this post was submitted on 28 Feb 2025
719 points (96.6% liked)

Gaming

3814 readers
56 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 2 years ago
MODERATORS
 
(page 2) 50 comments
sorted by: hot top controversial new old

And they're shocked that no one bought the PS5 pro for 800 dollars

[–] merthyr1831@lemmy.ml 17 points 3 days ago (3 children)

yeah but the right hand pic has twenty billion more triangles that are compressed down and upscaled with AI so the engine programmers dont have to design tools to optimise art assets.

load more comments (3 replies)
[–] Kolanaki@pawb.social 13 points 2 days ago* (last edited 2 days ago) (7 children)

Has anyone ever really noticed how samey everything looks right now? It's a bit hard to explain, because it's not the aesthetics of any kind of art style used, but the tech employed and how it's employed. Remember how a lot of early 3D in film just looked like it was plastic? It's like that, but with a wider variety of materials than plastic. Yet every modern game kinda looks like it's made using toys.

Like, 20 years from now I think it would be possible to look at any given game that is contemporary right now and be able to tell by how it looks when it was made. The way PS1 era games have a certain quality to them that marks when they were made, or how games of the early 2000's are denoted by their use of browns and grays.

[–] soloner@lemmy.world 14 points 2 days ago (1 children)

My guess is a lot of convergence to a smaller set of known game engines. Godot, unreal, unity, plus a few others and some in-house like valves source.

I could be wrong but I presume in the past almost every game was made with its own custom engine. Now a lot of them have the "unreal engine" look.

But I'm not complaining. Looks great to me and leads to better performance and fewer bugs in the long run. Of course there are some caveats

load more comments (1 replies)
load more comments (6 replies)
[–] SplashJackson@lemmy.ca 11 points 2 days ago (1 children)

I wouldn't mind like a new style of controller like maybe a fleshlight with buttons on the side or something

[–] AngryishHumanoid@lemmynsfw.com 8 points 2 days ago (1 children)

I don't know what kind of games you're playing. No seriously, what are the names of the games you're playing and where can I download them?

[–] SplashJackson@lemmy.ca 7 points 2 days ago

Well I play a lot of Street Fighter and I think I've perfected a real winner of a control method; but it'd also be good for Minecraft so I can try and fuck a creeper

[–] MudMan@fedia.io 17 points 3 days ago (1 children)
[–] warm@kbin.earth 11 points 3 days ago (5 children)

A cutscene isn't the best representation. This shows off the 8-bit vs 16-bit better.

load more comments (5 replies)
[–] atomicbocks@sh.itjust.works 14 points 3 days ago (4 children)

The improvement levels are the same amount they used to be. It’s just that adding 100mhz to a 100mhz processor doubles your performance, adding 100mhz to a modern processor adds little in comparison as a for instance.

load more comments (4 replies)
[–] ParadoxSeahorse@lemmy.world 9 points 2 days ago (2 children)

tbf I went from Wii to PS4 and shit a brick

[–] pjwestin@lemmy.world 13 points 2 days ago

Yeah, but the Wii was a very underpowered system, and it didn't even have HDMI. That transition wouldn't have been as stark going from PS3 to PS4.

load more comments (1 replies)
[–] Xanthrax@lemmy.world 13 points 3 days ago (6 children)

Have you played VR? You might get that feeling again.

load more comments (6 replies)
[–] 2ugly2live@lemmy.world 2 points 2 days ago (1 children)

I feel like we won't be able to see the difference until a couple of years, like CGI in old movies.

load more comments (1 replies)
[–] hazl@lemmy.blahaj.zone 3 points 2 days ago

They said we'd never have consumer tech that could white clip in real time but look at us now.

[–] Fandangalo@lemmy.world 9 points 3 days ago

I’d say there’s more progress on scale than visual fidelity. There’s greater ability to render complexity at scale, whether that’s real actors on screen or physics in motion. I agree that progress in detail still frame has plateaued.

[–] Melonpoly@lemmy.world 9 points 3 days ago (1 children)

Slightly improved graphics while having worse enemy ai, unreal engine stutter, constant hand holding with in game puzzles, restricted character creation, all while having to wait for updates to fix issues that shouldn't be there at launch.

load more comments (1 replies)
load more comments
view more: ‹ prev next ›