almost like everyone who had two brain cells to rub together was right, and that shit doesn't do squat to replace good community moderators. But that can't be it, surely...
I keep hoping they won't fuck this up... But it's EA.
With how ridiculous COD is, all they have to do is keep it relatively on theme and they'll get a shit ton of people.
It has kernel level anti-cheat malware that does not work for it’s stated purpose and it requires Secure Boot and TPM 2.0.
It is already very much fucked up.
True. ...but it's EA we're talking about.
It's a very different game though. They're very different and attract different crowds.
The crazy thing about multiplayer games like this that the players are expected to provide the content and pay for the privilege. I wanna pay $70 to be an NPC in someone else's game.
What's good about these games? your playing other people.
What's bad about these games? your playing other people.
I haven't really ran into many issues, performance has been good as well, also haven't seen any cheaters yet.
IMO they should make a reward system for reporting cheaters. Specifically you earn credit towards your own dedicated server or becoming a moderator on an official one.
imo you shouldn't give them money until they stop treating you like garbage. 3 new games where they don't treat you like crap should be the minimum to even consider them a potential gaming company.
I haven't bought an EA game in years. But a lot of games have problems with cheaters. I think deputizing players who take the time to report cheaters is the best way to combat the problem.
Like the real problem is that submitting a ticket doesn't deal with the cheater fast enough to stop them from ruining the game for people. Live moderators however are an active deterrent as they can get your account blacklisted/banned much faster.
All this does is literally reward everyone who spams cheating reports against the entire server.
The reward system would utilize the currently existing ticket system where reports are verified.
The problem you described is easily mitigated by only rewarding users whose reports result in disciplinary action above a %. So if you want a server you're incentivized to only report actual cheaters.