And they're shocked that no one bought the PS5 pro for 800 dollars
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Logo uses joystick by liftarn
yeah but the right hand pic has twenty billion more triangles that are compressed down and upscaled with AI so the engine programmers dont have to design tools to optimise art assets.
Has anyone ever really noticed how samey everything looks right now? It's a bit hard to explain, because it's not the aesthetics of any kind of art style used, but the tech employed and how it's employed. Remember how a lot of early 3D in film just looked like it was plastic? It's like that, but with a wider variety of materials than plastic. Yet every modern game kinda looks like it's made using toys.
Like, 20 years from now I think it would be possible to look at any given game that is contemporary right now and be able to tell by how it looks when it was made. The way PS1 era games have a certain quality to them that marks when they were made, or how games of the early 2000's are denoted by their use of browns and grays.
My guess is a lot of convergence to a smaller set of known game engines. Godot, unreal, unity, plus a few others and some in-house like valves source.
I could be wrong but I presume in the past almost every game was made with its own custom engine. Now a lot of them have the "unreal engine" look.
But I'm not complaining. Looks great to me and leads to better performance and fewer bugs in the long run. Of course there are some caveats
I wouldn't mind like a new style of controller like maybe a fleshlight with buttons on the side or something
I don't know what kind of games you're playing. No seriously, what are the names of the games you're playing and where can I download them?
Well I play a lot of Street Fighter and I think I've perfected a real winner of a control method; but it'd also be good for Minecraft so I can try and fuck a creeper
Why not do apples to apples?
A cutscene isn't the best representation. This shows off the 8-bit vs 16-bit better.
The improvement levels are the same amount they used to be. It’s just that adding 100mhz to a 100mhz processor doubles your performance, adding 100mhz to a modern processor adds little in comparison as a for instance.
tbf I went from Wii to PS4 and shit a brick
Yeah, but the Wii was a very underpowered system, and it didn't even have HDMI. That transition wouldn't have been as stark going from PS3 to PS4.
I feel like we won't be able to see the difference until a couple of years, like CGI in old movies.
They said we'd never have consumer tech that could white clip in real time but look at us now.
I’d say there’s more progress on scale than visual fidelity. There’s greater ability to render complexity at scale, whether that’s real actors on screen or physics in motion. I agree that progress in detail still frame has plateaued.
Slightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn't be there at launch.